RobCo

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A simple launcher for Rage, it will also be for updating the games.
 
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So how is it going with your 750+ sprites? Will they be available for others to use?
If they are not done yet, can we get a preview?
 
So how is it going with your 750+ sprites? Will they be available for others to use?
If they are not done yet, can we get a preview?

No, they will not be available to the public until Last Vegas has a first release, as for a preview image... :twitch: ... that is a lot of copying and pasting lol, i will have one made for you guys in a few days.

Here is some screenshots of the folder that has all of the raw sprite material:

647152731.png
Don't look like much?

What about now? No?
584941175.png

How about now? look at the scroll bar at the bottom...
248193314.png

And this is just 60% of the sprites GUIBIG, the other 40% is not yet created.
Next is the directions of the ground images, that is going to take a little longer LOL!

As for the portrait pack, that is going slow, its of less importance than the sprites and Rage so it is getting the least amount of work.

As for Rage well i released a video of how it was going and you can see its going good :)
 
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Fxxk that's a lot of work!

Those sprites are going to take a long time to make, trust me, I know you have more time than me but that is one hell of a grind.

The 'Rage' engine is looking good. Not sure how much involves coding, or how much experience of coding you have, but if your attempting to build this thing from the ground up... you know what I think needs changing. We have been through this before. Change those few things and 'Rage' will become essential to my work. I believe in you man.
 
Fxxk that's a lot of work!

Those sprites are going to take a long time to make, trust me, I know you have more time than me but that is one hell of a grind.
Ya but me 'and' Diablo will tackle them with the production line method, i render, cutout and resize all of the sprites frames and Diablo assembles all of the frames into sprites, that way we both get less work, thanks to you it will go a lot faster on Diablo's end with the fast direction import.

Also i forgot to mention some of these sprites will be remade to fit a little better so they achieve maximum quality, if any sprites make it past production they will be posted here for download, no need to waist a rare resource!


The 'Rage' engine is looking good. Not sure how much involves coding, or how much experience of coding you have, but if your attempting to build this thing from the ground up... you know what I think needs changing. We have been through this before. Change those few things and 'Rage' will become essential to my work. I believe in you man.
It has a lot of rigging, HeX-hacking and coding, the very same coding that Jarekfall used to create FT Improver 'C++' i am a noob compared to Jarekfall but my skills are slowly developing every time i use them ;)

I will do my best to add those changes ;)
 
i render, cutout and resize all of the sprites frames and Diablo assembles all of the frames into sprites,

When you render 3D models, batch render into PNG format. That way you don't have to cut anything.

Continue on good sir, you are venturing into waters none of us ever have.
 
Great work you guys, you are an inspiration to me. Keep going on with your projects (as I will with mine) so we can continue to add to this wonderful game (in whatever form, either through completed projects or resources for others to use for their own projects). I am still just a very young 'padawan' compared to you guys, but my love of this game and seeing all the effort you guys are putting in keeps me motivated.
 
Thanks phillon, Its comments like yours that motivate us to develop these projects so others like you can enjoy playing them as much as we enjoyed creating them. ;)
 
Whats new in v3.3:
  1. Fixes every bug that is reported in v3.1 including the first and second mission crash bug, invisible NPCs, ammo problems, weapon problems and many many more bugs.
  2. Balances game play making some missions less difficult, and others more difficult.
  3. Balances ammo for weapons so you can use the flamer and other weapons that didn't have much ammo in v3.1-
  4. Reworks all weapons, armors and some items so that they are more realistic.
  5. Adds a supply place in the bunkers so you have a place to sell stuff.
  6. Adds some new NPCs to different maps including the bunkers.
  7. Adds most of the descriptions to the items that are missing them.
  8. Adds new sprites to replace some old poorly made sprites.
 
Oh~no less difficult Man~
People play mod most had paly old game, they need more difficult I think~
 
I am just slightly tuning the game so noobs don't get stuck and are forced to restart, there has been a few of them complaining, but like i said "and others more difficult." because some people thought the game was a bit to easy, don't worry there will plenty of challenges while going through the campaign.
 
Very very early notice:
We are currently developing a brand new Fallout engine from scratch!

Notice i said "brand new" and "from scratch" there is absolutely no FreeFT Engine related help! Nor is there any vanilla Fallout Tactics files. (We probably should have started with FreeFT but we are stubborn. :wink:)

All Last Vegas development has been stopped till further notice (would hate to start over :( but that is a possibility that is most likely going to happen, Last Vegas is going to come back with vengeance if the order has been given, trust me!

Whats to surely come if this new engine is decided:
Last Vegas on NMA will be moved to the Fallout General Modding forum or one of them??? Since it will no longer be classified as part of Fallout Tactics. (Don't visit other forums much so going to see where the right spot is for it after i get done posting this.)

Last Vegas on Mod DB will be moved to the games section.

Enclave II will use the new engine.

RobCo will always support and mod Fallout Tactics so nothing will change there. ;)
 
Because the Tactics engine is limited and lacks major features, this way is better ;)
Last Vegas will work and feel more like Fallout 3 and New Vegas as if they where made 2D and by Interplay but with Bethesda's ideas and theme. (If you can imagine it??)

I will have the ability to add any feature that Last Vegas desires as with Tactics i am limited with what the Triggers can do.

Major features that will save lots of time is new formats like sprites (only need Photoshop now) and a easy to use editor like the one FreeFT uses.

I'm not going to release to much info on it just yet... little early...
 
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