Problem Child ;) and new start location

I'm really digging some of those maps, Brother! I like the way you've used the scenery.... dense, interesting, themed ... nice!

The caravan, however, i feel could use a little more work - It looks kinda wierd to me ... like a slab of marble!! Did you model it on an Airstream??
 
Ok Lexx, TimeSlip, Mib.
I've found.
It works know, at the plaec I want.
I fact you must put your new place in the arroyo code in city.txt
at the entrance 0 and desable all the others.
You put your coordonates you wnat above.
For me 1300/113.

In red the desable part.
In green the modified part

[Area 00] ; Arroyo
area_name=Arroyo
; Note: City names are kept in the Worldmap.msg message file
;world_pos=173,122 ; Absolute position? ; SAVED
world_pos=1300,113 ; Absolute position? ; SAVED
start_state=On ; Starting state ; SAVED
; Small/Medium/Large
size=Medium ; Size of circle (city/town/etc.) (large/etc.)
townmap_art_idx=156 ; Fid num index for the townmap art
townmap_label_art_idx=370 ; Fid num index for the townmap label

; Starting state, xpos, ypos, map index, elevation, tile_num, orientation
; (state is SAVED)
; Note: entrance_# -- # is entrance value for map script
entrance_0=On,200,90,Arroyo Temple,-1,-1,0
;entrance_1=On,280,175,Arroyo Village,-1,-1,0
; WIP! This is a gross work-around!
;entrance_2=Off,-1,-1,Arroyo Caves,-1,-1,0
;entrance_2=On,200,90,Arroyo Temple,-1,-1,0
;entrance_3=Off,100,150,Arroyo Wilderness,-1,-1,0
;entrance_4=Off,-1,-1,Arroyo Caves,-1,-1,0


You edit the ddraw.ini file of Timeslip and put the coordonate of the camp:

;Change the initial starting location and world map viewport
;Leave at -1 for default
StartXPos=1300
StartYPos=113
ViewXPos=1100
ViewYPos=50

Run...And play.
Strangely, Your aren't need to change the arroyo temple value location in the city.txt... look closer.
It seems that only absolute position have an importance.

So to resume:
Close all entrance and keep only entrance 0.
Replace arroyo bridge by arroyo temple in the line (if not the arroyo bridge map 'll be loaded)
Put your X,Y coordonates in the absolute position.
save, close.
Edit ddraw.ini and put your X,Y position.

Nota:
in the ddraw.ini,
StartXPos=
StartYPos=
represente the center of the circle of the city in the world map
ViewXPos=
ViewYPos=
represente the point the engine 'll use to center around your city the worldmap
My city being very near the edge, I must put a different value to be not to bad ;)
Schuss.
And thanks for your help.

Brother soifran

PS:Hello Mr.Wolna
At this point of my learning, I don't want to say it's for a mod.
Maybe one day yes.
To Josan:Yes I've model it on an airstream. My Friend kinkin have texture it from a long time, and we have prefere growing up our knowledge on modding and scripting.
Surely we 'll upgrade this wagon, and why not make something very new with it ;)
 
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