Pete Hines on Fallout 3 mods

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Kieron Gillen has interviewed Pete Hines on modding and Fallout 3.<blockquote>RPS: Getting more technical – care to talk about the mod situation?

Folk probably took for granted that every time we make a game, there’s a mod tool. We explained to folk that it takes a lot of time and effort to get that tool ready for release, and it’s not on our schedule right now. We need to get the game done and out. It’s not to say we won’t do it. It’s that right now we have an enormous amount of work to do, for three platforms and all these different languages to get it out around the wall. Right now, we can’t say definitively “there will be mod tools, and here is when they’ll be out”. That work remains to be done.

RPS: There’s a Conspiracy Theory that would suggest that you’re removing the mod tools to make downloadable content more attractive. As in, if you get extra value for free, why buy the official stuff?

Hines: That’s a good theory, by the way. And probably on some level it would work… but from our standpoint, whenever we do an Elder Scrolls game and release those mod tools, it takes a ton of work and effort. This is a bigger undertaking for us, and one we’ve not yet scheduled for. Is that to say it’ll never come out? No, I’ll never say that. If we have the time, we’d absolutely like to put them out. As we’ve seen with Oblivion and Morrowind those things definitely create a sense of community and there’s tonnes of people out there modding. We have our own little blog we run from Bethesda, and every week we’re out there interviewing people from our mod community – so it’s clearly something we support, something we take interest in and something we place value in and spend a lot of time highlighting good mods. It’s just the tools take time. They don’t magically appear. Someone’s got to write help files for what all the scripts do, and get it released as a consumer product. Because it’s not in that state otherwise. Developers will make do with anything.

Another Journalist Interjecting: Also, it’s part of a PC world, which is not part of the console world which is a bigger part of the business than it might have been previously.

Hines: That’s the other thing. Yes, the PC mod community does help extend the life of a product by the number of people who are still playing it, but as we’ve seen in Oblivion, there’s still people who are playing it on the 360 in the tens of thousands two and a half years later. In insane numbers. For two years in a row we were still in the top 10 most played Xbox games in the year, with zero user-mods. So yes, I definitely think it helps extend the community – but it’s not the only thing out there. The games themselves also do lend themselves to be continuously played and replayed. So yes, it’s a good conspiracy theory, but has nothing to do with the facts. It’s just a case of “Who the hell is going to do this?” as everyone is working on getting the game done right now.

RPS: At RPS we tend to joke about certain subjects which we can post almost anything about and end up with 100 post comment threads. Bioshock, Piracy and… Fallout 3. It’s already the most controversial game of the year, and it hasn’t been released. What’s it like in the middle of it? It must be fascinating to watch. I know you ignore it, but…

Hines: I don’t think “Ignore it” is the right word. We’re aware of it and we certainly listen to it, but it’s also What Should We do about it? What do you do about the guy who says that your company is a travesty and you suck and you should not be making Fallout? Should I quit and go home? Okay… everyone is entitled to an opinion, but all we can really do is keep our heads down and work on the game, and make it the best game possible. We can’t go on an individual by individual basis and try and convince people of anything. The average gamer sees through that stuff in a minute. They have their own opinions. They’re very strongly held. The best we can do is present our game, and what it is which we think we do well and why it is – you, Joe Consumer – whether you play one game a year or fifty games a year might want to play Fallout 3. And hopefully convince them to go look for more information and decide for themselves that it’s something they want to play.</blockquote>
 
Pff, Duck and Dodge rhetoric as usual. Seems like this time profit from the other platforms they are marketing FO3 are tons more important than someone having their say on how FO3 should have been made.



One might think that Bethesda are being evil on purpose. I mean come on, "Nerd Rage" as being one of the perks in the game? Someone is playing a sick joke.


Just a theory.
 
We can’t go on an individual by individual basis and try and convince people of anything. The average gamer sees through that stuff in a minute.
Haha, yeah right. The average gamer likely takes reviews as truth and is pretty deeply fooled by the hype companies put out there. I mean that's why they do it, it works on your average consumer.
 
Damn how can people still play Oblivion is beyond me, and the vanilla 360 version. :crazy:

As for the mod tools someone already said that it's not easy to make a user friendly mod tools set or something like that, so it's understandable that this will be delayed. I gotta keep my hopes up that they will release this though, because IMO only the PC modding community can save this train wreck of bad design that is Fallout 3.
 
bonustime said:
The average gamer likely takes reviews as truth and is pretty deeply fooled by the hype companies put out there.

What qualifies you or me as a 'more than average' gamer? I don't like this 'average' or 'hardcore' gamer thing. Besides the fact that an opinion is not better if it comes from one side ('average' gamer) or another side ('hardcore' gamer).

I hope they release a CS, I want modding.
 
