Re-creating Fallout 1?

Beelzebud said:
I hate to be negative, but those vault layouts aren't even remotely like the Vaults from Fallout. They are just standard bethesda style vaults.

The mod is as close to the F1 vaults as it can be with only using vanilla assets.
 
Thanks for the links. We know there is a lot of talent already out in the community. In the future we plan to have opportunities for the community to get involved with the project.
 
Mikael Grizzly said:
Fallout 1 is good as it is.

Pray tell, why fix that which ain't broken?
Sorry if it has been said, try using Global Travel System. But someone is working on a California mod...
 
Killerrabbit said:
Mikael Grizzly said:
Fallout 1 is good as it is.

Pray tell, why fix that which ain't broken?

Because for people like me who never played the fallout games in the good old days, it's not that fun to go back to anymore (sadly). It takes far to long just to kill a rat. It's a very old game nowdays - getting a good & true port made to fallout 3 engine (or another moddable engine) would create an opportunity to get a bunch of new fans & people to the fallout world who is not used to play with... "classic" graphics.

Even I who played lots of game in those years (born -80 myself so) have a bit hard time going back to that bad graphics nowdays, even though I like story better than graphics.

From that perspective, it would be more interesting to re-create Wasteland, at least the quest descriptions would be in the game, not in a .pdf.

However i have come to thinking that the goal of un-retardifying fallout 3's gameplay into something interesting, is a loooong shot...
 
zag said:
Killerrabbit said:
Mikael Grizzly said:
Fallout 1 is good as it is.

Pray tell, why fix that which ain't broken?

Because for people like me who never played the fallout games in the good old days, it's not that fun to go back to anymore (sadly). It takes far to long just to kill a rat. It's a very old game nowdays - getting a good & true port made to fallout 3 engine (or another moddable engine) would create an opportunity to get a bunch of new fans & people to the fallout world who is not used to play with... "classic" graphics.

Even I who played lots of game in those years (born -80 myself so) have a bit hard time going back to that bad graphics nowdays, even though I like story better than graphics.

From that perspective, it would be more interesting to re-create Wasteland, at least the quest descriptions would be in the game, not in a .pdf.

However i have come to thinking that the goal of un-retardifying fallout 3's gameplay into something interesting, is a loooong shot...

I was born in 86, I run every game I own on full graphics settings (1600/1200 if possible) wanna know something crazy though? As I post this I'm reinstalling FO1 after FO3 crashed AGAIN. I also own over 300$ in Virtual Console games mostly Turbographix, SNES and NES. I think good games really shine through their graphic capabilities. Unfortunatly 3D games tend to have the hardest time as they seem to stand up the test of time the worst (go play Deus Ex.. lol)

Then again I did grow up along side video games and had a chance to play / own games like Doom/Doom2/Fallout/Fallout 2/Torment/Baldurs Gate/You Don't Know Jack/Deus Ex/Warcraft Humans and Orcs/ect ect. So nostalgia is a big thing for me.
 
zag said:
From that perspective, it would be more interesting to re-create Wasteland, at least the quest descriptions would be in the game, not in a .pdf.

Wasteland is a great game, but a strict remake would only be good for nostalgia. The dialogue options are very limited. I was actually playing with the idea of ripping all the text into FO2 FMF, SSL, and MSG, but no one would use it.

I wrote a re-imagined version of Wasteland Las Vegas for MR, using the original text as a character base, for the few NPCs in that city. I hope that the wasteland fans will like it, because I don't want to be gang raped :P

edit

Old news but just encase:

V13 and 15 maps
http://www.fallout3nexus.com/downloads/file.php?id=4821

Classic FO weapons;
http://www.fallout3nexus.com/downloads/file.php?id=2307
 
I see two reasons why this mod could prove useful:

1: Playing Fallout 1 with Fallout 3's engine and stuff (no turn-based combat etc.) would be challenging and fun. Some things should be somewhat hard to define - like the condition of items, and the damage/armor of items/enemies (in Fallout 3, it's usual for the PC to have 300 hp, so the damages are higher too, therefore 10mm Pistol's 5-12 damage should be more) of course, but otherwise it could be fun. And the Fallout 3 fans that never played Fallout 1 or 2 would like it.

2: Tweaking Fallout 3's engine to create a Fallout 1 duplicate (turn-based, extended SPECIAL, with 18 skills, etc). I am sure that I will like playing Fallout 1 in the "original way", but there are certain benefits of this - the new engine is much easier to edit, and there would be finally more Fallout 1 mods. Also, some people could like playing Fallout 1 with Fallout 3's graphics more. Especially those who never played Fallout 1.

I doubt Interplay won't mind the second option.

Anyway, creating this mod could make possible playing Fallout 3 through Fallout 1/2's engines, too. And has lots more other benefits - like having The Master's animation created.
 
the new engine is much easier to edit, and there would be finally more Fallout 1 mods.

It is not Fallout 1, if you port it into a First Person Shooter. Therefore, there wouldn't be more Fallout 1 mods, but Fallout 3 mods based on a Fallout 3 mod that tries to copy the Fallout 1 stuff.
 
Lexx said:
It is not Fallout 1, if you port it into a First Person Shooter.

I wasn't clear enough with the last lines. If you "copy" Fallout 1's engine over Fallout 3, it would become much like Fallout 1. I mean, no VATS, no Condition, exit grids (no roaming through the map), no 24-minute days, overall no signs of Bethesda presence (except graphics and maybe some bugs caused by the engine).

