Planescape; Torment modifications

PastaMasta

Mildly Dipped
Okay dudes, here's whats going down.

I've reinstalled Planescape ; Torment in order to give it a second chance, I've played 2 - 3 hours into it, got bored and uninstalled it again. I could never get into the game itself, are there any mods I should install so I can get maximum enjoyment from the game? It has a really big learning curve, I'm not really very familiar with the universe either which makes the whole thing much more confusing. Also what patches should I install? ;) Thanks
 
If you find the game boring, there are no patches/mods that will fix that for you.

However, if you want to play the game and enjoy it the most, go to SpellholdStudios and get Qwinn's Fixpack and Ghostdog's UI fixes for widescreens and higher resolutions. The fixpack really does fix a lot of stuff. Qwinn's Tweaks pack and Unfinished Business pack are optional, but I favor them.

Between the Fixpack and the Tweaks, combat is helped a lot, which improves the game. Still won't make the difference between boring you and not boring you, though.
 
Yeah, as Misteryo said , these mods are the "great four" which can be somehow compared to Killap's work, definitely worth it. And Torment is REALLY worth immersing into.
 
Misteryo said:
If you find the game boring, there are no patches/mods that will fix that for you.

However, if you want to play the game and enjoy it the most, go to SpellholdStudios and get Qwinn's Fixpack and Ghostdog's UI fixes for widescreens and higher resolutions. The fixpack really does fix a lot of stuff. Qwinn's Tweaks pack and Unfinished Business pack are optional, but I favor them.

Between the Fixpack and the Tweaks, combat is helped a lot, which improves the game. Still won't make the difference between boring you and not boring you, though.
It's not that the game bores me, it just confuses me. I really want to get into it as i've heard it picks up after the first section of the game. Thanks again :D
 
Pasta - inside the mortuary is indeed somewhat boring, i remember when i played it for the 1st time, but things will get better with time, also, it doesnt help if you dont like to read much (you will read A LOT and unlike final fantasy the answers you give in the game matters and because the story is REALLY good although it has its flaws ;) ) the fixpack, the Unfinished business (that restores content that didnt make in the final version) the tweaks that contain good stuff to change (the banters for example), the ghostdog's and bigg's mod the change the fonts/resolution of the screen will surely give ya a good way to go into this AWESOME game. ;)

It helps also if you played baldur's gate, icewind dale or neverwinter nights.
 
PastaMasta said:
Okay dudes, here's whats going down.

I've reinstalled Planescape ; Torment in order to give it a second chance, I've played 2 - 3 hours into it, got bored and uninstalled it again. I could never get into the game itself, are there any mods I should install so I can get maximum enjoyment from the game? It has a really big learning curve, I'm not really very familiar with the universe either which makes the whole thing much more confusing. Also what patches should I install? ;) Thanks

Same thing here: I find that certain settings are just too hard to get into. Mythologies I've never heard of and stories I can't really grasp make for games which almost seem to require some sort of pre-knowledge of the world before you can successfully venture into it. Planescape is definitely on that list for me. So is the Baldur's Gate series. But games like Arcanum and Fallout, where such a setting is presented to you for the first time and where the learning curve is very gradual, well, those I just can't get enough of.

I also loathe the random, completely arbitrary "this weapon will do zilch damage to this and this and this critter, and if you want to be protected against this you need to wear that amulet, but if you want to be protected from that you'll need this amulet. Fucking hate that shit if it doesn't sound logical or doesn't feel almost intuitive to me. In Planescape the whole "you can change class system" got me too confused, it's a stupid mechanism and it fucked with my idea of roleplaying. Combat is trite as well. I honestly don't see the gem that others see. The art is fucking great, though. The text is not.
 
Same thing here: I find that certain settings are just too hard to get into. Mythologies I've never heard of and stories I can't really grasp make for games which almost seem to require some sort of pre-knowledge of the world before you can successfully venture into it. Planescape is definitely on that list for me. So is the Baldur's Gate series. But games like Arcanum and Fallout, where such a setting is presented to you for the first time and where the learning curve is very gradual, well, those I just can't get enough of.

I also loathe the random, completely arbitrary "this weapon will do zilch damage to this and this and this critter, and if you want to be protected against this you need to wear that amulet, but if you want to be protected from that you'll need this amulet. Fucking hate that shit if it doesn't sound logical or doesn't feel almost intuitive to me.

