Project Van Buren [Unity3D]

Discussion in 'General Fallout Discussion' started by Hardboiled Wanderer, Jul 10, 2018.

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  1. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    109
    Apr 24, 2016
    Spent a few days refining the automated collision setup system. The whole system, along with building-story fade and context-menu features is heavily dependent on mesh/material setup of the geometry, so I was pretty scared it'd turn out error-prone and time consuming to fix on spot. I've made a few changes, came up with some solutions (pretty genius ones if you ask me :lol:) and today I performed some test. I reset all the prefabs, removed all collision and set it all up again with the automatic tools I've made. Voila! Two clicks, couple of seconds wait, everything is set up and all system dependent on this work out of the box - navmeshes and navigation, building-story fading, and even context menu (since the reset, strings are not set on the prefabs, hence the Look option returns empty floating messages).



    I mean, the video doesn't really show anything mindblowing, but the cool thing is that you can get all this set up and running in a few clicks.
     
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  2. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    I'm with Lexx on this one. While I love the way it looks the road to be finished is real long. Hope you will prove us wrong however. Any plans for the future to get maybe like a small team together? or is still already the case?
     
  3. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    109
    Apr 24, 2016
    Experimenting with Vault tiles and interior lighting.

     
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  4. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    109
    Apr 24, 2016
     
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  5. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    this brings back memories man....
     
  6. Proletären

    Proletären Moderator

    779
    Mar 15, 2012
    I would like to see areas of the vaults not shown before like hydroponics, storage and such. I mean they must have tons of stuff stored as well as grow their own food.
     
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  7. MCdemonkid1230

    MCdemonkid1230 First time out of the vault

    1
    Jan 25, 2021
    Do you think you could ever release something similar to a demo sometime in the future? If so, then when do you think that would be possible? Like a year from now, 2 years, etc.
     
  8. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    109
    Apr 24, 2016
    I wish I could answer that question.
     
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  9. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    109
    Apr 24, 2016
    Added and updated some of the shaders and effects (highlighting, selection, etc.)
     
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  10. Weyland

    Weyland First time out of the vault

    58
    Apr 21, 2020
  11. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Btw. last time I checked, the 3d models and animations of FOnline were open source. So you could consider porting this stuff, as it is pretty far advanced nowadays.
     
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  12. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    109
    Apr 24, 2016
    It's not that easy. These animations were made for this skeleton, they are properly timed and they blend together without software blending, which means they are frame-safe. Development is now far beyond the point where I could employ different animations.
     
  13. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Just saying, because FOnline has pretty much all the armor and weapon models, as well as more true-to-original animations instead of the weird looking ones from the Van Buren demo.
     
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  14. Fwopin

    Fwopin First time out of the vault

    1
    Feb 1, 2021
    So exited for this game your doing gods work
     
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  15. Joshikumako

    Joshikumako First time out of the vault

    5
    Jun 9, 2020
    You seen this guy adam?



    This guy should make your cut scenes for Van Buren... Perfect.





     
    Last edited: Feb 27, 2021
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  16. Craigmmmm

    Craigmmmm First time out of the vault

    1
    Mar 16, 2021
    Can't wait.
    Let's hope this project doesn't get nuked too.
     
  17. asteriks

    asteriks First time out of the vault

    2
    Mar 22, 2021
    for some reason I think initially it was necessary to capitalize the project as much as possible
    almost any name can be used - this is secondary
    world of supermutants fallout wasteland tactics chronicles and so on
    the main thing is the special system itself
     
  18. Kar1ma7x

    Kar1ma7x First time out of the vault

    5
    May 3, 2020
    It's looking good so far!
     
  19. raynor009

    raynor009 Yeehaw!?!

    262
    Apr 29, 2012
    Did you get design documents from the devs or are you just making stuff up as you go along?
     
  20. Hardboiled Wanderer

    Hardboiled Wanderer I'm just here for the guzzoline...

    109
    Apr 24, 2016
    Yes, I managed to gather some of the design documents that are not publicly available from the original designers. Fort Abandon, for instance, was designed after one such document.
     
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