One of the aspects that was too superficial in Fallout 1 (I have yet to play Fallout 2) was the radiation. I disliked that it was only found in one single place. But I disliked even more that you could simply avoid it with two Rad-Xs. It wasn't the silent killer heard about on holodisks, unknown and fearsome, it was uninteresting, and the only challenge was buying those two Rad-Xs. Although there were lots of them around, it was impossible to use more than two during the whole game.
What I'd like - remove Rad-Xs, RadAways and Radiation curing tables. Yes, I know it's bad to remove parts of the canon, but those parts of the canon contradicted other parts of the canon anyway. How could some BoS members die from Radiation, having suits of Power Armor but no Rad-Xs or RadAways? Make the player buy a radiation detection tool, if he wants to go in uncharted territory. And put some Radiation protection outfits, which would only offer partial protection, making the player hurry up in Radiated areas. Only Power Armor should offer 100% protection, as was implied by the holodisk found in the Glow. Also, make radiation protection lower when the suits are damaged.
Radiation should be uncurable. The more radiation a player gets, the more penalties he should get. Thus, it would actually be taken seriously, rather than a minor thing that you can get rid of easily anyway. It should pass with time, too.
Also, long exposure to radiation should allow new perks, given randomly to the player, with both advantages and disadvantages.
What I'd like - remove Rad-Xs, RadAways and Radiation curing tables. Yes, I know it's bad to remove parts of the canon, but those parts of the canon contradicted other parts of the canon anyway. How could some BoS members die from Radiation, having suits of Power Armor but no Rad-Xs or RadAways? Make the player buy a radiation detection tool, if he wants to go in uncharted territory. And put some Radiation protection outfits, which would only offer partial protection, making the player hurry up in Radiated areas. Only Power Armor should offer 100% protection, as was implied by the holodisk found in the Glow. Also, make radiation protection lower when the suits are damaged.
Radiation should be uncurable. The more radiation a player gets, the more penalties he should get. Thus, it would actually be taken seriously, rather than a minor thing that you can get rid of easily anyway. It should pass with time, too.
Also, long exposure to radiation should allow new perks, given randomly to the player, with both advantages and disadvantages.