Enclave Advanced Power Armor
Finaly, since all the weeks... the first release of the Advanced Power Armor is here.
Original Item-Description:
This powered armor is composed of lightweight metal alloys, reinforced with ceramic castings at key points. The motion-assist servo-motors appear to be high quality models as well. This power armor model was constructed by the Enclave after the Great War, as opposed to the pre-War T-51b.
Mod Description:
This Modification adds the classic Enclave Advanced Power Armor from Fallout 2. (The Enclave soldiers are running around with it. The ratio is approx 50:50)
Mod language: English and german.
You can choose between two versions:
## ClassicEnclaveAPA-*.esp
This file adds the APA with original Fallout 3-like stats. That means, it is as useless as all the other power armors in the game...
## ClassicEnclaveAPA-Better-APA-*.esp
This file adds the APA with adjusted stats into the game. ALL power armors in the game got adjusted stats and are now a LOT stronger than before. I used the "Better Power Armor"-mod as a base for the new stats. I recommend this file because it brings the best feeling. But keep in mind: Not only you use a stronger armor now. Also your enemys in power armors. I tried to make the stats "fit" with the power armors from Fallout 1 and 2. As example, the T-51b gives +3 strength and the APA +4, etc.. it would be the best if you guys install a mod that disables the bobble heads too... then it would fit best, I think.
And as third:
## Total Replacement
I also uploaded a separate file with that you can overwrite ALL normal Enclave Power Armors. This file will _not_ change the stats or anything else. It just replaces the old Fallout 3 enclave Power Armor model!
Credits:
The original model was created by Omage but dropped. HAL9000 made the great texture, uv-maps and normal maps after I (Lexx) picked it up and fixed stuff, adjusted the model and the new texture from HAL to make it fit perfect, made the rigging, dismemberment and includet it into the game, etc. etc. All the not-so-nice-stuff, eh?
Download:
Fallout3Nexus
The old post:
[spoiler:f59519844a]So, I picked up the work from Omega and started to get his model ingame. It isn't very easy, I have to say... also I never ever tried to include a new armor into Fallout 3, Oblivion or Morrowind...
Anyway, the last two days I learned a lot of stuff and it seems to work out pretty well. Now it is time to show the first screenshots, I think...
--------------------
So, here are the first screenshots.
This is how it looks like at the moment ingame: http://bildupload.sro.at/p/297083.html
Don't look to much at the texture. It is totally broken of course. There needs to be created a uv map, the texture itself, normal map, etc. etc. At the moment still the old enclave APA texture is on it.
Ok, lets come to the problems. I marked them red:
You can see the pipboy-arm. The holes needs to be fixed. Seems to be the easiest one. http://bildupload.sro.at/p/297078.html
The neck has a hole. Ok, I could easy close the hole but I don't know if this would be good. Then I thought about that the weight of this part doesn't fit 100% but I already tried to fix that and... well, it didn't worked as intended. Anyway, this problem isn't a big thing because you can not see it normally. http://bildupload.sro.at/p/297077.html
The arms. If you stand normal- no problems. But if you draw a gun or so, you can see holes here. Left side more than right side because of the animations. http://bildupload.sro.at/p/297076.html
There is also an issue with the big weapons-animation. That means, the animation itself works as always, but the head and the armor in combination:
http://bildupload.sro.at/p/297082.html
Ah yes... and I saw some issues from the rigging. I think, it is needed to redo the right arm.. you see it stretching too far if you run without a weapon drawn.
Now some badass-stuff. Blowing up shit.
http://bildupload.sro.at/p/297084.html
I think, with a good texture it can look very great. I don't think it will be that hard to find someone for it this time... so I hope.
/Edit: One more screenshot because I like it.
[/spoiler:f59519844a]
Finaly, since all the weeks... the first release of the Advanced Power Armor is here.
Original Item-Description:
This powered armor is composed of lightweight metal alloys, reinforced with ceramic castings at key points. The motion-assist servo-motors appear to be high quality models as well. This power armor model was constructed by the Enclave after the Great War, as opposed to the pre-War T-51b.
Mod Description:
This Modification adds the classic Enclave Advanced Power Armor from Fallout 2. (The Enclave soldiers are running around with it. The ratio is approx 50:50)
Mod language: English and german.
You can choose between two versions:
## ClassicEnclaveAPA-*.esp
This file adds the APA with original Fallout 3-like stats. That means, it is as useless as all the other power armors in the game...
## ClassicEnclaveAPA-Better-APA-*.esp
This file adds the APA with adjusted stats into the game. ALL power armors in the game got adjusted stats and are now a LOT stronger than before. I used the "Better Power Armor"-mod as a base for the new stats. I recommend this file because it brings the best feeling. But keep in mind: Not only you use a stronger armor now. Also your enemys in power armors. I tried to make the stats "fit" with the power armors from Fallout 1 and 2. As example, the T-51b gives +3 strength and the APA +4, etc.. it would be the best if you guys install a mod that disables the bobble heads too... then it would fit best, I think.
And as third:
## Total Replacement
I also uploaded a separate file with that you can overwrite ALL normal Enclave Power Armors. This file will _not_ change the stats or anything else. It just replaces the old Fallout 3 enclave Power Armor model!
Credits:
The original model was created by Omage but dropped. HAL9000 made the great texture, uv-maps and normal maps after I (Lexx) picked it up and fixed stuff, adjusted the model and the new texture from HAL to make it fit perfect, made the rigging, dismemberment and includet it into the game, etc. etc. All the not-so-nice-stuff, eh?
Download:
Fallout3Nexus
The old post:
[spoiler:f59519844a]So, I picked up the work from Omega and started to get his model ingame. It isn't very easy, I have to say... also I never ever tried to include a new armor into Fallout 3, Oblivion or Morrowind...
Anyway, the last two days I learned a lot of stuff and it seems to work out pretty well. Now it is time to show the first screenshots, I think...
--------------------
So, here are the first screenshots.
This is how it looks like at the moment ingame: http://bildupload.sro.at/p/297083.html
Don't look to much at the texture. It is totally broken of course. There needs to be created a uv map, the texture itself, normal map, etc. etc. At the moment still the old enclave APA texture is on it.
Ok, lets come to the problems. I marked them red:
You can see the pipboy-arm. The holes needs to be fixed. Seems to be the easiest one. http://bildupload.sro.at/p/297078.html
The neck has a hole. Ok, I could easy close the hole but I don't know if this would be good. Then I thought about that the weight of this part doesn't fit 100% but I already tried to fix that and... well, it didn't worked as intended. Anyway, this problem isn't a big thing because you can not see it normally. http://bildupload.sro.at/p/297077.html
The arms. If you stand normal- no problems. But if you draw a gun or so, you can see holes here. Left side more than right side because of the animations. http://bildupload.sro.at/p/297076.html
There is also an issue with the big weapons-animation. That means, the animation itself works as always, but the head and the armor in combination:
http://bildupload.sro.at/p/297082.html
Ah yes... and I saw some issues from the rigging. I think, it is needed to redo the right arm.. you see it stretching too far if you run without a weapon drawn.
Now some badass-stuff. Blowing up shit.
http://bildupload.sro.at/p/297084.html
I think, with a good texture it can look very great. I don't think it will be that hard to find someone for it this time... so I hope.
/Edit: One more screenshot because I like it.
[/spoiler:f59519844a]