Polish Gry Online plays Fallout 3

Per

Vault Consort
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Another European hands-on preview written in a language that hardly anyone understands, so here are the notes and translations by Ausir:<blockquote>I spent a bit more than half an hour with the newest Bethesda production. I walked through the Wasteland, I looked through the Pip-Boy and caused lots of trouble in the town of Megaton. What are my impressions? Hm. I was asked about it by Todd Howard. I lost my tongue for a moment, and, with a feeling of guilt, I mumbled that I expected something more.</blockquote>Some new bits and comments on the old ones:

* Our items are divided into 5 categories - weapons, clothes (including armor), chems, misc and ammo. He found a baseball cap, in which the PC looked a bit silly.
* The only radio station he was able to catch was Enclave Radio - the patriotic music sounds atmospheric, but does not fit the convention too well.
* The PipBoy also has a list of achievements, such as "corpses eaten", "Mysterious Stranger visits" and "Bobbleheads found".
* He finds a road sign to Megaton and a moment later encounters the first NPCs.
* The dialogue engine is 100% the same as in Oblivion. We walk up to the character, press the action button and the game world freezes. We see the stiff interlocutor in the middle of the screen and select our sentences. The facial movements are lifeless, the voices are "theatrical", it all looks artificial and "turn-based". It's not about mechanics, it's about the presentation, especially compared to Mass Effect.
* The first character encountered is Micky - a beggar begging us for water. The previewer refuses.
* The next one is a merchant named Crow. Aside from bartering goods for bottlecaps, he can also repair items.
* The next NPC has nothing to say. When approached, he only has a generic line. Just like in Oblivion.
* Next he finds a brahmin with some trunks, and a dead giant ant. He can't find a living one, but encounters a group of mole rats.
* Time to enter Megaton. The PC is greeted by sheriff Lucas Simms. He's not nice, so the previewer selects the most aggressive answers. It eventually leads to him being threatened and then to combat. He kills the sheriff using VATS.
* He notes that if EVERY opponent killed in VATS will have a five-times-too-long death scene then it's not his thing. By the way, he doesn't think he's seen a game at E3 that did not include Bullet Time. Heh.
* After killing the sheriff, all the people of Megaton take out their weapons and go after the PC. There are too many enemies, so he goes to a nearby building. The locals go after him. He goes upstairs, taking someone's possessions from their closet on his way up. They get him and he doesn't have much of a chance in a 4-to-1 combat. He runs out of VATS Action Points quickly and he doesn't have enough space to maneuver in RT. He dies.
* He repeats the above a few times. Turns out that the only way to make peace with the locals is to leave the town for some time - the more serious the crime, the longer it takes for the townsfolk to forget it.
* He finishes with trying real time combat with some mole rats. For him it's too much of an FPS, and depends on the player's skills too much. The most effective technique is to run backwards while shooting at the rat. It will probably be more difficult with stronger opponents, but there's lots of opportunities to cheat the AI.<blockquote>It's too early to give my final opinion on Fallout 3, but you know my personal feelings. There's lots of cool little things and solid RPG craft, but... I lost all illusions I had. Fallout is no longer Fallout - it's a post-nuclear version of Oblivion. For good and bad, as Oblivion is a great game and Bethesda is one of the best RPG developers on the market."</blockquote>Dropped into our newsbox by someone who forgot to name the source.
 
The most effective technique is to run backwards while shooting at the rat.

Playing as an archer in Divine Divinity was a lot like that at times.
 
It'd be funny if Dogmeat, that one raider-looking dude from the screenshot and the Mysterious Stranger were all that your party could be comprised of.
 
Per said:
The most effective technique is to run backwards while shooting at the rat.

Playing as an archer in Divine Divinity was a lot like that at times.

And in Oblivion.

I am of the opinion that Fallout3 should be like Fallout1/2 and not like Oblivion, but if there is one thing I do not want to see from Oblivion in FO3 it is this.

I remember running backwards around and around in circles while shooting 30ish arrows at an ogre or similar creatures before it fell. I can imagine it will be the same with a poorly maintained gun or low skills in FO3. Bah.

It is so tediously repetitive and annoying, not to mention hazardous - you back into new foes and end up dead.

