Replayability or glitchy games?

Why? I would never try 100 times (you see he is trying more than only once) to leave the room when random npc xy comes in.

That's what they pay beta testers to do. Constantly try and break the game.
 
Regardless of it being an insignificant glitch or not, or evidence of Beth's quality department incompetence or not, i think we can all agree that this:

"The 'Fallout 3 Baby' and other similar glitches represent something in between – an unintended hiccup that allows players to see the game in a whole new light, transforming the narrative and mood into something completely different, and in some cases, creating a whole new kind of game."

is just ridiculous.
 
Isn't it weird that marathon built grenade jumping in intentionally, and that rocket jumping developed later as a glitch? Weird to me at least.
 
x'il said:
Regardless of it being an insignificant glitch or not, or evidence of Beth's quality department incompetence or not, i think we can all agree that this:

"The 'Fallout 3 Baby' and other similar glitches represent something in between – an unintended hiccup that allows players to see the game in a whole new light, transforming the narrative and mood into something completely different, and in some cases, creating a whole new kind of game."

is just ridiculous.

Heh, I think it shows exactly what Oblivion and Fallout 3 is.

Games where you have to imagine. You imagine a big and rich world, you imagine you are roleplaying your unique character, you imagine that your actions have influence on the world, so you also imagine that if you leave the vault as a baby because of a glitch, you get a totally new gaming experience in this game.

This is not meaned to be a bash-post on Oblivion and Fallout 3 (again), it's just what I think the games are. Something where you have to imagine everything...
 
Lexx said:
Games where you have to imagine. You imagine a big and rich world, you imagine you are roleplaying your unique character, you imagine that your actions have influence on the world, so you also imagine that if you leave the vault as a baby because of a glitch, you get a totally new gaming experience in this game.

:lol: ...careful!!, they might steal that and spin it for PR purposes:
Fallout 3
a game...
for the imaginative player...
 
I remember reading the 'roleplaying' threads about TES somewhere once. Which was mostly stupid, banal fluff about 'go sit in a bathtub for 15 minutes' or similar. Imagine you're playing a good game :)
 
Lexx said:
This is not meaned to be a bash-post on Oblivion and Fallout 3 (again), it's just what I think the games are. Something where you have to imagine everything...
Reminds me to many of the forum entries where people mention how awesome the game is cause you can play a "mercenary", "guard" or something like that.

As like using the armor of a town guard or mercenary automaticaly makes you one ... prettending to role play is not real role playing in a game. Strange how people and I mean so many of them actualy believe that its real role playing in Oblivion and as well Fallout 3.
 
Lexx said:
This is not meaned to be a bash-post on Oblivion and Fallout 3 (again), it's just what I think the games are. Something where you have to imagine everything...

But...but..... they promised us that we wouldn't have to imagine that 4pixel high chair anymore!
 
Instead of 4 pixel chairs, they gave us the option to imagine that the game has meaningful dialogue, a decent plot, and something to enjoy about it.

Pretty amazing how they evolved the series in terms of imagination.


The "Fallout 3 baby" glitch is just one more to add to the long list, but I find that it's very fitting to what they did to the IP. If you're going to dumb down a title completely, why not admit it by giving your target audience an avatar that closely resembles them.

Give it a couple weeks and someone will mod the teddy bears into babies, which you'll be able to fire with the inane rock-it launcher, and people will go fuckin insane over it.

It'll be the new sliced bread.
 
Crni Vuk said:
Reminds me to many of the forum entries where people mention how awesome the game is cause you can play a "mercenary", "guard" or something like that.

As like using the armor of a town guard or mercenary automaticaly makes you one ... prettending to role play is not real role playing in a game. Strange how people and I mean so many of them actualy believe that its real role playing in Oblivion and as well Fallout 3.

