GamerEdie said:
But I'm curious, will you not buy the game or automatically put a hate-hex on it because it changes the story? I'm actually very interested in what your plans are about this game. Ignore it? Protest with your wallet? Try it anyway?
I don't think this has a general answer, but consider this: people are here because they either love Fallout's setting, Fallout's gameplay concept or both.
People who love both have a simple consideration to make, does the good outweigh the bad? A lot of them answer this with yes, a lot of them answer it with no.
People who love the gameplay way more than the setting, who see Fallout primarily for what it was: an attempt to bring GURPS to the computer with the setting almost literally as an afterthought: they'll probably say no.
People who love the setting more than gameplay might dislike the changes too much, but I think they'll generally embrace this game.
Me, I like both, but for me you're asking the wrong question: Fallout 3 is an FPSRPG, a genre I generally don't like because they rarely manage to fully exploit either one of their genre halves and instead end up being watered down (Deus Ex is the exception, obviously, and the System Shocks). So the question for me is: am I going to buy this game just because Bethesda paid 6 million to be able to slap the name Fallout on it?
Answer: no. I love what Fallout 1 and 2 are, the name "Fallout" alone means nothing to me. I never bought or played Tactics or BoS, and have no intention of changing that approach here.
GamerEdie said:
Hey, you don't have to explain to me... I live in the San Francisco Bay Area... You know, where the San Francisco 49ers want to move to Santa Clara and keep the name SF 49ers. I understand. Believe me.
A Niner huh? You must've had it tough lately
I like the Niners, I'm hoping for you J.T. O'Sullivan works out. I wouldn't be surprised if he did, like Kurt Warner he was great in the European NFL.
Also, as I once wrote in the
Glittering Gems article, when it comes to feelings of entitlement I think we're comparable to the Raiders (as opposed to say the Packers, who actually own their franchise). We don't own dick, but on the other hand would the franchise have been worth this much so many years later without its fanatical, long-lasting fanbase?
GamerEdie said:
And as for the accusation that I'm not professional because I didn't play FO1/2, I had exactly the same conversation with a listener of ours via IM just today.
I'd ignore it, it's a ridiculous argument. I work for GameBanshee without having played every one of the featured titles the site contains, and cover MMO news without being an MMO gamer. Does that make me unprofessional? Heck no, you can't demand of journalists (especially freelance ones like myself) to have played everything they have to cover.
Just realise your own limits if you did not play the originals, be wary of how you approach the questions and fans. Something I like doing myself if I'm not too familiar with the title I'm covering is sniff out a fan who sounds reasonable (not one of the rabid ones) and spend some time talking to him, to understand the common fan angle.
GamerEdie said:
Should I have not asked the question about existing fans at all and ignored something I know upsets people?
The question was fine, plenty of game journalists talk to Bethesda about the rabid fans.
But there is something that shocks me out of my boots every time. Before working as a game journalists I spent some time as a coffee boy (not literally, but any journalist will know what position I mean by that) in the editorial office of a "real" paper. One of the things that we considered to be absolutely important, amongst the most basic standards of journalism, is
audi alteram partem
This is such a basic concept I'm still shocked at how little it gets applied. In the years since Fallout 3's announcement, only the Escapist and Games For Windows ever approached us to hear out our opinion. It's mind-boggling how a simple fansite manages to
implement this basic professional requirement better than most gaming journos. But basically, things like your podcast or people like GameSpy's staff condemn the Fallout fans without giving them "a fair hearing". An absolute journalist nono.
GamerEdie said:
We all like to think that we represent the majority.
No, we don't, and we don't really care. Fallout 1/2 was made for us, the fact that Fallout 3 is made for a much wider lowest common denominator won't impress us much.
GamerEdie said:
I'm wondering what you would have had me do, other than a different pitch of my voice, to have made that interview better?
Considering the circumstances, probably very little. But as I said, with more preparation work I think it'd have been good to include some of the most common untended questions: why are the animations in Fallout 3 laughably bad? What is with the lazy use of repeated damage models? What is the point of the mix of wide draw distance and lo-poly models? Why is Fallout 3 set 200 years after the war if Bethesda wanted to keep up all the ruins and wooden shacks? Why are all the factions from Fallout 2 back when it's set on a different coast? Is Megaton really the best example of dark irony and choice and consequence Bethesda has to offer? Why did Bethesda chose to buy Fallout if they have no interest in the game's core pen and paper emulating philosophy? VATS won't appease people of turn-based heritage, so why implement it, won't it annoy FPS fans? Also, why call it VATS and not just RTwP since that's what it is?
Public said:
Unfortunately, we hear the same ol' bullcrap we heard before "It's more fun that way", "We're the fans ourselves...just like You!", "We care about the Fallout"- if you really, really cared about it as we do, you should be sitting here on NMA and not only read these forums, but also writing and discussing!
The Primacy of Fun argument has always been a hard sell, and I wonder if Todd Howard realises how inadequate an argument it is for us.
Not that video games aren't about fun, yes they are, but fun shouldn't mean sacrificing every significant gameplay element to make the game as easy to play as possible, which is Bethesda's approach. That's the Primacy of Fun, the concept that video game developers should stare blindly at this goal of fun for the lowest common denominator to the exclusion of everything else.
The really special RPGs, like Realms of Arkania, Darklands, Fallout, Planescape: Torment or the Troika games, are so special exactly because they did not utilize the Primacy of Fun argument, but had an overarching goal that superseded such considerations. Obviously that will sometimes be to the game's detriment, like PS:T's wonky gameplay being a result of it, but it'll also produce unique games that Primacy of Fun never can, whether it be Fallout's approach to pen and paper emulation or Planescape: Torments Kicking Down the Cliches design philosophy.
I really wonder if Todd gets that, sometimes. But I suspect he does get it, he just doesn't care.
Slymanx said:
Geesh, you guys are a little too hard on her. She honestly didn't know that Todd Howard was coming on, it was all last minute, so I can understand not preparing questions. Oh and she isn't a professional, it's all part-time.
The preparation time is a valid excuse, but I wouldn't bring up being part-time. Part-time just means you have less games to cover, and that in turns means you shouldn't do anything on games that you never had time to prepare properly. I'm freelance for GameBanshee, and if I feel I can't do a review or interview because I don't have time to prepare properly I
just don't do it, I certainly don't do a hack job of it.
Just saying. The preparation time point is valid, but being freelance just isn't significant to the topic.