PC Master Greece previews Fallout 3

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The Greek magazine PC Master has a preview/interview of Fallout 3. A few tidbits and some questions from the interview:<blockquote>-Vault 101 is called "Jewel of the Desert"
-Programmers of Bethesda ditched the Van Buren code and all material that has been created by Black Isle for it "cause it was obviously very dated and completely useless"(Interviewer speaking)
-1st person perspective is an "innovation"
-The test you pass to define the attributes of your character is called G.O.A.T.(Generalized Occupational Aptitude Tests)
-Player can control a team of up to three members
-There is no car for the player
-Level cap is 20

Some Interview Questions:

Q: Can you estimate total playing time including sub-quests?
Hines: At this point to fully complete the game you'd need to spend over 100 hours.

Q: Do you intend to create a Fallout 3 that will be...mod-friendly? In other words provide people with the toolset to experiment on?
Hines: We have not yet decided on this. Right now, we have not announced any plans for the tools issue. It takes time to perfect a toolset in order for it to be usable by players and so far we didn't have time, working on the game itself.

Q: There is a sensitive issue attracting the attention of many; the presence(or absence)of children as NPC's. The impact on game's rating is a given(especially if the player will be able to chop kiddies in half through critical hits). How are you handling that?
Hines: There are, in fact, children in the game. How we'll handle them on game is a matter we haven't concluded on yet.

Q: Can you name the various guilds and factions of the game? Will they work like the ones in Oblivion?
Hines: There are many groups and factions that you shall meet in your way...Super Mutants, Slavers, Brotherhood of Steel, enclave and others. These are groups you shall meet and will have to make choices on how you will interact with - but htey're not factions that you can join and increase your rank.

Q: We're curious regarding how stats work during a first person battle. For instance if the player is, say, half a meter away of the target and shoots, will it be possible to miss for some mysterious reason, just for having low stats?

Hines: Your stats and weapon you use, will definitely affect your efficiency during battles.
How often you hit your target, damage done, all that stuff has to be affected up to a point by the character you made.The factor of that influence is something we're very concerned about at this phase. We're playing the game ourselves and watch what seems to have the best, most "normal" feeling.

In a possible scenario you're referring to, well, you'd hit the target most times, but you wouldn't damage them so much. The goal is the numbers to have a meaning in a way that seems logical to the player.</blockquote>Thanks Flamescreen.
 
Pete Hines said:
In a possible scenario you're referring to, well, you'd hit the target most times, but you wouldn't damage them so much. The goal is the numbers to have a meaning in a way that seems logical to the player.
I'm not sure weapon skill deciding how many headshots enemies can take is what seems logical.
 
Yeah, that bit surprised me too, on Enclave. Mind you it's not a translation error either, cause the interviewer kept the English terms on some things like those names.

Maybe they mean some leftovers of Enclave soldiers you meet as NPC and not a full organization. E.g. a patrol was missing during the Enclave destruction and got to be unharmed, or something. Certainly, Enclave wasn't needed though the way they've set up the game.

Anyway. I kept the translation accurate to the original words 99,9% btw. So if something needs time to be understood, that's the reason.
Greek uses different expressions from English alot of the time.

AND the interviewer seemed a bit biased towards Oblivion in that he/she(there was no name mentioned which I find peculiar) kinda felt they wanted it to be a spiritual successor to Oblivion.

As if Fallout cannot be its own entity and keep the personality it had as a game. But Oblivion is considered to be possibly the best RPG ever in Greece and by PC Master, so maybe that was to be expected.
 
Enclave was confirmed as running a radio station a long time ago, and was mentioned by the Russian publisher too.
 
pkt-zer0 said:
I'm not sure weapon skill deciding how many headshots enemies can take is what seems logical.

I agree.
While damage based on random numbers has been in FPS since DOOM1 if not earlier over the years it got phased out by the introduction of other attributes (distance to target, target armor, ammo type, etc.) designed to make the outcome more accurate and predictable.
Today such a system would be fine if you couldn't target specific body parts by manual aiming (so it would have worked had they preserved the original Fallout combat system) but since you can it can lead to some ridiculous results if they don't get it right.
 
Q: Do you intend to create a Fallout 3 that will be...mod-friendly? In other words provide people with the toolset to experiment on?
Hines: We have not yet decided on this. Right now, we have not announced any plans for the tools issue. It takes time to perfect a toolset in order for it to be usable by players and so far we didn't have time, working on the game itself.

To be honest this will be one of my biggest deal breakers. Because they at least need to let people mod the game so it can have the option of becoming a game that many more FO fans will like due to the dilligence of the FO modding community....
 
brambolius said:
So the enclave is in ? someone's gonna have some explaining to do lol

what the heck? I nuked them blew up navarro, killed every enclave patrol..now they are back?? awwww....

