Proffesions

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Stag

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I'd like to see an addition in a more in-depth job system. Being a made man gives you something like three missions in FO2, I'd love it if you could, for example, own a shop. People would actively shop there, and every so often someone would attempt to rob you.
 
As long as you keep professions to quests and roleplay and keep them out of the stat/character system.
 
I don't know. I think that it would be interesting if your stats played into your role at a job, but were not specific to one.
 
Dear stag,

change your signature pic please. I was eating my breakfast, and seeing Uwe Boll's ugly mug did cause an instant reverse-themed reaction.

Please, mind my bowels and food.

Thank you,

Mikael Grizzly
 
I like my sig...I don't like Uwe, but I like my sig.

Anyway, does anyone else like my idea?
 
Stag said:
Anyway, does anyone else like my idea?
Well, we haven't shot it with an AK-4... urgh, with assault rifles, so some of us might just like it. But they, the jobs, have to be very well scripted, I quess, so they are hard to imply, with no much of difference between doing caravan runs, and to work as a merc in a caravan. :lalala:
 
Yeah, but I think that they have the time and money to put into the project.
 
well it would be a nice additrion to all the other stupidity we are going to see...
 
I'm trying to stay optimistic...but it's tough. Why don't they try and get any of the original team to help out?
 
This idea is quite silly, it has basically nothing to do with Fallout at all.
Running a shop? This isn't The Sims, it's a roleplaying game that revolves around the idea of the lone wanderer. Not the guy who settled in some place to sell weed(s).

It wouldn't add anything to the game at all. What are you going to do, stand in the shop all day?
 
Psh...It would be tite. People would attack you and things. I didn't just want that. I wanted more job oriented missions.
 
I think the basic idea is good,not like becoming the sims,but like,you become a hitman and earn for that,or a drugdealer,that kind of things look more like the world of fallout,it i not like you open a shop and drinking and sleeping all day in a shop,its more like action jobs...
 
Heodien, could you start using actual proper punctuation. Commas are supposed to have spaces after them.

As for the missions....why? What's the point? You can get a lot of quests anyway, why would you want to start restricting that based on an arbitrary choice of profession?
You can already assassinate, steal, work as a guard and do a lot more without actually choosing a profession.
 
Sander said:
Heodien, could you start using actual proper punctuation. Commas are supposed to have spaces after them.

As for the missions....why? What's the point? You can get a lot of quests anyway, why would you want to start restricting that based on an arbitrary choice of profession?
You can already assassinate, steal, work as a guard and do a lot more without actually choosing a profession.

Im really sorry about punctuation, my english is a crap. I will try to improve it, sorry.
As for the jobs, like specialise in something, if you want to be a hitman you've got to improve your small arms skill, silent running and all, one thing about fallout 2 is that you can become almost everything because the game make's you very strong,and you can boost a lot of skills at once, you can hit a bird 5 miles away with an rifle with 200% small arms(aiming at the eye) .

Less gaining points and more accurate distribution of points,you sell drugs,you've got to have speech, good charisma, chemistry if you want to make drugs...
 
heodien said:
Im really sorry about punctuation, my english is a crap. I will try to improve it, sorry.
Comma's have nothing to do with English, putting spaces after comma's is a universal tradition.
As for the jobs, like specialise in something, if you want to be a hitman you've got to improve your small arms skill, silent running and all, one thing about fallout 2 is that you can become almost everything because the game make's you very strong,and you can boost a lot of skills at once, you can hit a bird 5 miles away with an rifle with 200% small arms(aiming at the eye) .

Less gaining points and more accurate distribution of points,you sell drugs,you've got to have speech, good charisma, chemistry if you want to make drugs...
No you can't hit a bird at 5 miles.
Anyway, what would be the point? You can already do all those things *without* professions, which would mean they would only restrict the gameplay more, making it pretty much counter to the idea of Fallout.
 
I see what you're saying, Sander, it would be kind of weird, I'd like it because Fallout is a post-apoc simulator, and simulating as much as possible would be cool.

Oh, and you could pretend you were Apu.
 
Stag, I think you missed the part in which Fallout isn't a post-apoc simulator.
 
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