Project V13 still moving forward

cronicler said:
"warning: how liquid. can burn if spilled"

"Hot liquid"

Didn't that spawn from the fact that McDonalds had some crazy-ass way of superheating the coffee without it boiling in the cup?

Made for some damage potential when spilled on yourself.
 
mortiz said:
I don't understand why a small outfit would ever want to tackle an MMO, which is an extremely difficult proposition even for the big boys of the games industry. For most developers an MMO is one thing; a money pit.

Beacuse being creative and resourceful has nothing to do with money? If you've only seen screenshots of Wakfu you'd know that 4 people working together could pull a game like that off. And it currently has over 1, 000 000 registered customers, paying cash monthly.
 
patriot_41 said:
mortiz said:
I don't understand why a small outfit would ever want to tackle an MMO, which is an extremely difficult proposition even for the big boys of the games industry. For most developers an MMO is one thing; a money pit.

Beacuse being creative and resourceful has nothing to do with money? If you've only seen screenshots of Wakfu you'd know that 4 people working together could pull a game like that off. And it currently has over 1, 000 000 registered customers, paying cash monthly.

That actually looks quite professional

Is it... any good?
Or will i get diabetes playing it?

edit: my bad, it's now even out yet.
 
patriot_41 said:
mortiz said:
I don't understand why a small outfit would ever want to tackle an MMO, which is an extremely difficult proposition even for the big boys of the games industry. For most developers an MMO is one thing; a money pit.

Beacuse being creative and resourceful has nothing to do with money? If you've only seen screenshots of Wakfu you'd know that 4 people working together could pull a game like that off. And it currently has over 1, 000 000 registered customers, paying cash monthly.

1,000,000 paying customers? Are you sure? Wikipedia still says it's in Beta development, plus I can't find anywhere on their website to register and their development page still lists a lot of things unfinished. Did you just pull that out of your ass?

Nontheless, it's a tough for an MMO to survive, let alone turn in a decent profit, especially in today's market with WoW dominating it. Star Wars Galaxies, Warhammer Online, Age of Conan, Everquest 2, Horizons, Tabula Rasa I could go on, none of them grabbed more than a small handful of the market share and had to be scaled back shortly after release, and those MMO's had the might of some big names behind them. Point is it's risky business putting out an MMO unless you're willing, and able, to accept some potentially big losses in the short run.
 
mortiz: Depends on what you aim. To compete in the AAA arena part of the MMO market, you need a very good game. yes WoW was probably worth %75 when it first came out but unlike other studios, Blizzard WoW team has been adding more than missions and stuff packs to it.
Today every idiot suit and his company wants a share of this and jumps in with their poor single/multi-player game designs. Sure such a design can be considered AAA imba title for normal market but on MMO side of the streets it will be given a new asshole and send back to his daddy in a few days.
Like it or not MMO designs are moving forward and becoming better and better (WoW and WaR foremost) unlike the regular pc gaming.

On the other hand there are specialist MMO games too. These games don't target everyone and try to be mainstream. Look at EvE for example: A Corporation/Space faring MMO. Sure it doesn't have as big audiance as WoW but it has been going steady for so long with their .5M customers

SWG was another niche title that had around 350 to 450k registered users. Than Sony Online Entertainment wanted to make it mainstream and it fell down to 100k after being lobotomised and WoW cloned. It is recovering from allergic reaction to Suit and Marketing department actions but it is a slow and painful process.

Btw you should also remember that when WoW was opened it was a simple game with decent story lines up to level 45s. It didn't have decent content ready for 45+. However devs showed that they would listen to users, put in decent content like Dragonflight and old elven ruins and so on instead of copy/paste story quests. Eq2 anyone? (Don't talk about grinding. it is a damn leftover from evercrack and it is finally getting less airtime/ better camouflage after 5 years of development...) Since then they have been on the ball and constantly adding more and more to the game. This has also given online communities to grow a lot and mature a bit. It is hard to top such a solid foundations. The closest that came to challenging WoW was WaR and even it's survival required a frantic effort by its devs and Warhammer background as the Suits pushed it into the jungle early.
 
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