PC gamer's podcast covers Fallout 3 (and the death of Auto Assault) in #90, at 16:40. They talk about Interplay's MMO a bit (calling Interplay's website a "1995 webpage"), then move on to Fallout 3:<blockquote>British Dude: My first reaction when I saw it was "This is Oblivion, but with a post-apocaltyptic wrapper on it."
Less British Dude: It's not though, which is one of the things I was happiest to see. I was expecting an Oblivion mod, but it was really more than that. They've really taken all the Fallout elements and roleplaying style, the SPECIAL system, the perks and traits and the experience-based thing (...). It's really all the Fallout roleplaying experience, but in the Oblivion graphic engine. That's pretty much the only thing that's the same as Oblivion.
British Dude: How's the fanbase reacted (...) because they obviously don't like the idea of Fallout being screwed up by someone else, not even a developer with the prowess of [Bethesda].
Less British Dude: [disjointed sentence fragments] never be satisfied by anything other than the third-person view isometric, exactly the same gameplay, y'know, just with better graphics and more substance. That's not what Bethesda wants to do. And there's part of me that's purest fanboy, I would still love to see that kind of game, that direct continuation, but what they've done with this new one is really impressive in that it really immerses you in to the Fallout universe, in that the interactivity of Oblivion, really brought you in to the world (...)</blockquote>They note that you can still zoom out into:<blockquote>Almost, almost isometric view. You couldn't do combat in that, but it looks like Fallout that way.</blockquote>They note it'll be on the upcoming E3 and that they're looking forward to seeing Fallout there.
PC Gamer podcast #90, at 16:40.
Thanks The Preacher.
Less British Dude: It's not though, which is one of the things I was happiest to see. I was expecting an Oblivion mod, but it was really more than that. They've really taken all the Fallout elements and roleplaying style, the SPECIAL system, the perks and traits and the experience-based thing (...). It's really all the Fallout roleplaying experience, but in the Oblivion graphic engine. That's pretty much the only thing that's the same as Oblivion.
British Dude: How's the fanbase reacted (...) because they obviously don't like the idea of Fallout being screwed up by someone else, not even a developer with the prowess of [Bethesda].
Less British Dude: [disjointed sentence fragments] never be satisfied by anything other than the third-person view isometric, exactly the same gameplay, y'know, just with better graphics and more substance. That's not what Bethesda wants to do. And there's part of me that's purest fanboy, I would still love to see that kind of game, that direct continuation, but what they've done with this new one is really impressive in that it really immerses you in to the Fallout universe, in that the interactivity of Oblivion, really brought you in to the world (...)</blockquote>They note that you can still zoom out into:<blockquote>Almost, almost isometric view. You couldn't do combat in that, but it looks like Fallout that way.</blockquote>They note it'll be on the upcoming E3 and that they're looking forward to seeing Fallout there.
PC Gamer podcast #90, at 16:40.
Thanks The Preacher.