The Vault Dweller
always looking for water.
What about the sex? That wasnt simulated?
Sincerely,
The Vault Dweller
Sincerely,
The Vault Dweller
Oh christ no. That wasn't a profession system. Climbing an idiotic 2-dimensional rank ladder is a cop-out for a profession system, expecially the way it was instituted there, where your degrees of success or your manner of success meant nothing, only that the job was done. "Blah blah, you did the mission, sure we wanted everyone we sent with you alive, but if you did succeed fully, you'd have only gotten a pat on the back. No, you accomplished the main objective but in a horrible fashion that failed all secondary objectives and tarnished the reputation of the guild. Congradulations, you're now an Elder!"Lumpy said:A decent way to have a job would be in a TES way - you join a guild, rise in rank, do quests, gain benefits, etc. Although I don't think that would fit Fallout.
Stag said:Not in a "sims" way, but yeah, an RPG is meant to be a simulator of sorts.
I've done some thinking, and I do agree with Sander now, I don't think it belongs in the game to the extent I suggested, but I would still like to have more missions regarding certain things (e.g., more mob jobs.)
Stag said:I know, I already realized it wouldn't suit it. But, maybe a mission where you help out a shop when they get robbed akin to the protect Torr mission in Klamath.
Endless Void said:Stag said:Not in a "sims" way, but yeah, an RPG is meant to be a simulator of sorts.
I've done some thinking, and I do agree with Sander now, I don't think it belongs in the game to the extent I suggested, but I would still like to have more missions regarding certain things (e.g., more mob jobs.)
I'm not gonna argue about it pages long but first of all you must know that "MOB ISN'T FALLOUT"
Stag said:I know, I already realized it wouldn't suit it. But, maybe a mission where you help out a shop when they get robbed akin to the protect Torr mission in Klamath.
Sorry for asking but did you have somekind of *ahem* relationship with a shopkeeper as a child?
And a better solution would be? I am curious what a three dimensional ladder would be like.PhredBean said:Oh christ no. That wasn't a profession system. Climbing an idiotic 2-dimensional rank ladder is a cop-out for a profession system, expecially the way it was instituted there, where your degrees of success or your manner of success meant nothing, only that the job was done. "Blah blah, you did the mission, sure we wanted everyone we sent with you alive, but if you did succeed fully, you'd have only gotten a pat on the back. No, you accomplished the main objective but in a horrible fashion that failed all secondary objectives and tarnished the reputation of the guild. Congradulations, you're now an Elder!"Lumpy said:A decent way to have a job would be in a TES way - you join a guild, rise in rank, do quests, gain benefits, etc. Although I don't think that would fit Fallout.
Sander said:So, Sven, basically you're saying that there are supposed to be skills that you can improve and can use to make some money.
How is this not covered currently? It's pretty ridiculous to start adding new skills for something already covered in the current system, only with the idea to make an unimportant part of the game more prominent.
Also, the system in Morrowind pretty much sucked.
Armorer was only for repairing gear, and Enchanting didn't rise the price of the item. Alchemy was the only one which could have been a profession.sven said:Much like the way it was handled in Morrowind, you had Chemistry, Armourer, enchanter etc etc. Although those skills were useful for in game mechanics, potions and magic items and such, they became a profession of sorts. In a roleplaying sense, it's the job you might chose to do after you have settled down from the whole adventuring malarky.
That could be interesting, but doesn't need to be implemented seperately at all. It could just be implemented via a few quests, there's no need to start adding to the character system for that.Lumpy said:Armorer was only for repairing gear, and Enchanting didn't rise the price of the item. Alchemy was the only one which could have been a profession.
But how about a profession in the Brotherhood of Steel?
That's still well within the limits of the character system (perks) and doesn't restrict the gameplay like real jobs would. So I don't see this conflicting what I just said.DGT said:Actually, I think working for the BOS should give you something on your character sheet, like shoveling crap and joining a Family in FO2.
Of course not. But there could be a couple of quests which use the current skills.Sander said:That could be interesting, but doesn't need to be implemented seperately at all. It could just be implemented via a few quests, there's no need to start adding to the character system for that.Lumpy said:Armorer was only for repairing gear, and Enchanting didn't rise the price of the item. Alchemy was the only one which could have been a profession.
But how about a profession in the Brotherhood of Steel?