Problems with Fallout2 Mods and patch000.dat

Discussion in 'Fallout General Modding' started by Ragfox, Jun 18, 2003.

  1. Silencer

    Silencer Night Watchman Staff Member Admin

    Nov 7, 2003
    Is the Read-Only parameter on the file cleared?
     
  2. Vault14

    Vault14 First time out of the vault

    11
    Nov 25, 2006
    I have Killap's FO2 Mod installed, and I want to replace the Highwayman with the Interceptor from Mad Max, I have the file in my FO2 directory but when I try to run it with ModRunner, it gives me the error message "cannot patch000.dat"

    What can I do?

    Thanks.
     
  3. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    Don't use modrunner. I believe that mod only replaces graphics, so it will work with Killap's work. Open the folders of that mod. Place any files you find in the Art folder (in scenery and either items or inven) of that mod into the corresponding folder of your main Fallout 2 game.

    If the mod you want to add is in a .dat format, then you need to extract it with something like datexplorer. Several extractors available here in the files section or over at TeamX.
     
  4. GlowHound

    GlowHound Look, Ma! Two Heads!

    311
    Jun 12, 2008
    What would I have to do to get the Infinite Party Members mod to work?

    Using killap's RP patch, no patch000.dat file, can't use Mod Runner, etc.
     
  5. fatjoe49

    fatjoe49 First time out of the vault

    6
    Apr 17, 2012
    I am also having that problem whenever i click run game on the modrunner it will say cannot save patch000.dat. What does this mean and how do i fix PLEASE HELP SOON!!!!!!!!!!
     
  6. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    Dude. No one uses modrunner. Also it is probably saying that because patch000.dat is already in the FO directory and it cannot create its own or the file is read only. Whatever.

    Don't bother with modrunner. Download the mod you want and follow the readme.
     
  7. fatjoe49

    fatjoe49 First time out of the vault

    6
    Apr 17, 2012
    The Readme is saying use the modrunner. Im Trying to use the Infinite Party members MOD.
     
  8. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    It's an old mod. I undatted the files:

    http://www.2shared.com/file/tkkSc1Fq/scripts.html

    put these files in data/scripts then you are good to go assuming you are not using any other mods / patches that will conflict.
     
  9. fatjoe49

    fatjoe49 First time out of the vault

    6
    Apr 17, 2012
    what will this download do
     
  10. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    It's an undated version of the mod you want to use. It is the infinite party mod. It will do the same thing as the original download.
     
  11. fatjoe49

    fatjoe49 First time out of the vault

    6
    Apr 17, 2012
    Can u give me instructions on how to add it to my game .
     
  12. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    Un-rar the file. If you don't have data/scripts in your FO2 directory create the folders then dump the files in scripts.

    edit

    actually don't bother. This is probably too complicated, because patch00.dat overrides the data folder. Ignore me. Sorry I could not help you.
     
  13. fatjoe49

    fatjoe49 First time out of the vault

    6
    Apr 17, 2012
    Its Not working i dont know what im doing wrong
     
  14. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    Sorry it's my fault for getting to complicated. I can dig a deeper hole for us though: if you download dat manager or a similar program you can merge the files (patch000.dat into data then put the script files on top,and mark the protos as read only), but that is asking too much. It's hard to explain this stuff to someone that does not know the tools etc. Sorry. Maybe someone can get that old modrunner working for you. Again sorry, I know this stuff is a pain in the ass.
     
  15. fatjoe49

    fatjoe49 First time out of the vault

    6
    Apr 17, 2012
    I have WinRAR And WinZip porgrams how do i use the mod through these
     
  16. rambo919

    rambo919 First time out of the vault

    6
    Jul 23, 2012
    why not just pack the mod files into a patch 001.dat file instead?
     
  17. fred2

    fred2 Where'd That 6th Toe Come From?

    476
    Nov 2, 2013
    we have a lot of stickies are they all necessary or maybe some of them can be lumped together?
     
  18. War23

    War23 First time out of the vault

    6
    Feb 19, 2015
    HI, i have problems with latest killaps not applying. MAybe this is the reason??
     
  19. Fox Wernicke

    Fox Wernicke First time out of the vault

    91
    Sep 11, 2014
    Yes it is, a suggestion is definitely to unpack patch000.dat with F2Undat or DAT2, and then extract the content of that into the data folder in Fallout 2's directory. After that you can delete the patch000.dat file.
     
  20. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    With the unofficial patch, there's no reason to use the content of patch000.dat.