Rock, Paper, Shotgun Chris Avellone interview on Wasteland 2

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But best title ever!
Rock, Paper, Shotgun is offering an interesting interview with Obsidian's Chris Avellone about Wasteland 2, Kickstarter, the state of the industry and related subjects. Snippets ahead:<blockquote>RPS: The whole “getting Black Isle back together” news story set off a chain reaction of nostalgic comments, tweets, Facebook posts, and probably a few extremely meme-able YouTube videos. Meanwhile, Baldur’s Gate is coming back via Beamdog. There’s this giant contingent of RPG fans who constantly pine for the “golden age” to return, and now they’re getting their wish. Is that a good thing, though? Or is there a risk of pushing the genre backward — looking back without moving forward?

Chris Avellone: It depends what you mean by “backwards.” I still consider a lot of innovations that occurred with Fallout 1 and Wasteland to be unmatched in today’s RPGs. I feel true innovation often gets lost beyond features that require new engine tech and the latest video card when we can achieve more interesting game mechanics in tighter constraints.

I don’t think anything involving Kickstarter would stop future RPG iteration across the major franchises in the slightest. There’s still a market for those huge budget RPGs that people want, and they’re fun to play, so no harm there. I also don’t see the harm in the industry going “backwards” and forwards – again, I think there’s a lot of gameplay elements that can be learned from working on “old school” titles that are just as applicable in current titles and can push both genres forward.

(...)

RPS: I’ve seen an interesting trend in fan responses to the Wasteland-Obsidian probable partnership: “YES, IT’LL BE JUST LIKE FALLOUT 2.” Except that Wasteland and Fallout 2 are very different games — especially in terms of battle system, etc. How do you cater to Wasteland fans and Fallout fans while also making something that gamers who’ve never experienced either will dig?

Chris Avellone: I don’t think “modern gamers” want Wasteland 2. I think the people that remember and played these games want the Fallout 2/Wasteland experience which is a different target audience. Now, you could argue that they still don’t know that they want that and that they may have unconsciously become used to modern game mechanics or features like voice-acting.

Still, I have faith they don’t need the more expensive trappings that I often feel can hinder the experience as much as it potentially helps it. It may be the section of fans I interact with, but all of them are old-school turn-based RPG lovers, and they know what they’re getting into.

Lastly, this is my opinion: it’s Wasteland 2. It should be a Wasteland game. While there were differences between F2 and WL, there’s a lot of similarities as well: open world, open exploration, skill-based solutions, stat-based solutions, enemy types, coping with radiation, etc. I’ll be honest, we worked at playing around with Wasteland elements in Old World Blues, and people never felt the difference – they loved it all the more for those elements.</blockquote>
 
Personally, the arena outside of gaming interested me as well. My girlfriend summed it up simply by saying, “I wish they’d do a Kickstarter to resurrect Firefly.” If money’s the only object, then possibilities like that begin to come to mind, which I find very exciting. As much as people would pay for adventure games, think how many people would donate to Nathan Fillion or Joss Whedon to take back Firefly. I’d pay a LOT.
Wow, didn't know he's also a fan of Firefly. By this fact alone he gets +10 points to awesomeness.

As for the rest, nothing new really but it reassures me that hiring him at worst won't harm the game, at best will make it even better.
 
sea said:
RPS: The whole “getting Black Isle back together” news story set off a chain reaction of nostalgic comments, tweets, Facebook posts, and probably a few extremely meme-able YouTube videos. Meanwhile, Baldur’s Gate is coming back via Beamdog. There’s this giant contingent of RPG fans who constantly pine for the “golden age” to return, and now they’re getting their wish. Is that a good thing, though? Or is there a risk of pushing the genre backward — looking back without moving forward?
DEERRRRPPPP

Er, I think it's a valid question. There are many great things in oldschool games like Wasteland that have since been lost. But there have been many advances as well that I definitely would miss were they not included. Interface and UIs, for instance. So I see this 'old-school revival' as making a game in 2012 with similar or greater ambitions as FO or Wasteland had - choice and consequence, etc - rather than making a game that could have been released in 1989.
 
sea said:
RPS: The whole “getting Black Isle back together” news story set off a chain reaction of nostalgic comments, tweets, Facebook posts, and probably a few extremely meme-able YouTube videos. Meanwhile, Baldur’s Gate is coming back via Beamdog. There’s this giant contingent of RPG fans who constantly pine for the “golden age” to return, and now they’re getting their wish. Is that a good thing, though? Or is there a risk of pushing the genre backward — looking back without moving forward?
DEERRRRPPPP

Pretty much what I thought.

