Rate: Worst Bethesda DLC ES and FO Franchise

What is Bethesda's worst DLC

  • Morrowind: Bloodmoon

    Votes: 0 0.0%
  • Oblivion: Horse Armor Pack

    Votes: 11 42.3%
  • Fallout 3: Operation: Anchorage

    Votes: 2 7.7%
  • Skyrim: Hearthfire

    Votes: 0 0.0%
  • Fallout 4: Nuka World

    Votes: 3 11.5%
  • Fallout 3: Mothership Zeta

    Votes: 5 19.2%
  • Skyrim: Dawnguard

    Votes: 0 0.0%
  • Fallout 4: Wasteland Workshop/Contraptions

    Votes: 5 19.2%

  • Total voters
    26
Mothership Zeta was better than any Fallout 4 DLC for several reasons, among them are the fact that Fallout 4's dialogue is complete garbage by design so it can't even function as an illusion of an RPG, which at least Fallout 3 managed to do.

Yes, I know it is hard to give credit to Mothership Zeta, but it was better than Fallout 4. And that is saying a LOT.

Plus, at least the Zetans didn't make you their leader in the first 5 minutes.
I disagree. Mothership Zeta took a huge shit on the Fallout lore and was a massive "Fuck you!" to old school Fallout fans and for what? "Whacky 50's Sci-fi humor! LOL!" For me, a games final DLC kinda hints at the direction that a company is taking their franchise. Mothership Zeta was awful and fucked with the lore. Likewise the next Fallout content after it, Fallout 4, was fucking awful and fucked with the lore. The final DLC for Fallout 4 is just as awful as well so I expect the next Bethesda Fallout game to follow suit. Likewise, I don't have much hope for ES considering the Dragonborn DLC was fucking awful, linear as all hell, lacked any kind of choices and rpg elements and is perhaps the worst of Skyrim's DLC's. I expect the next ES game to be just as awful.
 
I was sort of hoping it would be an overwhelming vote count to Nuka world, but I guess people arguing about how shitty all Bethesda's DLC post Morrowind are is just as rewarding. Props to @Irwin John Finster for being a hate bro.
I guess when thinking about it, one can already predict Nuka World to be bad; I already expected it to be shit from the trailer and beta leaks alone so vindication was not as fulfilling as it could have been. However, Horse Armor is where it all started and was the first signs that Bethesda were becoming what we see today; greedy and over-hyped developers who are creatively dry. Plus it was among the first of the over-priced useless DLCs that pop up in the market so it is important not to forget which company popularly pioneered the idea.

Nuka World is still awful though (it's probably tied with Zeta as my second pick if Horse Armor was not listed there) with it being the final proof that Bethesda has no clue on how to handle the Fallout franchise.
 
considering the Dragonborn DLC was fucking awful, linear as all hell, lacked any kind of choices and rpg elements and is perhaps the worst of Skyrim's DLC's.
What are your choices and RP options in Morrowind, Tribunal, Bloodmoon? What are your choices and RP options in Oblivion, Knights of the Nine and Shivering Isle? What are your choices and RP options in Skyrim, Hearthfire and Dawnguard?

Not to be a nay-sayer, but Morrowind is probably tied as one of my favorite games, Besides choosing skills, ain't much in the way of RP, unless you consider the choice of doing a quest or not doing a quest RP or choice. Having the persuasion system was built into the main quest and mandatory and the charm spell actually broke NPCs.

I don't really get the logic here. I think some of the dialogue was dumbed down for the kiddies, but considering some new fans think Morrowind should have been better explained in the DLC, dumbing some dialogue down was probably the right move to cater to new fans that have no intentions to play the predecessor.

Many of the quests from the Skaal are nods to the quests in Morrowind like the test of loyalty, but now the stones have been cursed. As a fan of Blood Moon, I was quite happy with that nostalgic quest.

The East Empire mine quest is a nod to all of the East Empire quests from Blood Moon and followed lore fairly well I might add.

http://www.uesp.net/wiki/Bloodmoon:The_Disappearance_of_Captain_Carius

Fallout is a franchise that was built on player agency, choice and consequence. Fallout 3 and 4 fail this utterly, but Elderscrolls has not been.

When looking at early entries in the respective franchises, they are advertised much differently.
Morrowind
Fallout 2

Elder Scrolls games were never sold as choice and consequence, Fallout was. It's fine if you don't personally like the DLC, but to blame it for not offering what the series is not known for seems silly, also, reviewing something based off of someone else's review seems silly too.

