Feel free to PM me your answers, or (preferably) just post them in the thread.
*Please avoid discussion and/or unrelated comments in this thread.* If you have them, please forward them to my inbox as a private message.
All questions are either Yes/No or Multiple Choice. Please list the number of the question your response(s) are for. Example:
If you only want to answer a single question, or just a few, that is perfectly fine. Also, please accept apologies if any/a question(s) is not properly described (or confusing). Please note these questions are only for conventional weaponry!
Questions
1) Should NPCs be forced to expend Ammo just like the player?
... choices: Yes/No
2) If Yes to the above, should Ammo value and scarcity be left as is or lowered? Lowering value and scarcity would make ammo more common in the wastes, but still maintain a relative value to what it is now.
... choices: Yes/No
3) Should the Critical (bonus!) Damage a weapon does be based on one or more of the player's statistics instead of (just) a preset number on the weapon itself?
... choices: Yes/No
4) Without an attached Scope, should the "Zoom" magnitude of the weapon depend on the player's Perception *instead* of being a preset number? (Example: 1 Per = No Zooming, 5 Per = Standard, 6(+) Per = Increased depth of field)
... choices: Yes/No
5) For the Player *only*, should the Rate of Fire for the equipped weapon adjust itself in real time according to the Player's statistics? If so, which one(s)?
... choices: A) Keep as-is. ;B) Agility ;C) Action Points
6) Considering a weapon's lifespan and game balance, roughly how many rounds should a durable Pistol be able to fire before breaking (0% condition)? (*NOTE!*, In F3C, Weapon Damage will NOT decrease with the weapon's Condition!)
... choices: A) 100 or less ;B) 200 ;C) 500 ;D) 1000 ;E) 2000+
7) What about a durable bolt-action Rifle?
... choices: A) 100 or less ;B) 200 ;C) 500 ;D) 1000 ;E) 2000+
8) What about an automatic rifle?
... choices: A) 100 or less ;B) 200 ;C) 500 ;D) 1000 ;E) 2000+
9) Or a launcher? (missile launcher, grenade launcher, rock-it launcher, fatman, etc.)
... choices: A) 100 or less ;B) 200 ;C) 500 ;D) 1000 ;E) 2000+
10) Or an automatic pistol (SMG)?
... choices: A) 100 or less ;B) 200 ;C) 500 ;D) 1000 ;E) 2000+
11) Should the Effective Range (in meters) of a weapon be listed in the weapon's effect(s) when viewed in the pipboy? (This is the maximum range that the weapon can be fired at with VATS, and also helps to determine when the bullet begins losing velocity and altitude)
... choices: Yes/No
Thank you for your cooperation!
*Please avoid discussion and/or unrelated comments in this thread.* If you have them, please forward them to my inbox as a private message.
All questions are either Yes/No or Multiple Choice. Please list the number of the question your response(s) are for. Example:
1) Yes
2) No
3) A
4) C, D
5) Yes
If you only want to answer a single question, or just a few, that is perfectly fine. Also, please accept apologies if any/a question(s) is not properly described (or confusing). Please note these questions are only for conventional weaponry!
Questions
1) Should NPCs be forced to expend Ammo just like the player?
... choices: Yes/No
2) If Yes to the above, should Ammo value and scarcity be left as is or lowered? Lowering value and scarcity would make ammo more common in the wastes, but still maintain a relative value to what it is now.
... choices: Yes/No
3) Should the Critical (bonus!) Damage a weapon does be based on one or more of the player's statistics instead of (just) a preset number on the weapon itself?
... choices: Yes/No
4) Without an attached Scope, should the "Zoom" magnitude of the weapon depend on the player's Perception *instead* of being a preset number? (Example: 1 Per = No Zooming, 5 Per = Standard, 6(+) Per = Increased depth of field)
... choices: Yes/No
5) For the Player *only*, should the Rate of Fire for the equipped weapon adjust itself in real time according to the Player's statistics? If so, which one(s)?
... choices: A) Keep as-is. ;B) Agility ;C) Action Points
6) Considering a weapon's lifespan and game balance, roughly how many rounds should a durable Pistol be able to fire before breaking (0% condition)? (*NOTE!*, In F3C, Weapon Damage will NOT decrease with the weapon's Condition!)
... choices: A) 100 or less ;B) 200 ;C) 500 ;D) 1000 ;E) 2000+
7) What about a durable bolt-action Rifle?
... choices: A) 100 or less ;B) 200 ;C) 500 ;D) 1000 ;E) 2000+
8) What about an automatic rifle?
... choices: A) 100 or less ;B) 200 ;C) 500 ;D) 1000 ;E) 2000+
9) Or a launcher? (missile launcher, grenade launcher, rock-it launcher, fatman, etc.)
... choices: A) 100 or less ;B) 200 ;C) 500 ;D) 1000 ;E) 2000+
10) Or an automatic pistol (SMG)?
... choices: A) 100 or less ;B) 200 ;C) 500 ;D) 1000 ;E) 2000+
11) Should the Effective Range (in meters) of a weapon be listed in the weapon's effect(s) when viewed in the pipboy? (This is the maximum range that the weapon can be fired at with VATS, and also helps to determine when the bullet begins losing velocity and altitude)
... choices: Yes/No
Thank you for your cooperation!