God is Dog backwards said:
Er, I think it's a valid question. There are many great things in oldschool games like Wasteland that have since been lost. But there have been many advances as well that I definitely would miss were they not included. Interface and UIs, for instance.

Interface design and RPG design are fairly orthogonal. Not that Wasteland's interface isn't awesome, though.
 
Two steps forward, one step back. I mean, that's gotta be the WoT rpg that is cancelled, right?
 
I still consider a lot of innovations that occurred with Fallout 1 and Wasteland to be unmatched in today’s RPGs. I feel true innovation often gets lost beyond features that require new engine tech

This. A million times this.
 
Bengt said:
Two steps forward, one step back. I mean, that's gotta be the WoT rpg that is cancelled, right?

No, thats something completly different. And nobody knows what happened to that.
 
I think more innovation has been lost by the use of technology in current gaming. Take "voice acting" as example. Don't you think that the current trend of giving EVERY character regardless how big or small he is a voice limits the size of quests and dialogues you can place in the game? Take Dragon Age. While it offered some quests many of those felt very very uninspiring because all you did was to collect some "notes" on a "table". Thats rather uncreative. Same for The Witcher. There they did it the same with many of the quests.

The same can be said about engines. Some games which offer today sandbox worlds (like Skyrim or Oblivion or Morrowind) are seen as "big". But do people forget where the Elder Scrolls and a few other similar games started? They had whole CONTINENTS. Sure there was so much random generated crap that it made no sense anyway and it felt pretty dull. But new technology is not always the answer to everything. It can open doors in one direction but it will close eventually doors in another. Visuals like the graphic are tools. It depends how you use them.

If used correctly they can give you great results. If used in the wrong way they might just limit you.
 
Crni Vuk said:
Same for The Witcher. There they did it the same with many of the quests.

Which quests? Because, y'know, those about killing monsters are what witchers do and what they live for.

The same can be said about engines. Some games which offer today sandbox worlds (like Skyrim or Oblivion or Morrowind) are seen as "big". But do people forget where the Elder Scrolls and a few other similar games started? They had whole CONTINENTS. Sure there was so much random generated crap that it made no sense anyway and it felt pretty dull. But new technology is not always the answer to everything. It can open doors in one direction but it will close eventually doors in another. Visuals like the graphic are tools. It depends how you use them.

Morrowind is actually a very good example of how to use modern technology properly. The amount of expanded universe in the game as well as the complex socio-political setting and internal consistency are excellent. Reducing the scope from continents (or rather, two provinces) actually benefited the game.
 
At least in Witcher 2 I liked the "blackboard quests", because they still had you go, find some books to read about the creatures, so you find out their weakspots, etc. This was quite nice.
 
Tagaziel said:
Crni Vuk said:
Same for The Witcher. There they did it the same with many of the quests.

Which quests? Because, y'know, those about killing monsters are what witchers do and what they live for.
does that change that it was rather a "filler" then real content?

You could ignore all of those and I am not saying that they are THAT bad or tedious like in Dragon Age.

But still. fetch-carry quests are fetch-carry quests. The same quests we have seen for I don't know 1 million times in every RPG to date. It is some kind of "standard" already. But that does not mean one can not mention it. It is what it is. Again this does not tell anything about the quality of the game as whole. But when it comes to "Witcher work" I preferred much more quests like to cure Vince from the Werwolf curse. Or to get rid of a ghost that was hunting his wife because he was murdered. Those quests give you much room for choices AND doing Witcherwork.

Tagaziel said:
Morrowind is actually a very good example of how to use modern technology properly. The amount of expanded universe in the game as well as the complex socio-political setting and internal consistency are excellent. Reducing the scope from continents (or rather, two provinces) actually benefited the game.
I liked Morrowind. It was a "good" game for what it was. With a unique setting and all that. Exploring the world was also fun.

But I was more meaning the fact that the "new" technology limited the size compared to previous games which have been MUCH bigger. But also much more generic in content. Again. New technology if used correctly can be a great tool. If used wrong it can be like the game Oblivion. Small AND full of generic crap.
 
Nice interview, Im always looking for news about Chris Avellone's involvement in games. And now, when he is in the Wasteland 2 team who knows, maybe something good will come out of this game after all?:)

Just kidding - I know it will.
 
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