Pete Hines on Xbox live podcast

Brother None

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Bethesda PR man Pete Hines was interviewed on Major Nelson's podcast. It's pretty long, but covers the same material as we've seen, some choice quotes:<blockquote>Tell us about Fallout [3] from where you're sitting, tell us what it's all about
Fallout 3 is a big post-nuclear role-playing game. It's our attempt at bringing back this beloved franchise that hasn't done anything in 10 years and our chance to do a very different type of role-playing game that we will hope folks will like.

As a gamer, what should I expect? Is it a shooter? We talked about it being a role playing game, how do you explain it?
First and foremost it is a roleplaying game. We make no bones about that. Yes it has guns, yes you shoot things rather than running up to them and hitting them with a sword (...)</blockquote>He talks about working a long time on getting 3rd person view to work properly vs how it worked in Oblivion. He talks about the character system being close to Fallout, and then;<blockquote>Unlike in Oblivion or any ES game (...) where you can really modify your base attributes a lot as the game goes along, Fallout 3 is much more about making some pretty tough choices early in the game that really don't get changed as you go along. So you're not going to be bumping up your strength skill every time you level up. As you go through, you're going to have to make some pretty tough choices about which attributes are important to you and they're going to affect the rest of the game. It's experience points based, it's not skillbased.</blockquote>Pete explains how they learned a lot from Oblivion on a technical level, but also in storyline development. He goes on about improved RAI a bit. He notes memorable characters and tough "shades of grey" choices are important to Fallout. The scope helps in this. Plus he notes Oblivion and Fallout are different types of role-playing games, talking a bit about Oblivion being good and bad on a macro level, while in Fallout it's more about specific instances of being good or bad. Pete explains this means high replayability as you can go back making different choices, good, bad or gray area.<blockquote>Tell me about some of the weapons.

Right. We certainly have a lot of the weapons from the original Fallout games in and we also added in a bunch of new ones. So you have a whole range of stuff from the BB gun in the vault when you're 10 and first learn how to shoot, then there's hunting rifles and Chinese assault rifles and this really cool weapon called the Fatman, which is a portable mini nuclear bomb watcher. It's really insane when you see it go off.
One of the things that we found out with guns (...), which is much more difficult to do than with swords, is that when you don't have bullets or little mini-nukes to shoot then that weapon is essentially useless. So it's much easier to balance how much you're allowed to use a particular weapon or by not only degrading its condition over time but also how much ammo is available over time (...) You can have a great weapon like the Fatman, but if you're only going to have one nuke, you're not going to go running around nuking people.</blockquote>Pete talks about the ability to make weapons, including the Rock-It Launcher. Then he notes he thinks people will feel excited, then he talks about VATS, which he notes "is rooted in the origins of Fallout," equating turn-based combat to the ability to decide to aim. He notes it is designed to avoid rewarding twitch play. He notes you can damage someone's vision by aiming at the head. Pete also explains your cued actions play out in speeded real-time mode as you unpause. He also notes you can't aim if the enemy is too far away while your PC's skills are too low.
Pete explains the setting a bit more, concerning the vaults. Then he explains the tutorial and plot as we've seen it described in previews, though he adds that you're your father's only son. Afterwards he discusses the juxtaposition of the vault's inside to the post-apocalyptic outside.
The reporter notes he's looking forward to seeing it at E3 and that the demos are on the Xbox. The reporter asks about simultaneous development on Xbox360 and PS3. Pete Hines notes PC, Xbox360 and PS3 were identified as the platforms their game could run on, but<blockquote>for our desk, the 360 is just a good base platform for us to work off, in terms of ease of design, the architecture and the hardware. We basically find that's a good one to use as a base platform, but we can technically show it on the PC or PS3 if we wanted. But the 360 is, y'know, you have to pick on the show a demo on. (...) We've got pretty good at modeling our system to run well on that (Xbox) and run well on everything.</blockquote>I have to note one thing: when discussing vaults, the reporter actually states "so this is like your version of the 50s bomb shelter things," as if Bethesda created it. He also refers to Fallout 3 as "Fallout" several times.

Link: Major Nelson live podcast #232 (Pete Hines interview at 39:07 to 59:20).

Spotted on Gamebanshee.
 
What the hell is a mini nuclear bomb watcher.

Oh, and people; 360, primary development platform, boom-shaga-laga, boom-shaga-laga.

He actually namedrops "who is voiced by Liam Neeson" really quick when talking about the plot, which was really stupid-sounding. Had to resist adding that in
 
*groans in misery*

...what happened to reporters doing research on their topic before conducting an interview?

I wonder if that guy is one of the untold many who believe Al Gore invented the internet.
 
