"IGN: 5 Problems With Resident Evil 5"
Inventory System:
Let's say you have a green herb in the down position on the grid. Hitting down in the game simply equips it into your hand. Want to use it? You can't – once it's in your hand you have the option to either heal your partner or give it to your partner. Surely using it yourself should be an option? Nope, if you want to use a green herb you have to select it in your inventory, then move the cursor down (the first option is equip) to select use. It's clumsy, and given how often you're likely to choose to use the green herb on yourself as compared to how often you're going to want to equip it, it seems needlessly convoluted
Running with a Knife
Really, why can't we walk with this thing? Why do I have to run up to within striking distance of an enemy, then stop, put away my weapon, and pull out my knife, just to get an attack in? As mentioned before, it makes sense not to allow the player to shoot and move at the same time, heightening tension, yadda yadda yadda, but the whole melee system just feels clunky.
Enemy Difficulty
The fact that you can simply run right past the vast majority of them (the same being true during previous playthroughs at E3 and elsewhere) simply isn't a good sign. Where's the aggression; where's the panic as you realise you're out of space and time? Granted, it's about overwhelming numbers more than it's about intelligence, but the enemies in RE5 feel a little watered down next to their more aggressive RE4 brethren.
The Run Button
We're really not sure what advantages the run button brings. It forces you to take your thumb off the right stick and results in running a little bit like a shopping trolley – you careen along and, yes, you can steer okay, but you'd be able to steer a whole lot better with an industry standard dual analogue set-up. I mean, if you want to turn up a stairwell that branches up to the right, it's ridiculous that it's easier to get to the landing, turn slightly left, then do a 180 degree turn in order to go up the stairs than it is to simply follow the stairs.
Setting
So, Resident Evil 5 is set in Africa, only it's not really Africa – it's some mystical, magical land where African slums are filled with people of all races. Oh, look over there, it's a white villager! And ooh, who's that? Why, it's an Asian villager! It's political correctness gone mad, and to be frank, we think it hurts the game.
I am glad they acknowledged the last one.