Project Van Buren [Unity3D]

Discussion in 'General Fallout Discussion' started by Hardboiled Wanderer, Jul 10, 2018.

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  1. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    108
    Apr 24, 2016
    Spent a few days refining the automated collision setup system. The whole system, along with building-story fade and context-menu features is heavily dependent on mesh/material setup of the geometry, so I was pretty scared it'd turn out error-prone and time consuming to fix on spot. I've made a few changes, came up with some solutions (pretty genius ones if you ask me :lol:) and today I performed some test. I reset all the prefabs, removed all collision and set it all up again with the automatic tools I've made. Voila! Two clicks, couple of seconds wait, everything is set up and all system dependent on this work out of the box - navmeshes and navigation, building-story fading, and even context menu (since the reset, strings are not set on the prefabs, hence the Look option returns empty floating messages).



    I mean, the video doesn't really show anything mindblowing, but the cool thing is that you can get all this set up and running in a few clicks.
     
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  2. Oracle

    Oracle Water Chip? Been There, Done That

    993
    May 19, 2003
    I'm with Lexx on this one. While I love the way it looks the road to be finished is real long. Hope you will prove us wrong however. Any plans for the future to get maybe like a small team together? or is still already the case?
     
  3. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    108
    Apr 24, 2016
    Experimenting with Vault tiles and interior lighting.

     
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  4. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    108
    Apr 24, 2016
     
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  5. Oracle

    Oracle Water Chip? Been There, Done That

    993
    May 19, 2003
    this brings back memories man....
     
  6. Proletären

    Proletären Vault Dweller

    751
    Mar 15, 2012
    I would like to see areas of the vaults not shown before like hydroponics, storage and such. I mean they must have tons of stuff stored as well as grow their own food.
     
  7. MCdemonkid1230

    MCdemonkid1230 First time out of the vault

    1
    Jan 25, 2021
    Do you think you could ever release something similar to a demo sometime in the future? If so, then when do you think that would be possible? Like a year from now, 2 years, etc.
     
  8. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    108
    Apr 24, 2016
    I wish I could answer that question.
     
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  9. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    108
    Apr 24, 2016
    Added and updated some of the shaders and effects (highlighting, selection, etc.)
     
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  10. Weyland

    Weyland First time out of the vault

    56
    Apr 21, 2020
  11. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Btw. last time I checked, the 3d models and animations of FOnline were open source. So you could consider porting this stuff, as it is pretty far advanced nowadays.
     
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  12. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    108
    Apr 24, 2016
    It's not that easy. These animations were made for this skeleton, they are properly timed and they blend together without software blending, which means they are frame-safe. Development is now far beyond the point where I could employ different animations.
     
  13. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Just saying, because FOnline has pretty much all the armor and weapon models, as well as more true-to-original animations instead of the weird looking ones from the Van Buren demo.
     
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  14. Fwopin

    Fwopin First time out of the vault

    1
    Feb 1, 2021
    So exited for this game your doing gods work
     
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  15. Joshikumako

    Joshikumako First time out of the vault

    5
    Jun 9, 2020
    You seen this guy adam?



    This guy should make your cut scenes for Van Buren... Perfect.





     
    Last edited: Feb 27, 2021 at 6:12 PM
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