RPGCodex interview Brian Fargo on Wasteland, part 1

Brother None

This ghoul has seen it all
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RPGCodex is next up with part one of an interview on Wasteland with Brian Fargo.<blockquote>- Being pessimistic for a moment; if the crowd funding approach fails to take off, but you instead attract the attention of a publisher and hammer out a deal, do you feel that the resulting version of Wasteland 2 would differ in terms of style? How do you think crowd funding will affect the type of game produced?

RPG Codex being pessimistic.. cmon.. never. I guess one has to ask the question if the game would have been a sales success if there wasn't enough fan support to fund it. Many RPG players love and respect Wasteland yet many Fallout players don't realize its roots. If the Fallout community truly knew then it would probably will be a successful funding. However, if we took your pessimistic scenario I think it would be a mistake to take this game in another direction other than what we have been discussing with the fans. The fans have made it clear that they want a certain kind of game and if publisher X popped up and said "Good news we are going Wasteland and its going to be an FPS", they would be incurring quite a wrath. Keeping it closer to the original game just seems right.

- Reading your tweets and social media correspondence, it sounds like you will be creatively involved in the project. To what extent will this be? Will we see you as creative director?

I am almost always involved in the creative aspects of the projects. My role in games is often very strong in the front and back end of production. At the start I make sure we have the right team and stay true to the tenets of why the game should exist. Once everyone starts clicking on the sensibilities then the game takes a life of its own and I give it the room to fly. A good example of this was when we were making the first Fallout and Steve Jackson objected HEAVILY to the opening scene of the guy being shot in the back of the head with the soft music playing. I called him up and said "if you don't like that then you haven't seen anything yet" so we parted ways to use GURPS and I told the guys to use a different game system. A good producer will step up in the key moments and make sure the vision stays true. I will be heavily involved in this project from every step of the way to art design, writing, audio, story arc, etc. But my favorite moments in production are when the team come up with brilliant ideas that I had nothing to do with because that means the game has achieved that magical tipping point of gameplay production.</blockquote>
 
Thanks again for both NMA and the 'dex for those interviews! Looking forward for more and ofcourse the Kickstarter page. ;)
 
He's already been in touch with us to talk out these early stages. Got a look at the tiers he has in mind. I dunno how long it'll be till he launches it, but the reward tiers look great. The $50 old big box version is already known but believe me, you'll be tempted to put up $100.
 
It would be very cool if some of the tasks for creating the game would be "outsourced" so that some fans get the chance to directly work on it too or something like this. :P
 
Surf Solar said:
It would be very cool if some of the tasks for creating the game would be "outsourced" so that some fans get the chance to directly work on it too or something like this. :P

I wouldn't count on that one. One can hope I guess.
 
I guess that kick starter thing is one of the best things that could happen to gaming. Maybe we will see more high quality niche titles in the future. It was about time if you ask me.
 
Brother None said:
The $50 old big box version is already known but believe me, you'll be tempted to put up $100.

Going to put up at least $100 in any case, doesn't matter what the tiers will be. :>

Surf Solar said:
It would be very cool if some of the tasks for creating the game would be "outsourced" so that some fans get the chance to directly work on it too or something like this. :P

I have a hard time thinking about this ever being a good idea. Additional stuff made by fans? Sure, possible. Outsourcing some stuff to the crowd? Better not.
 
They can always outsource the walkthrough to Per. :smug:

Jokes aside, it's clear that a lot of the design is still very much in a flux (understandably, they haven't worked on the project for very long, and much of the work comes from an older iteration that was rejected by publishers), but I'm liking the answers Fargo gave. Looking forward to the second part of the interview.
 
Nothing really new but still nice to read:)
I'm curious of the amount of money he is going to ask to fund it by kickstart now.
Waiting for the next part.
 
I'm so happy. Great news just keep on coming these last few weeks.

I would kill to be able to pay 50$ to get the "big boxed edition", but it is really too much. I guess I'll have to be happy with the first tier. Same as for Double Fine one :\
 
Cold Zer0 said:
I would kill to be able to pay 50$ to get the "big boxed edition", but it is really too much. I guess I'll have to be happy with the first tier. Same as for Double Fine one :\

Yes. If this were May, I could probably meet that. Right now, other things require money. :(
 
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