JESUS said:
Damn how can people still play Oblivion is beyond me, and the vanilla 360 version. :crazy:

As for the mod tools someone already said that it's not easy to make a user friendly mod tools set or something like that, so it's understandable that this will be delayed. I gotta keep my hopes up that they will release this though, because IMO only the PC modding community can save this train wreck of bad design that is Fallout 3.

And what's funny is how much of a back-assed hack job people will go thru before having access to the Mod tools. If there is any possible way, people will mod a game they like...with or without the assistance of the devs...
 
thefalloutfan said:
bonustime said:
The average gamer likely takes reviews as truth and is pretty deeply fooled by the hype companies put out there.

What qualifies you or me as a 'more than average' gamer? I don't like this 'average' or 'hardcore' gamer thing. Besides the fact that an opinion is not better if it comes from one side ('average' gamer) or another side ('hardcore' gamer).

I hope they release a CS, I want modding.
Average simply means the usual, the normal, the most common. Or in other words what the majority of people that purchase and play games are like. I am not trying to proclaim myself as "hardcore" or anything like that. Just noticing that they are claiming that they are not attempting to change the opinions of the people that make up the largest part of their target demographic. If that were the case they wouldn't be doing a bunch of PR hype like they have been.
 
They could just release the internal tools and let people figure out stuff for themselves while they get the documentation ready.
 
Since they have put more emphasis on downloadable content this time, a CS will most probably be a "very hard and time consuming job" for some time.....

I have no idea how this CS works, but wouldn't it be possible to convert the oblivion CS to a F3 CS in a workable state? In any case, i wouldn't even touch this game without some crucial "fixes".
 
thefalloutfan said:
hat qualifies you or me as a 'more than average' gamer? I don't like this 'average' or 'hardcore' gamer thing. Besides the fact that an opinion is not better if it comes from one side ('average' gamer) or another side ('hardcore' gamer).

I think you're confusing his remarks for casual-vs-hardcore thing. We're not talking about that.
 
Dopemine Cleric said:
One might think that Bethesda are being evil on purpose. I mean come on, "Nerd Rage" as being one of the perks in the game? Someone is playing a sick joke.


Just a theory.

Just so you know, that was one of the Perks that won the fan submission contest. So who are you going to blame, the person that came up with the Perk or the company that chose that as a winner in a contest?
 
Just so you know, that was one of the Perks that won the fan submission contest. So who are you going to blame, the person that came up with the Perk or the company that chose that as a winner in a contest?

You're wrong, Nerd Rage was not one of the contest perks. The contest winner was Grim Reaper's Sprint.
 
JESUS said:
Damn how can people still play Oblivion is beyond me, and the vanilla 360 version. :crazy:

I'm playing it at the moment (not literally), but I have a ton of mods and mod it myself. Only reason I don't have more mods is that it gets unstable pretty easily.
Can't understand how people are still playing vanilla version, it's pretty rubbish (unlike Morrowind which I play vanilla all the time).

Interestingly mods can be installed to the PS3 version of Unreal Tournament 3 so if they bothered they could add modding capabilties to the console versions as well. Come to think of it, it was possible to mod the xbox Morrowind but it took a lot of time.
 
AskWazzup said:
Since they have put more emphasis on downloadable content this time, a CS will most probably be a "very hard and time consuming job" for some time.....
Exactly. Making a CS usable for the public cannot be more work than DLC equivalent of NotN. I like and greatly appreciate that he asked the question (maybe he's been checking these boards?) but it's a bummer that he missed this key part.
 
Sons of Mo&@$*&in' &%# Lick *$##@#$ Dolphin-h&^#$@##@$ &*#$ Go$#$@#ers, Rat &#$#@ monkey-#$@#@@!!!

Sorry, I'm a wee bit miffed. The CS was the only thing that had me still interested and its looking more and more like they ain't doing that this go round.

There goes my "Fallout approriate weapons mod" (ie loose the fatboy, flaming sword, nailgun, gravity gun, and all the other crap that dosen't fit with the setting.)
 
I already mention this on RPS. I think not releasing mod tools is can be easily explained. After Oblivion was released first mods that came out was to remove underwear so ESRB rating was changed from T to M which meant less money for Bethesda. They dont want same thing to happen again with fans adding bunch of mods for killing children and nudity. But i believe that mod tool will be released few months after the game.

Oblivion was awful game and to me it still is no matter how many mods you put in, since you cant fix main story.
 
I don't remember The Sims getting an R-rating because of all the pornographic mods. So unless a mod just unlocks content that is there but hidden, I doubt that a game will be re-rated because of third-party-mods.
Oblivion was re-rated because of blood&gore, the unlocked nude skin was not the only reason.

I don't see Fallout 3 going for a Teen rating, anyway.
 
terebikun said:
"tonnes of people"? What is this, the 18th century?

Actually, it's called the "metric system" and it's how the rest of the world works.

Surprise! The USA isn't the centre of the universe!
 
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