Project Dark Sky

Silencer

Night Watchman
Staff member
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One MagnumOpus came here to let us know of a campaign he's been making for Tactics, the Project Dark Sky (not to be confused with Darkfall):<blockquote>
Project Dark Sky takes place in post nuclear america a hundred or so years after Wasteland, and the Fallout series. The inhabitants of the wasteland have begun to rebuild society. Though most areas have introduced technology into their societys, the vast expanses of wasteland between these societys prevent any form of networking between populated areas. The inhabitants of the wasteland isolate themselves in the sanctuary of their cities, and fear the desolation of the outside world.

The region is divided into sevral nations, and societies, most of which are fighting for dominion over the land. </blockquote>The factions include a post-Brotherhood of Steel dictatorship, a union of Wasteland Rangers, two collectivist beast and robot societies, and of course - mutants! Elements from Fallout and Wasteland universes will be combined in the setting. The protagonist will be a gifted immigrant into the ranger United Collective, Dr. Floyd Grant.

A token-based dialogue-tree emulation system will be used for the campaign, which is depicted here.

Link: Read more on Project Dark Sky on a thread in our forum
 
As much as that system of dialogue looks a bit more time consuming to use than normal I'm way too impressed to see that someone did that in Fallout: Tactics to care. I remember wishing that Tactics could have such dialogue ability then some modders just need to write a good story and put it all together.

Great work!

Sincerely,
The Vault Dweller

P.S.

Either that or someone could take the F2 engine and add the Fallout Tactics combat engine with height, stances, and such. I figure adding the dialogue to Tactics is easier than adding the combat to F2.
 
It does look really awkward to use, but it's the only solution found thus far for Tactics' lack of dialogue... so props to him. Looking forward to more news on this particular mod.
 
Good on you for putting in so much work, although it seems a tad clunky. I neglected my Tactics modding after my computer died in a storm. I guess the move entity function avenue I once thought about, inspired by JJ and RQ, was exhausted. I'm too busy to look at the details of your system right now, but I look forward to checking it out in a few weeks when exams finish.
 
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