Yet another news update...
Time for yet another news update about "Zero - Was vom Morgen blieb"
About entering buildings...
Up to now, the buildings in Zero weren't accessible by design. By creating tiled walls, we changed this now. Btw - our developers agreed to not use a system which introduces loading times if you enter a building. They said this would the worst thing you can do to the players.
Fight, loot, allocate
After hardening the item system, we introduced lootable containers (which happen to be dead npcs, too ). This adds a lot more fun to the available gameplay, though.
Welcome on board, Tor
Again, we are able to introduce a new team member of Zero. Tor - a skilled role player who also works as game master for Fallout PnPs - is reinforcing our story and gameplay department.
Regards,
the Zero-Projekt team
//EDIT:
- changed *.png to *.jpg
- changed thumb size to 400x300
Time for yet another news update about "Zero - Was vom Morgen blieb"
About entering buildings...
Up to now, the buildings in Zero weren't accessible by design. By creating tiled walls, we changed this now. Btw - our developers agreed to not use a system which introduces loading times if you enter a building. They said this would the worst thing you can do to the players.
Fight, loot, allocate
After hardening the item system, we introduced lootable containers (which happen to be dead npcs, too ). This adds a lot more fun to the available gameplay, though.
Welcome on board, Tor
Again, we are able to introduce a new team member of Zero. Tor - a skilled role player who also works as game master for Fallout PnPs - is reinforcing our story and gameplay department.
Regards,
the Zero-Projekt team
//EDIT:
- changed *.png to *.jpg
- changed thumb size to 400x300