Slaughter Manslaught
Vault Senior Citizen

Man, compare Jason D. Anderson and Todd... Jason would kick his ass anyday...
Thank god, there's someone knowledgeable afer all.TheWesDude said:i think what hoka is getting at is that its impossible to draw 3d graphics in a 120/30 ideal, and that if you did it would cease to be a true isometric projection.
in 2d sprite based you can do true isometric projection, but once you move to a 3d engine to draw the 2d image, it instead ceases to be called isometric and is instead called oblique projection even though the angle and dimensions are the same, the method you use to draw the image ceases to be from a 2d engine.
now why the hell this distinction is even being made is akin to complaining about spelling on the internet...
in 2d you can have a true isometric graphical engine, but once you move to a 3d graphical engine it ceases to be true isometric and becomes either oblique or else 3/4 view.
pkt-zer0 said:It's a common misconception that Fallout was isometric, similarly to how it's a common misconception that Fallout was turn-based.
It's not a "misconception," really. It's just the fact that, as Briosa pointed out, isometric has become a term in the gaming industry for the kind of perspective that you see in Fallout, Baldur's Gate, etc. It has garnered connotations beyond its purely technical definition. Similar things have happened with many other words that started out as a technical term for a specific thing.pkt-zer0 said:It's a common misconception that Fallout was isometric, similarly to how it's a common misconception that Fallout was turn-based.
Hey, it was Emil who first enlightened us that FO wasn't turn-based game but a game with turn-based combatKyuu said:Same with the turn-based thing. No ones going to argue that the game was played using turns outside of the combat, but obviously that would've been tedious and unnecessary. When people say turn-based, it's commonly understood that they're talking about the combat mechanics. Outside of combat, there's really not any game I know of that doesn't play out in real-time, because, as I said, it'd be tedious and would serve no real purpose.
that just gave me the mental image of Jason sitting on top of Toddler while Todd is helplessly flayling his arms and legs about.Slaughter Manslaught said:Man, compare Jason D. Anderson and Todd... Jason would kick his ass anyday...
I know of one that is turn based with real time combat...Kyuu said:Outside of combat, there's really not any game I know of that doesn't play out in real-time, because, as I said, it'd be tedious and would serve no real purpose.
Haha, whoops. Sorry about that. I admit I totally didn't realize it was a sarcastic comment.pkt-zer0 said:I thought that reusing one of Emil's stupidest comments would give it away. Seems like I need to use the [sarcasm] tag more often.
Agreed.My point was that when referring to Fallout as turn-based and isometric, everyone knows precisely what you're talking about, even though it might not be completely isometric or turn-based. Arguing that Fallout isn't isometric is equally stupid as arguing that it isn't turn-based.
Kyuu said:Same with the turn-based thing. No ones going to argue that the game was played using turns outside of the combat, but obviously that would've been tedious and unnecessary. When people say turn-based, it's commonly understood that they're talking about the combat mechanics. Outside of combat, there's really not any game I know of that doesn't play out in real-time, because, as I said, it'd be tedious and would serve no real purpose.
Yes, I wasn't very clear there. Obviously an Alpha Centauri kinda game is always turn-based, but then I'd say a game like that is always in combat-mode. It's kinda like pointing out Stratego or Risk is always turn-based.Ausir said:You mean only RPGs. right? Because there are many strategy games that are always in turns.
Morbus said:I know of one that is turn based with real time combat...Kyuu said:Outside of combat, there's really not any game I know of that doesn't play out in real-time, because, as I said, it'd be tedious and would serve no real purpose.
You don't get out much, do you?Paladin Solo said:Mostly because it was a retard who came up with that, zoinks, argument.