/rant off
 
I think, the mysterious stranger part is a good thing. If you don't hit with VATS, the guy is shooting from... somewhere and kills the enemy. Sure it isn't that good like in original, but for a Shooter-thingy I think it fits.
 
Eastern Europeans know their Fallout. I'm guessing these are more reliable previews than the splurge coming from the US ones. It's possible - possible - that he was expecting too much and slightly overreacted, didn't give the game a chance for what it is. But I trust this sort of thing far more than the US previews, and it basically confirms what a lot of people have kind of suspected.

We'll see.
 
It's not that different from many of the gushing previews at the core. He says Fo3 is like Oblivion and that's good if you liked Oblivion. The main difference is that he's explicit about people coming from the Fallouts risking disappointment.
 
It is funny how the European reviewers aren't giving fanboy sounding previews, while the American ones just trip over themselves to pretend Bethesda are RPG gods.

I've read two reviews from Europe now that basically confirm what I already know from reading the list of features: This isn't a Fallout game, it's more of a followup to Oblivion's game play.
 
Yeah imagine, a Fallout sequel aimed at Fallout fans.

No attack on this reporter at all, more at the Bethesda mindset and the reporters who dance around singing how brilliant it is that Fallout 3 is like an improved Oblivion.
 
also, in their footage of todds presentation you can see other radio options, namely (with only first two not grayed out):

Code:
* Enclave Radio
* Galaxy News Radio
* People's Republic of America Radio
* Ranger Emergency Frequency

now up till now i considered radio stuff as just stupid, but i think its quite cool one can overhear Rangers conversations (my guess)
it was a pity you couldnt use radios in Fallout1/2 for that - could be source of pretty fun stuff imo (i would preffer to have ability to tune to things and discover/intercept transmisions on my own though, well just my imagination ;)
 
kyle said:
now up till now i considered radio stuff as just stupid, but i think its quite cool one can overhear Rangers conversations (my guess)

You don't think it means you can ultimately be a Ranger? Because transplanting yet another faction to the east coast sounds like a good idea.
 
Oh God, the New California Rangers, at the East Coast, in Washington DC.

Have these guys made any fucking idea of their own other than throwing junk at people and fiery swords?

Even the Fatman isn't really new, there was already a pocket sized nuke or something in FOPOS.
 
well, no one said they were NCR rangers, that would be pretty stupid, like some massive teleportation accident occured after fallout2 ;)

i think they are more like generic raiders / slavers, such gropus could form independently and theres nothing strange in that imo

also, vid is here:
http://www.gry-online.pl/S014.asp?ID=162
nothing more to see there though
 
as an american based company, they sure had more influence on the american.based reporters. refer to the washington post article which depicted the presentations of the game. of course, with such accomodations, one might sway towards a more positive mindset from the beginning.

what really shocked me is that the interaction seems to be like it was in oblivion. "lifeless" just hits the spot there. ill do an article search in german media later today, we have some very critical magazines here, and sometimes qite harsh and immature critics... which i like :crazy:
 
Hmm... that's actually the first Gry-Online article I find reliable. I usually stayed away from that site.

Well, I played an archer in Oblivion, and know what he's talking about. It was pretty annoying and tedious, running backwards or in circles to avoid enemies trying to aim at the same time.

Well, it's easier with a modern weapon, a bow doesn't shoot as fast as a pistol but still, I hated that thing in Oblivion. In fact it was so annoying that I had to buff the character up to use swords. But that wasn't why (from the point of time) I think Oblivion sucked. It bored me to death, I just stopped playing, simple as that. Never bothered to finish the main quest because of the level scaling and visiting the awkwardly schematic Oblivion Gates (TM). Grrr...

Conversation: well, I don't know if they were so 'theatrical' in the original fallout but I sure know they were static (didn't bother me at that time and probably won't bother me so much now). But he also means voice acting and writing so... ugh! I saw how conversations look in MassEffect and I was impressed, actually I was looking forward to something of the similar kind in Fallout3, not a big loss but it would sure make the dialogues a bit more vivid.

Well, it's good to know that molerats are in, I actually missed those in FO:T. But maybe they weren't there because it was the east coast.

@Ausir, I don't think that the word ranger is generic in the U.S., well maybe in a fantasy setting, but I would think that Rangers are quite characteristic for the south-west states.
 
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