Polish Zeta interview

If you only go by what is presented in Fallout 2, it's simple to assume that the enemies that look similar to xenomorphs from Alien, and labeled Alien, are in fact aliens.

The only time I had ever seen anything that claimed different was in the Fallout Bible, and even if Avellone insists its canon, IMO it's not, because that explanation wasn't used in the game at any point. If you play Fallout 2, and never read the Fallout bible, you would never come to the conclusion that they were created by the military.

Now, does this mean Bethesda is making the right call by overtly making an alien presence known in such blatant way? No. Again, they totally do not understand the concept of Fallout's "retro-future". They seem to think that any 50's sci-fi B-Movie fits in perfectly with the Fallout world, and that's just idiotic.
 
Per said:
UFOs and aliens are a big part of 1950s pulp fiction (who can forget the UFO crashing into the Capitol Building in "Earth versus the Flying Saucers"?), so featuring that in a DLC seemed like a great way for us to explore that element of the fiction.
So I guess some people have been saying that Bethesda never got what Fallout is and isn't.

For those who forget: I'd like to bring into remembrance that Chuck Cuevas used to say thong-clad gun-babes in Fallout were perfectly aright by the setting's design, and to prove it he pointed to pin-up calenders from the 50s.

Exactly the same kind of "you just don't get it" logic, there.
 
If you only go by what is presented in Fallout 2, it's simple to assume that the enemies that look similar to xenomorphs from Alien, and labeled Alien, are in fact aliens.

And Fallout's centaurs are in fact creatures from Greek mythology?
 
Beelzebud said:
If you only go by what is presented in Fallout 2, it's simple to assume that the enemies that look similar to xenomorphs from Alien, and labeled Alien, are in fact aliens.

Mhh, not to me, when i played FO2 i hadn't read the bible, and it was clear to me that wanamingos were not alien, but mutated beasts of some kind. It's just that people in Redding (as most of the other people in the wasteland) were clueless about most of the pre-war experiments or tech, so of course they'll try to explain things in a somewhat logic form that makes some sense.

And if a freaky and vicious creature that lurks beneath your city scares the shit out of you, unlike any other you've seen before, probably you'll give them supernatural origin.



BTW, i need some help, and didn't felt like creating a thread for this only: i restarted FO2 and i'm trying to clean up the Wanamingo Mines in Redding, but i can't do it. I started with a melee character, with the intention of later making him a heavy weapons guy, so i tagged melee and chose "fast shot" (so no targeted). I'm lvl 7 and have Sulik and Vic. The only weapon i can hurt the queen is with the Ripper i got from slavers. Any suggestions?
 
Ausir said:
If you only go by what is presented in Fallout 2, it's simple to assume that the enemies that look similar to xenomorphs from Alien, and labeled Alien, are in fact aliens.

And Fallout's centaurs are in fact creatures from Greek mythology?

Just depends on how obtuse you are, I suppose. They look nothing like a centaur from Greek mythology, while the Aliens in Fallout 2 look quite a bit like the creatures from the Alien movies...
 
I never thought that the "aliens" in Fallout 2 were ever supposed to actually be aliens either. It seemed more likely to me that they were just called that because the people in the wasteland had no other understanding of what they were. Their appearance is like no other living organism on earth, so presuming they're aliens would be perfectly natural.

There may not have been anything in Fallout 2 that made a connection from the aliens to a military experiment. But neither is there anything that explicitly states they came from outer space, asides from their name. Alien isn't necessarily synonymous with extraterrestrial.
 
Ureshi said:
And the results (documents) are all in english because english is the universal language :crazy: :roll:
Brotherhood Of Steel are actually space conquerors and english teachers. The power armors are actually space suits. The player will go up in space with the hubologist spaceship (the player has to fix the space shuttle with at least 15% repair skill) and assault the alien homeplanet because the aliens has captured some Brotherhood Of Steel as prisoners! And on the travel there will be space combat. It's not Fallout... IT'S FUCKING FALLOUT!
 
Per said:
and can thus be used to argue that the Chosen One being aware that he/she is in a computer game is canon.

I'm fairly certain the manual (at least for Fallout 1) made a point of saying that the entire game was in fact a wasteland simulator you played from the comfort of a vault.

Aliens in previous Fallout games, as well as in vanilla Fallout 3, were mostly small easter eggs, with hard to find alien spaceships or weapons.

My first time through I found the alien crash site on my way from Arroyo to fight the raiders and said goodbye to game balance.
 
I'm fairly certain the manual (at least for Fallout 1) made a point of saying that the entire game was in fact a wasteland simulator you played from the comfort of a vault.

Not really. The FO1 manual was actually a survival guide from within the game's world, with notes by the Overseer.

My first time through I found the alien crash site on my way from Arroyo to fight the raiders and said goodbye to game balance.

Really interesting, considering that there is no alien crash site in FO2, only in FO1.
 
I think he meant Shady Sands, since he says that he was going to fight the raiders.

I'm fairly certain the manual (at least for Fallout 1) made a point of saying that the entire game was in fact a wasteland simulator you played from the comfort of a vault.

Are you sure you aren't mistaking it with the FO3 manual? That one I remember was written with data gathered with a simulator or something like that.
 
Stanislao Moulinsky said:
I think he meant Shady Sands, since he says that he was going to fight the raiders.

I'm fairly certain the manual (at least for Fallout 1) made a point of saying that the entire game was in fact a wasteland simulator you played from the comfort of a vault.

Are you sure you aren't mistaking it with the FO3 manual? That one I remember was written with data gathered with a simulator or something like that.
If I recall correctly it was a wasteland survival guide, with notes by the Overseer. Some of the data may have been noted as having been gathered through simulations.

But the game itself is most definitely not supposed to occur in a simulator, and the manual never says so.

terebikum said:
My first time through I found the alien crash site on my way from Arroyo to fight the raiders and said goodbye to game balance.
You got lucky and ran into a rare special encounter. The fact that it messed up game balance for you doesn't mean that it is a canonical and serious part of the setting design.
In fact, the idea that it messes up game balance speaks against it being part of canon and a serious part of the (setting) design.
 
Stanislao Moulinksy said:
I think he meant Shady Sands

Doh. That was it.

Ausir said:
Not really. The FO1 manual was actually a survival guide from within the game's world, with notes by the Overseer.

Then what's all that stuff about the SimTek 5000 in section 2?
 
terebikun said:
Then what's all that stuff about the SimTek 5000 in section 2?

That chapter describes a simulation of what will happen when you step out of the vault (which canon-wise doesn't make any sense, but dude, it's a manual). That's why it's a separate section, entitled "Simulation" (as opposed to the entire title being called simulation): The simulation will now start it says, before guiding you step-by-step through the first events of the game: as in, it's implied this is the write-up of a simulation of what you'll be going through.
 
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