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Discussion in 'Fallout General Modding' started by HudaJan, Nov 19, 2010.
They should unban Prosper for this one
I'm thinking about him killing some insect and other vermins (e.g. for food) but later in the game you can find and install program pieces which allows Kryten to attack more evolved creatures (maybe even humans)
Scuttle, you mean running animation or death animation?
Yeah I'm thinking about changing entire skeleton. Now the parent bone of all other bones is backbone (so if you move it, entire body moves, if you rotate it, entire body rotates). so when he e.g. duck, you have to move entire body (to lower him) and rotate two bones of each leg.. And it's difficult to get exact position of the foot again, so I'll try one of the feet to be a parent bone
Parent the "Parent" bone to a "null"...in Lightwave its an invisible object that can have models, lights, even bones attached to it. Then just move the null, instead of the parent bone, to shift the models position across the plane. See below. The null is the funny bright yellow cross. I'm sure Max has an equivalent.
Now this is strange..
I've done it as I said (parent bone etc.) and it looks much better, BUT...
This is what I render:
you can see it's smooth, but
this is what I get from FRM animator and what is actually in-game:
So it's obviously FRM animator problem... Any ideas (Pixote )?
EDIT: Oh I got it! there was predefined offset, I'll have to use my own .FPR files
Inverse Kinematics (IK). Every decent 3D package has that feature.
It's just it has become somewhat obsolete lately, due to new features with extended functionality, which are easier to set up and/or use (e.g. Biped in 3ds max).
This was very helpful to me, tkanks
Anyway, finished Kryten's running animation, hope you like it
Ah! Make a video of him running in the editor, for the love of God!
Hmpf.. It doesn't work in-game animation seems to be all right but there are problems with looping the animation, I'm trying to figure out what's wrong, but I don't have a clue!!
The way the game moves from one animation to the next, in relation to the critters position, is still a mystery to me. Even in the game itself some critters shift their positions ever so slightly between animations. I would suggest trying to use the original critters as a template to position your critters. Therefore workout how many frames each sequence takes and render that many in Max...in the Frame Animator position the artwork on top of the originals, and use the ghost feature to adjust them. The key will be the position of the feet in relation the the frame previous. It will be a lot of fucking around, but eventually it will come together.
Even the original critters shift their positions on longer distances. Try moving The Chosen One in a straight diagonal line across a map and watch the animation end (when he/she gets to his/her destination).
I dare to say it looks cool
And falling animation
....looks great, in a crazy Frankenstein sort of way.
Wow, just wow! Someone trying to bring together my favorite TV series of all time with my favorite game of all time! Your Kryten stuff is great. Suggestions: Stasis leaks to allow contact with former crew (or cat people), scutters as party members, quests involving curry aquisition, blow up doll in Rimmer's locker.
Quote for the day, "You lowdown, lying, weasely smegger!"
Thank you for suggestions. Stasis leaks is good idea, scutters will definitely be in game (but I'm not sure if as party members, I'll see about animations count ), curry acquisition is also good idea (Tikka to Ride), and about the last one.. I thought about sub-quest or several subquests when you are alone in your cabin and you have to piss Rimmer off, it could definitely include blowing up Rimmer's Rachel
This one was BITCH to make!! Took several hours :-/ But I think result is satisfying (compare )
haha, oil bleeding Kryten
And another one
Poor little fellow
I have to post all six sides of this one, I love it
Added new animations
Wow, you're really working hard on this. Good job.
Yes, I'm taking a test from accountancy tomorrow (or better today) and I haven't learn anything Bloody FO, bloody Kryten, bloody RD
(Anyway new animation is there - i have to use gray background since his "blood" is black )