Just I'm not sure if this will work well if perfectly done. I'm sure I won't like it more than the original Fallout 1, even if they make somehow isometric view (despite the graphics being much more modern).
 
But I don't think that it is possible to "copy Fallout 1's Engine over Fallout3 " (I know that you mean the engine mechanics). The Gamebryo Engine is just not flexible enough for stuff like that. There is a lot hardcodet.
 
Yep, just "copy" one engine into another one... :D in other words: write totally new engine from the scratch. Is this what you meant?

Whole Fallout 3 was deigned to be played as action FP(S) crap fest. Starting from mechanics and ending on graphics.

It's like talking: let's make FO's engine to "act" as Bethsoft's one, because a lot of people will hate 2d outdated shitty shit with fucking slow and boring combat, with no voiceover in every fucking dialogue and without bloom.

Ehh... :roll:
 
I thought too it's not possible. But after seeing turn-based combat in Fallout 3's engine, now I'm not so sure about that.

I have no idea how can they make 18 skills, or a perk every three/four levels. But neither I have idea how they made it turn-based. And I can imagine how much of the things could be done.

Much of the game's engine is about things that don't need to be touched, or just changed a little - like graphics, menus, experience, damage and so on.

But I can't say it's really possible to recreate all the necessary stuff. Coders should know more about this.
 
Right off the bat, I'll say good luck to any / all who actually want something like this. I'm not here to shove my opinions down anyone else's throat, so if that's the sort of game you think you'll enjoy, more power to you, and again... best of luck. I think you'll really need it.

That said, I do feel this sort of project would be a massive wasted effort for several reasons:

First off, I really don't hold any hope whatsoever that it's even remotely possible to use F03's engine to even roughly approximate, let alone re-create FO1 or FO2. I've been playing Beth's games since they released Arena back in like '93, and while I've enjoyed them at times, I notice two things in common with each and every title of theirs I've ever bought...

1. Initially, the games seem fresh and inviting, promising lots of freedom and virtually endless exploration, but inevitably just turn into more, a little more, and ever so much *more* of the same old boring grinds, pointless quests, and ultimately shallow and lacking gameplay that I've now pretty much come to expect, largely due to...

2. Let's face it kids.. In almost every aspect aside from pretty graphics, Beth' is going *backwards*, not forwards with its "RPG" titles. Each one has become progressively more flat, void, and dumbed-down to the point where they almost hurt my brain just playing them for an hour. That's not what I look for in a good CRPG.. that's more suited (IMO) to a nice FPS bloodbath. All you really need there is a semi-decent storyline, flashy graphics, cool weapons, and then you turn it loose to the fan community and multiplayer maps. Easy... but never should the two try to become one. Bad, BAD plan guys... Seriously.


Secondly, to be quite frank, if you look at a game like Fallout 1 or 2 and say anything along the lines that, "Man.. this would be so awesome if *ONLY* it could be a kick-ass 3d FPS type of game with bright, pretty pictures and stuff! Otherwise I just can't really enjoy it...", then you're really not looking at the right aspects of what defines a great game in the first place, and you really may as well just stick to the games which you already enjoy.


I'll stop preaching about it, but I couldn't help but toss in my two bottlecaps when I saw the thread. Sorry if I offended anyone, but as I already said, I'm not saying don't go after your goals.. merely expressing my thoughts on why it really isn't likely to work, not counting the already staggeringly obvious problem that even if the engine and tools *did* allow for the possibility, you're talking about a colossal undertaking, and very very few fan-based projects of that kind of scope ever see the ultimate light of day.


Now... something I might be able to get behind.. Don't try to fix FO3 (it's far, far too broken to fix anyway), and instead, tweak things up a little and create some really impressive (and closer to original than the vanilla stuff the game has now) areas which would allow the "hero" of FO3 to *re-visit* areas we know from the first games.. Now, that might be kinda fun.

Sure, it'd be "neat" to see some of those areas all rendered out in a 3d environment, but I think it'd work a whole lot better as yet another tale by a new hero who's there many years later than to try to re-create the FO1 / FO2 experience and ultimately falling short or having to make far too many compromises.

Even that project though, I think, would be quite a task. The resources present in FO3 would need a lot of alterations to *truly* look much like the old FO1/2 world, otherwise you're essentially just playing areas that are *named* what they were in the first games, but bear very little resemblance otherwise aside from perhaps general layout.

Meh.. anyways.. Best of luck either way. ;)

-Wraith
 
I'm not sure it would be that colossal work. After all, much of the things are already done - like turn-based combat, and much of the others are being worked on - like the original skills. And I don't think it would be hard to create an area from Fallout 1, not sure about this one.

But it really don't seems so colossal. At least, it doesn't require any ideas, everything is "planned".
 
Obviously there is a lot of interest in this, whether it is to have it made or not. So I'd like to take this time to point out the link that I'm sure many of you passed over without looking:


www.fallout3mod.com

its the site for a group of modders (myself included) whom are attempting to re-create the FO1 game in its entirety and as true to the original as possible (we will be looking into that turn based FO3 mod as well any other things that could help bring it in line with the original game)

I've gotten permission to use Lexx's FO1 weapons in the mod, and we will be re-making everything to be as true as possible (even making a new Vault door since the ones in FO3 are different).

Feel free to register at the forums and make suggestions or tell us how much we suck or whatever.
 
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