Where the hell did this idiot get his bullshit definition from? Just because you can move the camera around doesn't mean you can't move the camera BACK to a viewpoint that is of an (...and I quote):extarbags said:Do you even know what isometric means? If you can move the camera, it's not isometric.
(of a drawing etc.) with the plane of projection at equal angles to the three principal axes of the object shown.
Now this is just wrong. What that definition means, is that you take the three principal axes of the object shown (horizontal, vertical, and depth), and are at equal angles with all of them. Because of the view of Fallout, Fallout has an isometric view.That basically translates into extarbags' definition. Now, it's obvious and to be expected that the usage differs from the basic art/design definition when it comes to computer games. For instance, Warcraft 3 wouldn't be isometric since you can change the camera's angle of incidence. Many games wouldn't be isometric because the camera angle isn't exactly 45 degrees in every direction. What about Fallout, which has a square tile grid and a hexagonal movement grid? Where are the principal axes? In any 3D environment without apparent tiles (and therefore no cardinal directions) there is no preferred angle, so either all of them or none of them must fit the definition of isometry. But if rotation (in less than 90-degree steps) and isometry are mutually exclusive as extarbags claims, that means you can't have isometry and 3D. Why do I get the feeling that just doesn't take actual usage into account?
Sander said:Now this is just wrong. What that definition means, is that you take the three principal axes of the object shown (horizontal, vertical, and depth), and are at equal angles with all of them. Because of the view of Fallout, Fallout has an isometric view.
However, if you can move the camera, you can also lock the camera in an isometric position. Wow, shocker. So isometic views are possible in a 3d environment.
Sander said:Now this is just wrong. What that definition means, is that you take the three principal axes of the object shown (horizontal, vertical, and depth), and are at equal angles with all of them. Because of the view of Fallout, Fallout has an isometric view.
Sander said:However, if you can move the camera, you can also lock the camera in an isometric position. Wow, shocker. So isometic views are possible in a 3d environment.
Technically, yeah.And if I point my gun at a 45 degree angle at the ground in Unreal Tournament, I've accessed the hidden isometric mode.![]()
Sander said:Technically, yeah.
In any case, you're right. heh. The current definition of isometry in relation to video games should probably be "a viewpoint which is situated thusly that you view the field diagonally from above". Or something like that.
APTYP said:Another description for the perspective used in Fallout 1/2 is "fixed-angle camera with free movement along two-dimensional plane".
Remove the technical constraints of 2D graphics engine, and you have "free-floating camera". "Classic" mode can lock the camera in fixed angle and two-dimensional movement plane and eliminate the "perspective" effect.
Is everyone happy now?