Half of those 20 minutes are Pete explaining the setting. That might just be "for the benefit of the audience," but the reporter didn't exactly make any insightful remarks either.

It's kind of painful to listen to a conversation in which Pete Hines is the foremost authority on Fallout lore.
 
Pete Hines would probably melt if faced with a real journalist asking real questions, so this isn't surprising.
 
Getting kind of tired of reporters who don't know shit. It's your job, you cretins, do it properly. I'm glad they're admitting the mistakes they made with Oblivion however.
 
Mori said:
Getting kind of tired of reporters who don't know shit. It's your job, you cretins, do it properly. I'm glad they're admitting the mistakes they made with Oblivion however.

Yeah, they can now, it doesn't matter anymore, the game's sold millions anyway, now they can start being honest.

If we don't manage to keep hype from becoming the only means of gathering info about Fallout 3, the same'll apply to Fallout 3. It'll be officially tagged "flawless" in reviews, then a year later people'll suddenly start touting its enormous flaws which Bethesda will certainly improve on with TES V.

Yugh.
 
I think I need to go back in time and sabotage the xbox and playstation development teams to prevent their projects ever coming to fruition. I really, really hope that the future of gaming is not entirely composed of shitty console/pc hybrid games. Fallout 3 looks good, but fuck, some of the other shit that's been turned out for both 360 and Vista (I know, I know) has been awful. I realise that producing big games requires a lot of cash, but turning out shitty console games to fund PC games is like selling meth to fund opera.
 
He's not a reporter, he's a XBox evangelist, he works as a public relations for the Xbox360 inside the blogosphere.

Definitely not a reporter.
 
Briosafreak said:
He's not a reporter, he's a XBox evangelist, he works as a public relations for the Xbox360 inside the blogosphere.

Definitely not a reporter.

What should I call him? Blog person thingy?
 
Brother None said:
Oh, and people; 360, primary development platform, boom-shaga-laga, boom-shaga-laga.
I think this is the kind of thing that makes me love your posts. They are always so personal and full of individuality :lol:

Great overview, by the way, really good :)
 
God, it's so painful listening to these people (and it's occured once or twice already in a few of the recent magazine previews) talk about how Bethesda has created a "visually unique retro-fifties future setting and then blew it up" (to paraphrase), as if they did it themselves. And they don't discourage that impression either. It's a shame we don't know (to the best of my knowledge) what any of the Black Isle / original Fallout developers think about Fallout 3, but if i was numbered among them, no matter how small my contribution was, i would be fucking furious. I realise that business is business and that intellectual properties and such change hands all the time, but still, having to sit there and listen to someone else getting lauded for your own innovative and distinguished product........let's just say that i'd be taking time off work and organising a sojourn to the D.C. area.
 
Someone find a real reporter and get THAT interview out to the public. Maybe then people might start realizing that Beth is feeding them crap while telling them it's ice cream.
 
Brother None said:
Mori said:
Getting kind of tired of reporters who don't know shit. It's your job, you cretins, do it properly. I'm glad they're admitting the mistakes they made with Oblivion however.
Yeah, they can now, it doesn't matter anymore, the game's sold millions anyway, now they can start being honest.
You know, they'll probably tell us bunch of stories about FO3 being an RPG game, having all one RPG game should have etc, then they'll launch the FPS with RPG elements in traces (ppm, anyone?).

After a few millions of sold copies they'll admit it was more FPS than RPG, but hey - at least they're honest!
 
Brother None said:
Briosafreak said:
He's not a reporter, he's a XBox evangelist, he works as a public relations for the Xbox360 inside the blogosphere.

Definitely not a reporter.

What should I call him? Blog person thingy?

Asshole works pretty good. :lol:
 
it was a good read, thanks

very annoying that they still have the nuke launcher in it... but the interview again mostly reveals bad stuff about Fo3 ...
 
Slicerdicer said:
Brother None said:
Briosafreak said:
He's not a reporter, he's a XBox evangelist, he works as a public relations for the Xbox360 inside the blogosphere.

Definitely not a reporter.

What should I call him? Blog person thingy?

Asshole works pretty good. :lol:

Well, if you want to call him by a more-relative title, that'd be "Xbox Live development guy" (he helps get ideas from gamers to the guys who work on XBL, though he isn't doing a very good job). But, burn all you want. The guy has stepped on sacred ground. :D
 
"I have to note one thing: when discussing vaults, the reporter actually states "so this is like your version of the 50s bomb shelter things," as if Bethesda created it. He also refers to Fallout 3 as "Fallout" several times."

Pfft, just a consoleboy.
 
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