The Dutch Ghost said:
Still, I think the idea of the warning on that gun is something like 'danger, gamma radiation'.
Just opening it to find out how it works would expose you to lethal radiation.
Nope. It is obviously a joke about real laser devices, which have a similar warning, such as on a pointer for presentations.
Radiation doesn't have to be ionising, and other electromagnetic radiation (EMR) includes radio waves, microwaves, visible light, UV and all the rest of the spectrum with the boundaries between each defined by the wavelength. There is also particle radiation, such as alpha and beta (and, gravitational that isn't really relevant).
The captions are informative.
The article said:
A higher Charisma score gives more chat options.
...
This Behmoth wields a fire hydrant.
...
Every shot or reload uses action points, so you can only queue up a few actions.
More evidence of improved speech and simplistic combat.
I didn't notice the quest compass before. I wonder how it works? Probably similar to Oblivion. Yeah, so realistic and immersive.
The author seems to be confusing perks with traits, and muddling details, so mentions of computer, hacking, rifles, HtH, first aid, energy weapons, big guns and conversation skills aren't useful. Too much specialisation smacks of class-based garbage.
Hit V on your keyboard to enter VATS.
That will be fun...
It's partly constructed from the wreckage of a jetliner, with some fantastic details such as the gates being mechanically opened by the jet engine whirring into life.
I hope that doesn't mean what I think it might, because that is retarded.
have the fate of a whole town's inhabitants in your hands. But good and evil don't have much meaning here; you're not making a value judgment as much as a decision as to who your friends will be.
Darn. I wouldn't be surprised if a handful of the guards from the other town can't wipe out Megaton with little difficulty without wasting a nuke which might very well smash up their own domain. Before I said "viable choices should be about role-playing, not choosing the less boring quest area." Wiping out a town of likely innocent strangers on a whim is a psychotic choice, clearly evil. This is not a case of pressuring you to take tough decisions as a real person with a conscience.
They promise a lot of potentially great role-playing and depth, but don't give much evidence of it. Similarly there is much talk about subtlety, but again there are more examples of their going way over the top. Moral ambiguity? Where?