Yeah, i always wondered how Planescape Torment can appeal to people who have never played any kind of tabletop DnD.
Also how can you not know that devils are immune to lightning while demons are immune to poison? Common knowledge man.
 
alec said:
Same thing here: I find that certain settings are just too hard to get into. Mythologies I've never heard of and stories I can't really grasp make for games which almost seem to require some sort of pre-knowledge of the world before you can successfully venture into it. Planescape is definitely on that list for me. So is the Baldur's Gate series. But games like Arcanum and Fallout, where such a setting is presented to you for the first time and where the learning curve is very gradual, well, those I just can't get enough of.
Huh, I always felt that Planescape: Torment fit that hole fairly neatly. I felt like you were fairly gradually shown around the setting if you took the time to explore and question a lot. I'd never even heard of Planescape when I first played the game, but the setting always worked well for me.

alec said:
I also loathe the random, completely arbitrary "this weapon will do zilch damage to this and this and this critter, and if you want to be protected against this you need to wear that amulet, but if you want to be protected from that you'll need this amulet. Fucking hate that shit if it doesn't sound logical or doesn't feel almost intuitive to me. In Planescape the whole "you can change class system" got me too confused, it's a stupid mechanism and it fucked with my idea of roleplaying. Combat is trite as well.
Eh, I never had those problems with Torment either. Sure, combat is fairly boring, but those arbitrary rules are largely irrelevant and combat is never the part of Torment that inspires people anyway.

alec said:
I honestly don't see the gem that others see. The art is fucking great, though. The text is not.
The text is longwinded, but I always felt it did a good job of creating a setting and compelling story. The companion interactions and the way the game lets you play your character are still great, in my opinion.
 
Sander said:
...I always felt that Planescape: Torment fit that hole fairly neatly. I felt like you were fairly gradually shown around the setting if you took the time to explore and question a lot. I'd never even heard of Planescape when I first played the game, but the setting always worked well for me.
Yeah, I agree. It was my first exposure to Planescape, too. I've never particularly cared for the D&D multiverse of outer, inner, and prime material planes, but Torment does it about as good as it can be done.

I can see how the first few hours of Torment can be discouraging, however. You're pretty lost when you start out. My advice is to stick it out, since the story starts to gain momentum quickly once you get past the beginning. Play the game as though you're never going to play it a second time and don't worry much about stats or classes. Torment is an interactive story; the numbers and combat are really secondary.
 
I still have no real idea with the mythology or background of the game whatsoever, I really want to enjoy this game but I can't find myself liking it.
 
I can’t even play the game properly…my screen looks like a Technicolor nightmare, I once did get it working on an old computer, but alas the hard-drive died, and the newer machines don’t like Planescape: Torment for whatever reason. :roll:
 
PastaMasta said:
I still have no real idea with the mythology or background of the game whatsoever, I really want to enjoy this game but I can't find myself liking it.

Try talking with a dude in the Smoldering Corpse Bar (where the burning dude Ignus is) by the name of O, if I remember it right. He will tell shitloads of info regarding the setting. Also, talk with everyone you meet.
 
His name is Candrian. You'll get a negative token from him, which is friggin' crucial to the end game.
 
.Pixote

Are you using an nvidia card, or an OS other than XP? Check out the link in the second post here. The MS application compatibility toolkit might fix your weird colors problem.
 
For all BG2 lovers - Weidu mods are ultimate http://weidu.org/main.html . Some of them are balancing and solving little issues (ease of use, items mods) some alter gameplay (new NPCs). Most importantly, if you seek challenge , Tactics mod is the way to go, since vanilla BG2 is way to easy. Also, Baldurdash unofficial patch helps http://www.baldurdash.org/
 
Xellos said:
For all BG2 lovers - Weidu mods are ultimate http://weidu.org/main.html . Some of them are balancing and solving little issues (ease of use, items mods) some alter gameplay (new NPCs). Most importantly, if you seek challenge , Tactics mod is the way to go, since vanilla BG2 is way to easy. Also, Baldurdash unofficial patch helps http://www.baldurdash.org/

thanks, i also found many mods here: http://www.gibberlings3.net/downloads/
the problem with both links that they just give a lot of options and i just want a check list.

after so many years i am sure there is some good popular mod compilation and all i want is install 1, 2, 3, 4 play.

without worries of compatibles balance and bugs, which will mean i will need to read the mods description and ruin the surprise/fun later in the game.
 
Back
Top