And you cant join the brotherhood?? what?????????

I think i hate this game now... (how cool would it be to join the raiders/ enclave?? to badd......

"ted pulls out piprifle" "fires piperifle at supermutant" "supermutant hit for an astounding 500 hit points"

"supermutant dies..."



(ted) "sweeeeeeeeeeeeet!!!"
 
Pete Hines said:
but htey're not factions that you can join and increase your rank

This would be extremely unnerving if I didn't think he's just comparing it to Oblivion's factions system. Pete used to be better in phrasing his bullshit.

Pete Hines said:
Your stats and weapon you use, will definitely affect your efficiency during battles.
How often you hit your target, damage done, all that stuff has to be affected up to a point by the character you made

Yep, now that's more like it. Compare that to how he answered the Q&A to SuAside, though, and it paints a pretty accurate picture for the direction the series is taking.
 
Q: Do you intend to create a Fallout 3 that will be...mod-friendly? In other words provide people with the toolset to experiment on?
Hines: We have not yet decided on this. Right now, we have not announced any plans for the tools issue. It takes time to perfect a toolset in order for it to be usable by players and so far we didn't have time, working on the game itself.
This is bullshit. They can probably just release a slightly-modified version of the Oblivion tools. It'll costs little time or money to do so. This should be a no-brainer decision that was made and announced a long time ago. Wait, let me guess, they're holding back that tidbit of info until closer to release to help stir up more hype.
 
The lowest experience level in an rpg yet! Probably to shift the game more towards the action genre as to rely more on player reflexes. So in over 100 hours of game play thats an average of more than 5 hours per level. Sounds like it will be quite tedius.

Fallout 1 had 21-level cap. And ToEE had 10 or so.
 
Now, now, children. Don't post trolls nor flames, or mr. Banstick is going to get angry.
 
-There is no car for the player

No for car, but yes for Fast Travel?

They have FIRST PERSON AND THIRD PERSON, but no Car?

Am I detecting a patern of mistakes here?

Okay, ride along me in the thought train for a moment, guys.

In the isometric Fallout, you could't drive the car directly, only click and go to the world map. Now, in FPP/TPP, they won't give you a car, were it could be better? I mean, think about the possibilites of having a car!

Mad Max-like chases!

Fight and kill for Fuel Cells!

Scavenge old cars for batteries and pray that they work!

Driving in first person or third person!

Get a jeep and put a gunner in the roof with a M60! Watch as your gunner guns down people while you drive and Dogmeat barks madly at the enemy as guns go blazing! If they did it right, that would rock!

Use V.A.T.S to hit enemy cars! Hit a car's tire and make it go slower until stoping! Hit the motor to break it and make the car stop! Hit a enemy gunner in V.A.T.S!

Drive though Washington D.C with your ride while commoners look with jealousy, thiefs look with greed in their eyes and raiders look at your car with evil intents and Fuel Cell sellers look to you with glee and greed!

Fast Travel to anywhere you want to!

Customize your car! Put some hillbilly armor to shield yourself from bullets! Upgrade the Fuel Cell Controller to make your car cover more ground with less juice! Upgrade your car to run like hell!

Guard your entire arsenal of death and pain in your car!

Pay people to guard your car or leave a NPC on guard from thieves! Track down the motherfucker who steals your car and deal with him in a number of ways, including violence, diplomacy, bartering and... "bizness"!

How could they waste a golden opportunity to make the game even better?
 
The lowest experience level in an rpg yet! Probably to shift the game more towards the action genre as to rely more on player reflexes. So in over 100 hours of game play thats an average of more than 5 hours per level. Sounds like it will be quite tedius.

I think it was level 7 in Baldur's Gate and it sucked ass. Of course, it already told you you'll have a sequel where you can develop your character further.
Now, I doubt you can get the character from Fallout 3 in a possible Fallout 4. Most likely their intention is to get the player at maximum level early in the game then have everything scaled to it.

Oh, yeah, and 100 hours... let's be serious now. I bet it won't even come close to 50. And that's if you really really waste time wandering around... but hey, that's what Oblivion players are best at... aren't they the ones who come with statements like "Oh, man, I've played Oblivion for like 5 months and I haven't finished it yet. This game is so long, it rocks!"
Either that or you're just a moron.
 
Ausir said:
The lowest experience level in an rpg yet! Probably to shift the game more towards the action genre as to rely more on player reflexes. So in over 100 hours of game play thats an average of more than 5 hours per level. Sounds like it will be quite tedius.

Fallout 1 had 21-level cap. And ToEE had 10 or so.
And Baldur's Gate 1 was something like 6 or 8!
 
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