Planet Fallout interviews Wes Johnson

Brother None

This ghoul has seen it all
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Planet Fallout offers an interview with Fallout 3 voice actor Wes Johnson (Mr Burke/Fawkes).<blockquote>PF: In the game you make voiceovers for two different characters. How did you prepare both of them, and made sure they would be recognized as completely different personas?

WJ: I actually play a few robots as well as Fawkes and Mr Burke. Mr Burke was the easiest of them all to do, because Emil had written him with me in mind after our work together on Oblivion. He wanted someone who was basically Lucien Lachance’s Dark Brother from another Mother. So I used the sinister, unctuous tones of Lucien, made them more corporate and stripped the very slight accent off of him. They are slightly different voices, but they are enough alike that you will recognize it immediately. Especially Burke’s very first line, which was very Lucien.

But beyond that, I just felt that Burke was unctuous, condescending, and really felt he was slumming every time he opened his mouth to your character. He doesn’t feel that he is evil himself. He just feels that he’s a businessman, and that he is in a completely different class than the scum he finds himself dealing with. I am not surprised in the least that people want to kill him after speaking with him. He’s a bit of a douche.

Fawkes was a cool character to voice. If a gorilla were suddenly given a speech center in their brain, and had to force intelligent conversation through a voice box that wasn’t built for it, that’s what you’d have with a Super Mutant. It’s a very frustrating situation for them, especially the dumber ones. They TRY to communicate, but it’s mostly monosyllabic grunts and simple phrases. Otherwise, they just get angry, frustrated, and lash out like Billy Budd when his stuttering gets too bad.

Super Mutants mostly communicate through violence, and that is doubly upsetting for Fawkes. Fawkes has had NO ONE to speak to, and has been in that situation for a long time. Most would succumb to madness. When your character arrives, Fawkes is almost like your Grandmother when you finally remember to call her up. It’s hard to stop the conversation, and you almost feel guilty if you do. By the way, I have never been more exhausted after a voice session than I was after the Super Mutants sessions. Between Fawkes, Uncle Leo and the rest of them, I felt like a truly puny human when I was done.

The robots? Simpler. Sentry Bot has a very military programming, and is a fairly straightforward model. The Protectron is a little more fun. It was designed as a security bot for a multitude of businesses, and it’s programming has been slightly altered for each one. It was a very Robby the Robot style voice to begin with, and then we would throw little corporate phrases from Metro, or Megaton, or better yet, Nuka-Cola into its speech pattern. Between halting speech, incorrect emphasis in the wrong places, and an occasional emotionless violent outburst, these were really fun to voice. Mark Lampert did a GREAT job processing these, and making them sound just like they should. And his playfulness at letting phrases like “Nuka-Cola” sound slightly different gave these robots a layering they might not have had otherwise. </blockquote>
 
Fawkes was an absolutely awful voice job, and this is coming from someone who actually liked FO3 in general.

I'm just too big a voice over junky to think that that was any good. They should've hired Billy West or someone with actual talent. But, oh nooooo, we're going to rehire all those fucktards from Oblivion. Fuck nepotism.
 
Mr Burke was pretty awful too, but that was mostly shoddy writing.

Yes, Fawkes is horrible, straight-up. Nothing doing, it's an emotionless and grating hack-job of a character that is obviously written with "people will think she's cool" in mind.

Compared to the job people like Brad Garrett, Tony Jay and Michael Dorn did with their super mutant roles it's a real big hole left. And this is Brad Garrett we're talking about, not exactly a huge talent.

Maybe the point made by someone months ago that Fallout voice-actors are directed really badly is valid. They really should have outsourced to Chris Borders' studio.
 
I liked Fawkes in the german version. It isn't like in the originals but it also wasn't that bad.
 
I don't know about Fawkes, as I'm not there yet in the game, but I did like Uncle Leo's style. He was the first one I could talk to.
His frustration with his fellow super mutants, or with speaking alone was kinda nice.

I would have sniped him off from a distance though if he hadn't appeared as green dot.
His story was somewhat okay too, but it could have been a little more elaborate.
For example, it would have been nice, if I could hire him, or had the possibility to integrate him into a community, say at Big Town or even Megaton. Or sell him off as a slave at Paradise Falls.

Yeah, failed opportunities, what Fallout 3 is.
 
syllogz said:
I don't know about Fawkes, as I'm not there yet in the game, but I did like Uncle Leo's style.

You mean the Zen Buddhist thing he shares with Fawkes?

Not a big fan of that m'self. It's...well...it's kinda lame.
 
Is that a job, voice-actor? What do you need to study to get a job like that? And does it pay well?

Seriously, I want to know.

Also: I like how I figured out that the Harold from FO3 was not done by Adler who did Harold in the previous games just by listening to the dialogue (before the game hit the stores - not warez talk, it was posted on the site and not vatted). Which is basically an off-topic remark, but it still has got something to do with voice-acting so you should not vat it. :D

BN said:
Yes, Fawkes is horrible, straight-up. Nothing doing, it's an emotionless and grating hack-job of a character that is obviously written with "people will think she's cool" in mind.
Fawkes is a woman? Ouch.
 
alec said:
Is that a job, voice-actor? What do you need to study to get a job like that? And does it pay well?

