Project announcement: Zero-Projekt

Yet another news update...

Time for yet another news update about "Zero - Was vom Morgen blieb" :-)

About entering buildings...
Up to now, the buildings in Zero weren't accessible by design. By creating tiled walls, we changed this now. Btw - our developers agreed to not use a system which introduces loading times if you enter a building. They said this would the worst thing you can do to the players.



Fight, loot, allocate
After hardening the item system, we introduced lootable containers (which happen to be dead npcs, too ;-) ). This adds a lot more fun to the available gameplay, though. :-)









Welcome on board, Tor :)
Again, we are able to introduce a new team member of Zero. Tor - a skilled role player who also works as game master for Fallout PnPs - is reinforcing our story and gameplay department.

Regards,
the Zero-Projekt team

//EDIT:
- changed *.png to *.jpg
- changed thumb size to 400x300
 
Could be a bit more subtle, like just a bit of text on the top-left side.

EDIT: one other suggestion I'd like to make is for you to consider using JPG images instead of PNGs in updates. PNGs are nice in quality and fidelity and all, but honestly JPGs are fine, good enough, and not huge.
 
We are on it - they should be replaced in some minutes.

About jpgs - sure, we are just lazy and use the format from our screenshots. ;-)
 
If you enter a building....

...loot it! Zero now has locked containers, which you can open - if you have the proper skill and pass the skill check.

Here is a screencapture how this works for now:

Zero - unbar locked containers [*.ogg, ~3MB]
* best viewed with VLC


Furthermore, we made some improvements on the GUI:
  • the inventory now has a hover effect if you move the cursor upon an armor slot. The character wire on the right sight indicates which area of the body is affected if you place the proper armor item into this slot
  • the layout of the charscreen has been improved
  • both the EiRi and the HUD have been improved in terms of the textures and the 3D models

Besides the visual changes, the programmers are of course hard-working to fix bugs both in our framework and FIFE itself - as well as improving both and developing new features. (e. g. particle system for FIFE, increasing performance etc.)


The new hover effects for armor slots, here: bodyarmor


The new hover effects for armor slots, here: bracers


Test of a first "complete" building with tiled walls - including a front- and backside and some established objects


Improved layout for the charscreen, better look for both EiRi and HUD in general

Regards,
The Zero-Projekt team
 
This videos and the screenshots are all nice .The game looks very good , nice graphics , 3d models.It simulates very good a post apocalyptic world .From what i see i think that Zero project is better than fallout 3.I dont like an RPG- first person shooter like Fallout 3 is.
There is no update here for over 80 days, what happened ?
 
It seems to be a greate game. Can't wait to play the full version.

Maybe somebody could team up and make our own fallout 3 based on Zero-Projekt?
 
Zero-Projekt - 3rd birthday

Hello NMA :)

I just wanted to inform you that our cRPG project celebrates its 3rd birthday today.

We got quiet some text in our latest news and it can take a while until we finished translation.

In the meanwhile we'd like to provide this short message including our birthday presents:

- an artwork
- a dev diary with many screencaptures and english descriptions



More to come, I'll do my best :)

Cheers,
the Zero-Projekt team
zero-projekt.net
 
Use firefox and the VLC Multimedia Plug-In. ;)

Some of the videos are not very long and I think the quality would become pretty bad on YouTube too.
 
Quality is not the point of Youtube. Ease and speed of accessibility is. Appeasing the attention span of an average Internet user - which, I assure you, is very short.
 
Can somebody please help the project and convert all the 26 video snippets to shihonage´s prefered format / upload it to shihonages prefered web 2.0 platform?

Thanks :)
 
I just wanted to put up a link to the English character skill screen since it is a bit difficult to find on the Zero Projekt website.


Thumbnail for English skill screen


I wanted to list them below also, so its easier to see, but they've made some changes in the German skills, and there isn't yet a new English screen. So with the help of Google Translate I'm listing both former and present skills. So that's
SCIENCE
Doctor, Chemistry (now Natural Science), Physics (now Computers)
PHYSICAL ABILITIES
Heavy Weapons, Survival, Heavy Melee Weapons,
THIEVERY
Sneak, Steal, Acrobatics
SOCIETY
Barter, Speech, Lie
MELEE AND THROW
Melee Weapons, Close Combat, Throw
FIREARMS
Energy Weapons (now First-Aid?), Light Weapons, Pistols
HANDCRAFT
Repair, Construction, First Aid (now Traps and Lockpick)

Also, what does EiRi stand for/mean?

Anyway, I love the skills and the screens so much that I don't mind if the team doesn't update in English as often.
 
hey iridium_ionizer,

good to see you like skills & screens ;)
To answer your questions:

1.) EiRi stands for "Elektronischer Reisebegleiter", that is an electronic travel companion.

2.) I do not think that the skill classification is yet fully done (actually i was wondering about the first aid too, but maybe the guys of our story department can explain their choice in detail)
 
Is that an M-1 Carbine on the second page? Nice!

Has anyone told you that you could change the guy's red costume a bit and end up with the outfit from Kill Bill?
 
New tiles, armours - and unicode support!

Wow, the last few days were just ingenious!
It seems that with the snow slowly melting a second spring came along and inspired the team!



Shadowrunner for instance is not far from completing a brand new set of animations for our armor draft. Furthermore, a new concept for the creation of ground tiles via Blender saw the light of the day and we made a lot of progress concerning the demo story.

But not only ZERO benefits from this year's spring - also FIFE's development took new things on. Phoku has just begun a new unicode branch and is not far from completion. Vtchill, Cheesesucker and chewie are caringly looking after improvements for the official editor (just to name a few facts).

That's how it is fun, guys - we're making progress :)


Light russian armor


Armored german protective gear


Tile transitions directly rendered using Blender

FIFE's GUI can now display for example german umlauts thanks to Phokus's unicode support

Cheers to all who made this possible,

the Zero-Projekt team


@Brother None

Thanks a lot for the news coverage about our project birthday - I unfortunately felt sick and we hadn't enough man power to translate the texts in time. We now have a translator who takes care about that, so hopefully we won't have such a delay in the future. Again - kudos for digging the informations from our german news.
 
Zero-Projekt special: Armor system

We welcome you to our first special about our crpg project "ZERO - Was vom Morgen blieb".

zero_armor_special_teaser.png


Due to the current development status of our project we are finally able to provide detailed informations concerning single aspects of Zero.

In contrast to past news, which were genaralised and lacking detail, this news will focus on a single topic - armor.

Because the text has gotten a bit big, this is only a teaser with a short overview, a few (but nice) pictures and the link to a screencapture (on YouTube or as a file)

Topics of the armor special:

  • How does the armor system in ZERO work?
  • Grouping armor parts
  • Seperation of armors
  • Abrasion of armors
  • Damage types
  • How does the armor protection works?
  • Which kind of armors / armor parts will Zero have?
  • How do the armor modifications work?
  • Does every armor part change the visual appearance of my character?
  • Why is Zero not using animation-overlays?

The armor special can be found on our forums, in the section "Zero infos"

zero_leather_coat.gif

Leather coat
zero_leather_armor.gif

Leather armor
zero_metal_armor.gif

Metal armor
zero_protective_armor.gif

Combat armor
zero_russian_combat_armor.gif

Russian combat armor
zero_german_envrionmental_armor.gif

German environmental suit

Video of the armor special


Cheers,
the Zero-Projekt team
 
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