Morbus
Sonny, I Watched the Vault Bein' Built!
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The latest issue of the free online magazine PCGZine has a two pages interview with Pete Hines. You can download the issue here. The interview is on pages 15 and 16.<blockquote>Oblivion and Fallout have enormous reputations and a vociferous following. Surely you’re going to really annoy some of the fans... Does that make free-thinking development virtually impossible?
If you were to spend a lot of time worrying about who you’re going to please, and how much, absolutely. But one think we’ve learned over the years is if we work really hard on pleasing ourselves and making a game that we really enjoy playing, we can find some other folks who will enjoy playing it too. (...)
Players can expect different outcomes if they thread a neutral path in Fallout 3. Will you be tripping conservative players up with disproportionately good/evil outcomes if they try to mind their own business?
Yes, whether your karma is good, evil, or neutral, you’ll experience different things. At one point in the game, if you’re evil, the good guys try to kill you, or if you’re good the evil guys try to kill you. If you’re neutral, everybody leaves you alone. So there are drawbacks and advantages for neutral just as there are for good and evil players, and we’ve spend a lot of time working on the gameplay options and outcomes for that “grey” area in between as sometimes the most interesting choices can be found there.</blockquote>That’s a good thing. I always loved how, in Fallout 2, none of the big cities (New Reno, NCR and Vault City) was clearly good or clearly evil…<blockquote>Are you getting the community involved in the development?
We continue to interact a lot with the fan community at large (...)
Describe moments when you just thought - "this is really cool”…
(...) the first time I shot a Fat Man…
Finally, I don’t want to leave The Vault - it looks scary out there... Have you put some mah-jong mini games in Fallout 3 for people like me who are too terrified to step outside?
You can definitely avoid combat in many situations depending on the character you’re playing. But, it’s definitely a dangerous world out there and, unfortunately, you’re going out there whether you like it or not.</blockquote>All in all, the mag asks some interesting questions, though it doesn’t really get interesting answers. There are some witty notes around the screenshots, though.
Link: PCGZine
Download: PCGZine Issue 13
If you were to spend a lot of time worrying about who you’re going to please, and how much, absolutely. But one think we’ve learned over the years is if we work really hard on pleasing ourselves and making a game that we really enjoy playing, we can find some other folks who will enjoy playing it too. (...)
Players can expect different outcomes if they thread a neutral path in Fallout 3. Will you be tripping conservative players up with disproportionately good/evil outcomes if they try to mind their own business?
Yes, whether your karma is good, evil, or neutral, you’ll experience different things. At one point in the game, if you’re evil, the good guys try to kill you, or if you’re good the evil guys try to kill you. If you’re neutral, everybody leaves you alone. So there are drawbacks and advantages for neutral just as there are for good and evil players, and we’ve spend a lot of time working on the gameplay options and outcomes for that “grey” area in between as sometimes the most interesting choices can be found there.</blockquote>That’s a good thing. I always loved how, in Fallout 2, none of the big cities (New Reno, NCR and Vault City) was clearly good or clearly evil…<blockquote>Are you getting the community involved in the development?
We continue to interact a lot with the fan community at large (...)
Describe moments when you just thought - "this is really cool”…
(...) the first time I shot a Fat Man…
Finally, I don’t want to leave The Vault - it looks scary out there... Have you put some mah-jong mini games in Fallout 3 for people like me who are too terrified to step outside?
You can definitely avoid combat in many situations depending on the character you’re playing. But, it’s definitely a dangerous world out there and, unfortunately, you’re going out there whether you like it or not.</blockquote>All in all, the mag asks some interesting questions, though it doesn’t really get interesting answers. There are some witty notes around the screenshots, though.
Link: PCGZine
Download: PCGZine Issue 13