Of course it's a job. Expert voice actors exist and generally have full-time jobs keeping up with all available cartoons, games and ads out there to voice. I dunno the worth of actors/comedians who voice on the side (like Wes Johnson), but professional voice actors should be respected, especially the really good ones like Charlie Adler or Tony Jay.

alec said:
Also: I like how I figured out that the Harold from FO3 was not done by Adler.

Well, he did not sound exactly the same but the cough is pretty dead-on. I found it hard to judge from the outside. I didn't like Harold in Fo3 but that's mostly because of the horrible writing. The VA work is ok.
 
Brother None said:
You mean the Zen Buddhist thing he shares with Fawkes?

Not a big fan of that m'self. It's...well...it's kinda lame.

I've actually meant the way he talks.
But now that you mentioned it, he was kinda ... indifferent.
So it makes some sense that there are no options for more interaction with him. Especially that there will be Fawkes later.

I shall see whether I like it with Fawkes or not.
(I guess it's time to finish the main quest.)
 
I could be a voice actor. I'm not kidding. I can mimick voices very easily and do all sorts of stuff with my... voice. :look: I can do a great Robert De Niro and Woody Allen.

I will look into this.

Adler is fucking great. The guy that did Myron is good as well, always thought so. Myron's dialogue is the best in FO2.

Sorry, don't mean to derail this thread.
 
The first time I heard the "NUKA COLA!!!(tm)" bit I was like WTF?! That's brilliant! Actually, I only heard it that one time.
 
alec said:
Is that a job, voice-actor? What do you need to study to get a job like that? And does it pay well?

It is, although not quite that well-developed in the west, a lot voice actors are also on-screen or on-stage actors as well. I'd assume it still pays a fair amount.

Of course, nothing near the glory of the japanese VAs.
 
Ausdoerrt said:
alec said:
Is that a job, voice-actor? What do you need to study to get a job like that? And does it pay well?

It is, although not quite that well-developed in the west, a lot voice actors are also on-screen or on-stage actors as well. I'd assume it still pays a fair amount.

Of course, nothing near the glory of the japanese VAs.

I dunno, Phil Lammar and Mark Hamil must be making boatloads of money from their ridiculous amounts of VA work.
 
They really did nail the protectron voices though. I think I laughed more at those bots than anything else in the game (isn't saying much, but they were still pretty funny).
 
alec said:
Is that a job, voice-actor? What do you need to study to get a job like that? And does it pay well?

Of course people get paid for it! Who would be doing it just for free? :roll:

Anyway

I was thinking about editing those crappy photos they put on the article. Write some funny comments and stuff, but I decided to not this time.
 
The Protectron is one of the most awesome things ever. It's good enough to be in a Valve game, even.
 
Is Voice "Acting" hard? Chee..., has anyone ever tired to sing in a KTV? Of course it's Hard! Bringing an imaginary character to life is hard work, not a side job where you pick up a "pay check" for your bills so you can wait for Steven Spielberg to call!
 
Jeez, you guys would cream your jeans if you ever saw a Lost in Space rerun I guess.


I don't know what's worse, Bethesda's old philosophy of starting from scratch with each title, and making new mistakes. Or their new approach of just shitting out corporate McRPGs with training wheels. It's pretty evident this was a major bone of contention with Oblivion that wasn't deemed worthy of improving.

I'd point to a group like Looking Glass/Irrational for how to do voice work proper like. System Shock2, the Thief series, Freedom Force. I'm sure I'm missing some. Impeccable. Sound was such a dependant resource in a game like Thief, and the way SS2 is with building the backstory through logs all Drums in the Deepishly. Those games would've fallen flat on their face without top shelf vo.
Leave it to bethesda to go for the ex-star wars money shot instead investing in some proper talent.

Whatever, it sells to the troglodytes.
Let them have cake.
 
Cimmerian Nights said:
Jeez, you guys would cream your jeans if you ever saw a Lost in Space rerun I guess.


I don't know what's worse, Bethesda's old philosophy of starting from scratch with each title, and making new mistakes. Or their new approach of just shitting out corporate McRPGs with training wheels. It's pretty evident this was a major bone of contention with Oblivion that wasn't deemed worthy of improving.

I'd point to a group like Looking Glass/Irrational for how to do voice work proper like. System Shock2, the Thief series, Freedom Force. I'm sure I'm missing some. Impeccable. Sound was such a dependant resource in a game like Thief, and the way SS2 is with building the backstory through logs all Drums in the Deepishly. Those games would've fallen flat on their face without top shelf vo.
Leave it to bethesda to go for the ex-star wars money shot instead investing in some proper talent.

Whatever, it sells to the troglodytes.
Let them have cake.
I'll go back to my cave. Fuck me for being a conformist bastard and liking Fallout 3.

JK, I understand. Fawkes was a bit annoying. But maybe it was because she HAS NO FUCKING LIPS SO IT LOOKED LIKE A FUCKING PUPPET TALKING.
 
Bodybag said:
The Protectron is one of the most awesome things ever. It's good enough to be in a Valve game, even.

Yes, the Protectrons are pure digital sex. I've been telling you guys that since the NMA preview.

Cimmerian Nights said:
I'd point to a group like Looking Glass/Irrational for how to do voice work proper like. System Shock2, the Thief series, Freedom Force. I'm sure I'm missing some.

I've always loved GTA's casting, both in having a high number of voices for the common people and in how well-cast and directed the celebrity actors are.
 
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