Yeah, the e-LARPing thing is quite popular, scarily enough. It's funny to hear that as an argument against SPECIAL being relevant as it's just 'rollplay' when the game shouldn't limit your character in any way. That and people being so giddy over their houses leads me to think Bethesda's tapped into the Sims demographic quite well, hah.
 
whirlingdervish said:
Instead of 4 pixel chairs, they gave us the option to imagine that the game has meaningful dialogue, a decent plot, and something to enjoy about it.

Pretty amazing how they evolved the series in terms of imagination.

I'd rather imagine a chair, than the plot & dialogue. And to be honest I'd much prefer no voiceover and just plain text based dialogue, over boring and at times even aggravating voiceovers ( for example that annoying bitch Moira ).
I'm not saying that dialogue has to be text based thing only, but having to voiceover all the text limits the dialogue-size and diversity of the voices also. For a cRPG of the scope of Fallout 3, that is a pretty limiting thing.
 
Dreadwolf said:
And to be honest I'd much prefer no voiceover and just plain text based dialogue, over boring and at times even aggravating voiceovers ( for example that annoying bitch Moira ).
That's just not acceptable when amateur modders (I'm playing the Nameless Mod now for DX) somehow have the access and resources to do VO work that completely shames anything Bethsoft has ever done. And it's fucking free!

I don't need Big-name Hollywood VO, just something that doesn't break the fourth wall every conversation. When bad VO and dialogue break that boundary, suddenly you're occupied more with how sloppy it is then the gameworld itself.

It kills my immershun dood!

That's the thing, again they'll sacrifice anything in the way of the all mighty immersion, yet title after title they strike out swinging on simple shit like this.

edit:
OK now I'm fired up.
You know it's one thing if there was some progressive element to Bethesda's game design. They freely admit that they start each title over tabula rasa. How 'bout using the previous title in a series as a base and improving on it? No, we like to repeat our same mistakes over anew!
They're the most regressive designers I've ever seen outside of visual aspects and marketing.
 
Dreadwolf said:
for example that annoying bitch Moira

Despite everyone in the game already being annoying, Moira was supposed to irritate players. Hence why she's the only survivor of the Megaton explosion. At least Bethesda has that character type down.

--

Remember when playing Nintendo for a few hours, and the graphics start to mess up, and you can't really tell what's going on? Technically, wouldn't this mean that it was really just a bonus "IMPOSSIBLE" stage, since glitches are now extensions to video games.
 
I really disliked temple of trials in Fallout 2. I felt like puking during the intro play for Fallout 3. That sequence added nothing and it felt completly out of place.

Why is it so hard for Game developers to let you skip those 'learn to play' scenarios ?

It should be an option to answer 'Yes' at the question : I read the manual and I know how to move arround and shot stuff.

Knut
 
x'il said:
Regardless of it being an insignificant glitch or not, or evidence of Beth's quality department incompetence or not, i think we can all agree that this:

"The 'Fallout 3 Baby' and other similar glitches represent something in between – an unintended hiccup that allows players to see the game in a whole new light, transforming the narrative and mood into something completely different, and in some cases, creating a whole new kind of game."

is just ridiculous.

So true, you can get nearly the same effect just by going into your console and typing player.setscale 0.3 and then imagining the last flight you went on for the sound effects.

TBH I get more enjoyment out of setscale and then going in third person and fighting mile high super mutants, or trying to figure out a way to get up the 3ft high stair case than I would in first person. Of course it still gets old after like an hour, setscale 5 is fun though, you can run from one side of the wasteland to the other in like 5-10minutes tops.
 
“The slow run and pipboy messup really suck the fun out of it,” wrote user Fallout3 Girl on GameSpot. “But it is still hecka funny.”

Am I the only person appalled by the word hecka?
 
That's not a kid, it's Plastic Man.

Gotta love the comments on youtube. Good to know Bethesda is still reaching for the stars.

No, Bethesda doesn't pander to the LCD. :roll:
 
I must admit that glitches in Oblivion and FO3 are highly amusing, though the games themselves stink. That would be the only award I would give them - funniest bloopers.
 
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