To start, I need a disclaimer that, like my "Favorite Fallout Game" list, JUST because one is close to another doesn't mean it's ANYWHERE on the same level. Yes, Fallout 3 is besides BOS on my list as the worst 2 games of the series, but FO3 doesn't suck NEARLY as much wampom as BOS, nor is FO3 anywhere CLOSE to the greatness of the next one on the list. I feel the same way with my least-liked DLC and the other 3...
1) Dead Money.
This was a close race for first, but ultimately, the inability to return to the Villa or the Sierra Madre after you left them, and the intense desire to do so- the finality of it all -pushed this one above its closest competitor for my Favorite FONV DLC. Honestly, the setting is stellar and unrepentantly immersive, the characters are fantastic, well-acted, and intriguing, and the pace is perfect, with the unnerving Ghost People and traps-around-every-corner scariness making you take just the right amount of caution, while your desperation amidst all of the Villa's dangers make you rush just the right amount that you're willing to risk. This is the ONLY part of the entire game that really felt DANGEROUS to me, and that made me appreciate my explorations of it all the more. I wanted to take my time here, but I couldn't. I wanted to come back, but that was impossible. Considering this DLC's core themes of "Greed" and "Letting Go", emotionally, Dead Money was simply perfect. That it was the "most balanced" (read: Marked Men are BROKEN!) of the DLC was simply icing...
[spoiler:cb8bf227d2]
Millim said:
the story is pretty good as it shows a true brotherhood elder (except instead of technology, he wants money)
Well, no. Not at all. At the time of your message, you hadn't played through Dead Money, so maybe by now you've learned that this isn't the case. But if you still hadn't... Elijah IS out for technology, in the most literal of senses, anyway.[/spoiler:cb8bf227d2]
2) Lonesome Road.
The build-up to the Courier's confrontation with Ulysses and their shared history that repeat over the course of the game and the anticipation for this part of the story make this DLC one of the best. Ultimately, its lackluster pacing is what led me to decide it deserved second place, and not first. This DLC characterizes "loneliness" perfectly. You feel like being immediately partnered up with an ED-E clone at the start conflicts with the loneliness theme, but once you find yourself torn away from him, you really do feel genuine LOSS! The landscape is quite possibly the most amazing setting ever portrayed in any of the Fallout games; it's like the ambiance of Necropolis, on ster... erm, on buffout! If the Marked Men held a smaller role akin to the Tunnelers, I would've considered them much more intimidating, but for a brief while during their introduction, they certainly were scary! With great set pieces to navigate, perfectly spooky atmosphere, fascinating and engaging backstory to uncover, and culminating in the confrontation with the most epic villain in Fallout History (just shy of Frank Horrigan), Lonesome Road is an amazing add-on. The freedom to come and go as you pleased and the ridiculousness of the enemies fortitude and deadliness ultimately killed the pacing, but other than that, it was phenomenal!
3) Old World Blues.
I stress that this DLC just doesn't compared to the other 2, at all. It was not fun to play, and once completed it took a game with laughable difficulty and just made it even more pathetic, which is ironic, considering how grueling the DLC ITSELF was. The atmosphere was incredibly lacking, because despite the horrors that befell the Big MT, it still looked pristine and clean. As pointed out in the Jimquisition, "ugly is scary", and that was never more apparent than with this DLC. However, the characters were wonderful, and when you "unveil the curtain" and learn the secrets of this place and its handful of "survivors", it's masterfully immersive, bone-chilling, and jaw-dropping. The backgrounds of the characters and their involvements with many of the atrocities you experience throughout the game really is a brilliant twist, of sorts, but it's a shame that these revelations largely take a backseat to the quests and main story of the DLC itself. If the road traveled in Old World Blues was more enjoyable, then it would've ranked as one of the best in all of New Vegas. But while much of the DLC was fun to obtain, fun to utilize, and the themes were very enjoyably and fun to experience, still, it doesn't change that the end doesn't justify the means. The ends were great, the means not so much.
4) Honest Hearts.
If I had that much to criticize about OWB, you can imagine how disappointed I would be in a DLC I ranked BELOW that one... While I loved the environment (why can't the REST of the game periodically RAIN?????) and appreciated some of the backstory it added to the main conflict of the game, it really felt like pointless filler. You could have heard about the White Legs from Ulysses' logs, never encountered them in person, and lost nothing from it. If Joshua Graham was kept shrouded in mystery and legend, he would've maintained his deific level of epicness, but his in-person introduction made him feel underwhelming. He was magnificently characterized, as many users have already pointed out, and believable! Yet I couldn't help but feel let down once I finally met the legend, and found just a man standing before me. Elijah, by contrast, while equally as enthralling to learn about, when encountered, was STILL just as frightening and inspiring to watch in action (albeit, mostly from behind a series of his own "curtains"). I couldn't feel any attachment to the Dead Horses or the Sorrows, and the most endearing character from the whole DLC was dead CENTURIES before I came across any sign of him. In short, this DLC is just a host of irritants and disappointments, and its best parts were the memories of an old man that no one remembers, whose legacy seems long-since lost. The final nail in the coffin is how out-of-place the whole DLC is. The other DLCs feel interwoven, with this one lazily tacked on, with only Graham and the Vault 22 "survivors" to give it any relevance. At least it was more fun to play that OWB...