>[font color=#d1d1d1]The answer is no. EA
>uses the same engine on
>all their first generation PS2
>sports titles. They were one
>of the first to receive
>the PS2TOOL and they brought
>together some of thier most
>expierenced assembler programmers set them
>off on creating an engine
>and once they had a
>viable one they sent copies
>to the respective teams.
>The PS2 is way ahead of
>its time with an impossible
>.18 micron manufacturing process by
>Toshiba.
.18 micron process has been around for a bit already. Chip makers are moving onto the .15 process now.
>None of you really
>thought that they'd put two
>huge fans on the thing
>to handle todays games, did
>you? The thing can push
>a total of 6.7 gflops,
>7/10,000 power of the human
>mind all for 300 dollars.
>What a deal!
Sony is selling its PS2 at a loss, using its normal strategy of making money off of the games, not the console system itself. If Sony were to seel the PS2 at its real cost, it would cost over $600.
>It can push 20,000,000 polygons per
>second after you calculate in
>the floating point calculations and
>implement all those visual tricks
>like z-buffering, anti-aliasing, bezier and
>etc.
I won't deny that the PS2 can do some spectacular rendering, but in actuality, it's really only good for that. The PS2 was designed from the ground up to do 3D graphics with everything else secondary. Sure you can browse the web or do other crap, but the PS2 was made for 3D, and is not really equiped to do much else.
I'm waiting for the multiprocessor DDR RAM compatible Athlons to come out.. ooo boy.. I'm going to invest some good money and get two or three 1.2 gig-1.5 gig processors, about a gig of DDR RAM, and possibly a GUILLEMONT Prophet II GTS Ultra 64MB DDR Geforce2 w/ TV. Man my system will be screaming, and with only spending about $1000-$1500, a good investment.
I wonder how fast MPEG-4 movies and MP3 files will encode...
-Xotor-
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