Hardboiled Wanderer
I'm just here for the guzzoline...
You're still working on this!
That's great to hear!
I see no reason not to
You're still working on this!
That's great to hear!
I don't know.I see no reason not to
I don't know.
Just didn't think anyone could take up such an ambitious project and still work on it.
This kinda thing has happened about 2 times i think? I know some people tried to work on it but that project is long dead I believe.
And seemingly it's only you working on it, life tends too get in the way and some people may just not want to work on a project anymore and sense it's a solo project something like that can happen very easily.
Let me see what I'd be able to answer:I actually Have a few questions.
1.Are you going to follow the Leaked Design Documents for the story and try to make things that weren't leaked but referenced in other Documents (Fort Abandon comes to mind)
2.Will you try to make things "cannon" as New Vegas made many references to places in the Van Buren Documents.(Dog Town,Fort Abandon, and a few others that don't come to mind)
3.Are you gonna do any of the things that were planned to be done in Van Buren? (Enemy spawn rates based on how many of a specific type of enemy you kill, may of the plans for the New Vegas styled Skill system and other things if you've played the Leaked Tech Demo)
3.Gameplay design is still opened. I am already doing some prep-work for my concept of worldmap traveling that would have encounter system based on landscape. In other words, if your character travels along the roads/highways, it would be slightly safer, but also slower (as it's not straight), and there would relatively greater chance for raiders and lesser chance for creatures. Traveling straight through mountains/forests/deserts would be a bit faster but also more dangerous yet rewarding due to increased chance of creatures crossing your way, also in central areas of the map (at least those without a Legion presence, that is), where the Wasteland is least civilised, tribals could appear more often.
Stats, attributes as well as the skills are derived directly from Van Buren demo with minimal changes. They actually work quite well on a paper, and I wouldn't dare touching Josh's precious work anyway
Well I guess I misexplained myself. You are right. As for an actual speed of traveling, yes it will be faster (and there will be caravans as well, I forgot to mention that). But my point was that roads and highways sometimes don't directly lead your way straight towards the destination of your choosing, and thus it may take longer to reach it. Imagine that you want to travel to a place located on the other side of mountains, or on the other side of the Grand Canyon, (which actually ripps a decent part of a map into two halfs). Roads sometimes lead around the mountains or to some of the still standing bridges over Colorado river (and I might add that brides or other forms of crossings are often under someone's ownership).It would make more sense to have road to be faster to travel, and populated by not only raiders, but also caravans. (that would have cleared the roads for their brahmins and wagons)
Not only that, but anywhere you visit on the overland, the game loads an encounter map that is indicative of the terrain underfoot.The Land travel is something that was done in FALLOUT I believe. Depending on the landscape you would move slower (Mountains and cliffs) I mainly noticed this when going to the Glow and back to the Brohterhood Bunker.
Hey I was right! Neat, that doesn't happen often.Not only that, but anywhere you visit on the overland, the game loads an encounter map that is indicative of the terrain underfoot.
It started out as a replacement for the FO3 Enclave PA suit—back before New Vegas was started; the FO3 enclave armor was a loose copy of the FO:Tactics PA suit, and looked nothing like the ADV MK II from Fallout 2.
It's an original model of mine, based on Fallout 2 screenshots, and publicity images.
First mesh
First import to FO3; this required a radical reworking, because the PC & NPCs all use the same skeleton/armature for animation. I had to change it to conform with their armature, or the Enclave PA suit would have needed an entirely custom animation set.
There were problems with FPP view, and using the Pipboy; both worked, but had serious clipping issues.
Imported to New Vegas; with minor shape tweaks
Last time I worked on it, was to add damaged/twisted pistons and gore to the severed limbs; for when the wearer gets blown apart.
I keep meaning to finish it, but I never find the time.
How do you plan to flesh out locations such as the Grand Canyon and Fort Abondon? If I recall correctly there are no design documents and very little lore surrounding said areas.
As for the lore contradictions with New Vegas, I believe it’s important to stick to the original lore, the way the developers intended when they were making Fallout 3- I mean Van Buren. As much as I love New Vegas, sticking to the original unaltered lore to best of your ability is probably the safest way to go (but sneaking in a little reference or two to the Mojave wouldn’t hurt anybody )
Why not backup some saves where you can safely start a quest mod right away? Also, I never heard of anybody making mods for after main quest is finished.I'm probably going to be lynched for this but will we be able to continue our characters' adventures after the main story ends? I don't want to have to restart if someone starts making content mods for this.
Why not backup some saves where you can safely start a quest mod right away? Also, I never heard of anybody making mods for after main quest is finished.
I disagree... I have never seen them not live in it —if they survive to the end, but the game need not depict the events that transpire after it's done telling the story. Fallout shows the Vault Dweller strike off into the world on his own, to make a new life for himself—and...but that is another tale entirely; one that we learn about in Fallout 2.... and they can't live in them if they finish the main quest like the responsible heroes they are and suddenly the game ends.