I'm sorry, but your complaint bares no credibility and sounds like someone who didn't like it because it did not meet 'their' expectations. As we all use Steam ratings to trash Fallout 4 and it's respective DLC's, I will do the opposite here and show that you are in the minority.

Skyrim 93.11% happy
Dragonborn 89.37% happy
Dawnguard 87..55% happy

Fallout 4 78.17% happy
Nuka World 50.8% happy
Far Harbor 84.68 happy
 
The problem is with how condescending the Dragonborn DLC is. Its the same problem I have with Point Lookout. You as the player is talked down to. We are forced to take a path we don't want to take and then get chided for it when it wasn't our choice. Its just belittling. Dawnguard at lest had the illusion of choice. I am also comparing the Dragonborn DLC to another DLC that had a similar story but was executed so much better. The Witcher 3 Heart of Stone DLC. The worst and biggest insult in Dragonborn is when Hermaeus Mora tells the Dragonborn to "continue to serve him faithfully and he will continue to richly reward them." I imagine that this was a message that Bethesda was telling their fanboys and boy did they richly reward them with the Season Pass. :V
 
The problem is with how condescending the Dragonborn DLC is. Its the same problem I have with Point Lookout. You as the player is talked down to. We are forced to take a path we don't want to take and then get chided for it when it wasn't our choice. Its just belittling. Dawnguard at lest had the illusion of choice. I am also comparing the Dragonborn DLC to another DLC that had a similar story but was executed so much better. The Witcher 3 Heart of Stone DLC. The worst and biggest insult in Dragonborn is when Hermaeus Mora tells the Dragonborn to "continue to serve him faithfully and he will continue to richly reward them." I imagine that this was a message that Bethesda was telling their fanboys and boy did they richly reward them with the Season Pass. :V
I would have liked choice there as well, but I can't condemn it for one point. It is a shitty thing they did and it makes me feel awful doing it, but that is the story for that DLC and canon for the Dragonborn, there is more to the DLC then that though.
 
I would have liked choice there as well, but I can't condemn it for one point. It is a shitty thing they did and it makes me feel awful doing it, but that is the story for that DLC and canon for the Dragonborn, there is more to the DLC then that though.
To me it felt like a desperate attempt on Bethesda part to win back Morrowind fanboys through nostalgia as Morrowind fans are the biggest critics of Skyrim and Bethesda new direction towards the ES series. If enjoyed it then more power to you but I however could not for the life of me enjoy the Dragonborn DLC without face palming, cringing or yelling "What the fuck? Are you fucking kidding me? This is bullshit!" every 10 minutes.
 
I've only really played Skyrim and maybe seven minutes of Oblivion so I'm not huge on the importance of certain ES lore pieces, but wasn't the fact that you could read Elder Scrolls on-the-go in Dawnguard explained?

Something to do with your dragon blood, naturally, but it was still some kind of explanation. Personally, I was more miffed by the fact that these seemingly impossibly rare artifacts came in a package of three for the DLC.

All in all, I rather liked Dawnguard. I mostly see Skyrim as a power fantasy-type game, where the story and variety take a backseat to making the player all-powerful, so it was a welcome suite of new powers. It also had a few intriguing locations, particularly the Soul Cairn, but also the faction bases.

I haven't played Dragonborn, but I've generally heard good things about it.
 
Hmm so I never owned wasteland workshop, mothership zeta, or nuka world, so I can only vote on what I have actually played.

I picked operation anchorage...I think its worse than horse armor. It was the pivot for a long slide into shit for the 3D version of this series.

As for ES dlc, I can really only say that the cosmetic stuff was meh. DB, Bloodmoon, Shivering Isles etc were decent DLC. I personally am one of thos MW fanboys who disliked Skyrim, couldnt finish it and only finished the Dawnguard DLC, I liked dragonborn but was burned out on Skyrim by the time it came out.
 
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I disagree. Mothership Zeta took a huge shit on the Fallout lore and was a massive "Fuck you!" to old school Fallout fans
And how is this different from Fallout 4? At least MZ still had dialogue options and a non-voiced protagonist. That alone makes it better for me.

There's really nothing in MZ that wasn't made worse in Fallout 4, so when we compare the two I have to say its my opinion that Mothership Zeta was better than Fallout 4. That isn't an endorsement of Mothership Zeta so much as it is an indictment of Fallout 4's awfulness. Just my opinion though.
The problem is with how condescending
If I had to describe Skyrim and Fallout 4 in 2 words:

1) Condescending
2) Contrived

And they keep making their games more of each. They really need to hire entirely new writers.
 
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