Refueling the car in Fallout 2

it was godamn, 50- here...


Melchoir: It's not *that* cold

Me: Yes, it *is* that cold

Melcoir gets in; Okay, It's that cold.
while my brother swims around out there with flippers; "c'mon, it's not cold"

Me: fuck you
 
Oh don't be so sad. *taps Melchoir in the back*

See the bright side of it. You might have just saved the world from the worst thing since the british quicine's liverpie or Elton John.
 
Per Wrote:
Cool. I listed the "almost-gettable" bookcase piece as a bug in my guide, I'll add the explanation for there being two parts in the first place. Never figured it out myself, maybe if I'd done a litttle more mapping... speaking of which, maybe my rock hunting map could be posted on NMA? Er... to the mapping forum.

I caught that much. I remember that they bugged me quite a bit in FO1 but not as much in FO2... Only now did I think that perhaps it could be picked up. I wonder what it would look like in inventory? You mentioned a floating "Stuff" that turned into a Geiger counter Where did you get this "stuff"? in my first game I made a habit of searching every damn container and I don't remember any "Stuff"s tagging along for the ride... (Damn, but those sometimes-searchable containers like pots and stuff will throw a relentless searcher!) Would the bookcase be a GC, a purple square (Like the Deathclaw claw or the almighty "Weapon Auto-cannon" that I'm now using for kicks via Inventory editor) or something else?

The rocks thing sounds interesting... guess I have to look for that thread, if you ever post it...
 
Lord 342 said:
Per Wrote:
Cool. I listed the "almost-gettable" bookcase piece as a bug in my guide, I'll add the explanation for there being two parts in the first place. Never figured it out myself, maybe if I'd done a litttle more mapping... speaking of which, maybe my rock hunting map could be posted on NMA? Er... to the mapping forum.

I caught that much. I remember that they bugged me quite a bit in FO1 but not as much in FO2... Only now did I think that perhaps it could be picked up. I wonder what it would look like in inventory? You mentioned a floating "Stuff" that turned into a Geiger counter Where did you get this "stuff"? in my first game I made a habit of searching every damn container and I don't remember any "Stuff"s tagging along for the ride... (Damn, but those sometimes-searchable containers like pots and stuff will throw a relentless searcher!) Would the bookcase be a GC, a purple square (Like the Deathclaw claw or the almighty "Weapon Auto-cannon" that I'm now using for kicks via Inventory editor) or something else?

The rocks thing sounds interesting... guess I have to look for that thread, if you ever post it...

I suppose some of those wrongly up-pickable things have no graphic at all. I remember having been able to pick up an "unarmed" weapon of some creature once -- might have been the fire breath of a fire gecko -- due to some bug involving a lootable NPC dying on top of an unlootable one and the "next/prev corpse" button allowing to loot the unlootable corpse.
Or something along those lines.

The item was invisible, but picking it up made the pick-up noise and dropping it had a noise as well. I don't remember if it has any description tho. I think it disappeared when I picked it up.
 
Lord 342 said:
You mentioned a floating "Stuff" that turned into a Geiger counter Where did you get this "stuff"? in my first game I made a habit of searching every damn container and I don't remember any "Stuff"s tagging along for the ride...

The rocks thing sounds interesting... guess I have to look for that thread, if you ever post it...

Stuff is the junk on top of tables. The one I picked up was in the Chop Shop, along the left side of T-Ray's office. Don't remember if I checked it in the mapper for odd flags.

It turns out the rock mod is in the downloads section already, so if you're interested, head over there...
 
Aha. First time through the game, I was convinced that a "Stuff" container never held anything. Yes, that means I only saw 50% of the inventory in New SFO, NCR, and 33.3% of Buster's, precisely! (Boy, was I dissapointed when I saw him selling rocks, clubs, leather jackets, etc!) Didn't know you could buy power armor at all (just took the two free ones on the mainland, the first time through I didn't have enough armor-wearing NPCs anyway. I had similar misconceptions about other containers like tool chests and peg boards (although the latter hardly ever have anything anyway).

For the record, it was that damn room in the Gecko reactor with the 53,000 "Stuff" tables and no items at all that gave me that silly notion, especially when I had experienced the "Random Ghouls shooting at you" bug.
 
Don't feel too bad. I probably played through Fallout 2 about twenty times before discovering Red 888 guns in San Fran.
 
Could be worse. I remember that I couldn't find the entrace to the rat caves, to get to the car on the other side (Thinking that it was The car), so, since I didn't know about the rat caves at all, I tried using a "tool" on the fence to cut it, when that didn't work I tried using a crowbar to pry it away form the post, etc... and I *bought* these items at shops in Klamath, by way of selling crap from Vic's house, including the radio! I ended up going all the way back to Klamath when it turned out I needed that radio, and purchasing it back form the shop!
 
Lord 342 said:
Could be worse. I remember that I couldn't find the entrace to the rat caves, to get to the car on the other side (Thinking that it was The car), so, since I didn't know about the rat caves at all, I tried using a "tool" on the fence to cut it, when that didn't work I tried using a crowbar to pry it away form the post, etc... and I *bought* these items at shops in Klamath, by way of selling crap from Vic's house, including the radio! I ended up going all the way back to Klamath when it turned out I needed that radio, and purchasing it back form the shop!

Adventure/RPG lesson #1: If it's got a non-generic name or description, it's either important or an easter egg.
 
Ashmo wrote:
Adventure/RPG lesson #1: If it's got a non-generic name or description, it's either important or an easter egg.

Fallout 2 was my first true RPG where that would matter. I've since come to appreciate all kinds of RPGs (From tabletop to PC to even some console games), but Fallout 2 started it. So, I assumed; "It's just a junky old radio that doesn't work... what're the odds that I'll manage to fix it *and* run into someone with a compatible radio to talk to?" Whoops.
 
If I remember right, the car in Klamath didn't even have tires (Or is it tyres?ugh, me no remember). It was just laying on some concrete blocks.
 
If I remember, the car is sitting on blocks, but that's not a showstopper (Plenty of rims and tires laying about). The sprite was unique, and I believe a trapper made a big fuss about it being in good shape, so I figgured it had to be "The Car" Heh. Wasn't, of course. It took me 3 or 4 games before I could figure out that you can get the injection system out of it.
 
Yeah, did you get that nice feeling when you discover something new? Besides, 1st reading all sorts of guides (which IMO are crap (well maybe not all, but most of them) ) and then playing the game takes all the fun out of it.
 
Only guide I read was the official one, which I bought halfway through when something I can't rememebr stumped me bad, so not a whole lot was spoiled! That thing reads like developer's notes, not a strategy guide. It covers roughly 30% of the material in the damn game. It was definitely written off of a Beta copy of FO2, which I'd love to get my hands on, as I'm sure we all would.
 
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