I liked it because of the color palette (...) and the fact that it had an urban setting with people in it. Even if it was bleak and pointless, which it was, I kinda liked that it was almost civilized. I could pretend it was a city in a real Fallout-setting :I
Still, much more of the negative outweighed, I hated the "eery" industrial sounds, I hated that there was no difference between night and day, except for a vague shine in the sky, I haaa-aaa-aaated the "trogs", urgh, and I'm someone who allready have kindova problem with ghouls -kindov - it's okay, but don't stretch it *ghoul reaver* sigh *trogs* siiigh, the whole baby-is-the-cure thing was lame, what are they gonna do, juice the baby?
I liked the "tribal power armor". Oh and I liked that I was stripped of my weapons, but then I nerdily found all the weapons, and I turned into mr. Awesome again
The "wildmen" were stupid.
I wonder why there's no talking sense to any of those people. What is with them!? Who lives like that? "Argh, people! Shoot on sight!" who do they talk to, who do they trade with, what do they do all day, why do they even patrol their grounds so often if they shoot every damn thing on sight, and there is: 0 other civilians in that part of town, well except the stupid trogs I guess, but they patrol outside that bridge too, also, what the hell is their deal if the "law" in town allready deal with shady shit like slaves and drugs - what are the "wildmen" upto that means they have to steer away from pitt slavers? All I could find was a whole bunch of steel bars stored at the top of their immense guard tower, built around a cancer-enducing vat of some sort. That they patrol non-stop!
But then that other guy is over there, when you go talk to him, so maybe the "wildmen" are a kind of anti-slavery resistance, but then wtf is UP with those guys shooting at everything that moves, and why do they have no freed slaves with them, no, I don't think that's it at all.
I think they're just stupid.
But yeah, the best DLC imo.