Russian Igromania Plays Fallout 3

13pm

Water Chip? Been There, Done That
Russian gaming mag Igromania's staff were among those who were invited to play Fallout 3 at Bethesda's HQ.

They have recorded a half an hour-long video containing an interview with Todd Howard, Emil Pagliarulo and Gavin Carter and some comments on the hands-on from the guy who played the game. He says they've played a game for 3 hours.

Here are some tidbits from the interview. Remember that it's a double translation (first it was translated into Russian and then I had to translate it back), so there might be some mistakes.

* There will be mines and minefields. Depending on your skill you'll be able to find mines sooner or later before they explode. If your skill is high enough, you'll hear a beeping sound a few seconds before the explosion and will have a chance to run away. If your skill is very high, you'll be able to retrieve mines and then set them where you want to.
* As was already mentioned before, non-conversational skills will provide some dialogue options.
* Sneaking is switched on automatically when you duck. Sneaking is important for pickpocketing.
* You can not only pick pockets, but you can put something into one's pockets too, like explosives or grenades.
* Jet and psycho are in. You can get addicted to them. Addictions are cured by local doctors.
* Random encounter mentioned by Emil: he walked at night and met some homeless man with a brahmin. Emil wanted to shoot at the man, but suddenly some white bear (they called it something like Jaguai; Ausir says it's Yao-Guai) jumped out of the bushes and attacked Emil's character. Emil explained that this bear was a pet of that homeless man.
* Weather is dependent on the area you are in. For example, in Washington, the sky is grey, so the city looks dark. The wasteland is sunny on the other hand. They wanted to recreate the atmosphere of the first Fallout, says Todd.
* They say that all the towns in previous Fallout games looked the same. Bethesda wanted to create towns with their unique souls and they say that each town differs from the others.
* Bethesda's praising the AI of NPCs. Every NPC is doing something like cleaning or walking, they have their own schedules. Bethesda say that it's not that they've changed Oblivion's AI, they just enhanced it with animation.
* They say they wanted to show how hard it is to live in the post-apocalyptic world, so they tried to avoid anything cartoonish.
* The game now is twice as big as they wanted initially.
* Todd Howard: "We're doing the game for the fans. When you look at the first Fallouts you can't say, 'That what's made this game popular.' Those games were great [...] We do not want to simplify things, we are doing a game with a hardcore gameplay. As fans for fans".

And here goes what the guy that played the game tells:

* "I've heard many complaints about that it's not Fallout by the atmosphere [he said it's his personal complaint too], that it looks like Oblivion, that the music is bad. From what I've seen, it's all true."
* But, he says, you'll love this game despite all that. And here are the reasons:
- Multiple ways to solve quests.
- Exploring is really cool, you'll never know what you'll find.
- As for the RPG part of the game - everything is saved from the past games. He says that in Falout 3 your skills really matter. The game is really hardcore and not going into mainstream, in his opinion.
* He also compares the combat system to Mass Effect and says that he loved V.A.T.S., especially when compared to ME. He notes that opponents are dumb, do not run to avoid shots though.
* He says the exploration part reminded him of S.T.A.L.K.E.R.
* Characters are well-done in his opinion. He provides some examples: in Megaton, there is boy that cares for a girl that lost her parents. There is also a man that came to Megaton to start a new life (he was a bandit in his past). When you talk to him, it appears that he won't mind returning to his past occupation. He refuses to join the PC because of his good karma. You can come to his house at night and you'll find lots of empty wisky bottles, because he can't cope with his new life.
* Overall, the game looks much better than a year ago.
 
*They say that all the towns in previous Fallout games looked the same. Bethesda wanted to create towns with their unique souls and they say that each town differs from the others.

Bullshit. Every town/ location in Fallout 1 has his own style and feeling.
 
Bit of an unusual move of mine here: I moved this topic temporarily of the news forum. This so that the E3 video footage remains the top news story for a bit. I'll move this back around midnight.
 
Ausir said:

It's Yao-Guai.

What? You mean the Chinese demons?

Fuck that. Why the fuck would that be a part of Fallout? Chinese influence impacts US culture in Fallout as much as Soviet culture did American in real life. It makes no sense.
 
What? You mean the Chinese demons?

Fuck that. Why the fuck would that be a part of Fallout? Chinese influence impacts US culture in Fallout as much as Soviet culture did American in real life. It makes no sense.

Don't ask me, but that's the name. Maybe they're genetically modified creatures created by the Chinese and unleashed during the invasion of Alaska?
 
I like the character exposition that was noted.
If they spread that around liberally enough maybe it will actually be interesting to fiddle around with NPCs unlike Oblivion.
 
*Jet and psycho are in. You can get addicted to them. Addictions are cured by local doctors.

Jet?! JET?! Are they crazy or something? There's only Jet on the west coast, and it might even not be a popular drug around there anymore!

And HEALING addictions? That's RIDICULOUS!! RIDICULOUS, I SAY! Sure, in RL, you can go to a rehabilitation clinic, but you have to expand a lot of time there. Or you go cold turkey and avoid drugs using lots of willpower. And Jet was only cured because they MADE a cure in Vault City, I doubt I can simply go to a wasteland doctor and say "Hey Doc, I'm addicted to Psycho. Cure me and I will pay 200 caps to you." And then, in half a hour, you suddently aren't addicted anymore. A Doctor with Vault City's medical knowlodge? Ok, might be possible. But it is ridiculous that every hoobo that calls himself Doc, messes with a lot of blood and has syringes magically knows how to take out your addictions. And I think that, IF you go addicted in drugs, you either have to feel the consequences! A Druggie character would be very insteresting, but Bethesda can't see the potential, it seems.
 
This sounds general good, although the bear thing sounds odd, but so do the floaters from the original fallout. Also Jet seems odd but it was popular and profitable and thinks with that combination tend to propagate, although crossing the Midwest would be very difficult from what was said in the first two games.
 
Independent discovery would make sense if a different name was used, as is the only way it makes sense is if the idea and substance came from the west.
 
Anani Masu said:
Well considering poeple in the real world will sniff fermented human feces to get high, the odds of someone in a post apoc hellscape idependantly discovering you can get fucked up on brahmin shit fumes doesn't seem too out there.

True, but the thing about Jet was that they had fed some old experimental steroids or food additives to the brahmen which changed their dung and produced Jet. The point was that Myron had come up with a way to turn those fumes into a consumer drug. So without Myron, and that food additive, no Jet.
Now the fact that the BoS is on the west coast means that some other things could have migrated as well. And depending on whether or not you killed/took/left myron the secret to making Jet was still around in New Reno. The farm was full of scientists too dumb to do much but smart enough to make the drug.
 
Anani Masu said:
Well considering poeple in the real world will sniff fermented human feces to get high, the odds of someone in a post apoc hellscape idependantly discovering you can get fucked up on brahmin shit fumes doesn't seem too out there.

Jenkem was actually something I wanted to include. I included it in my entry in the "BOS writing contest".....but it was too short, and I thought my storyline was too ridiculous to merit a re-writing, in a longer form.
 
Urmm... in fallout 2 wasn't most of the population of San Francisco mostly a bunch of Chinese people who's ancestors survived the nukes by being in a (chinese navy)submarine?

Given that I can think of lots of other ways to explain a chinese presence on the east coast.

Also, Jet probably rode in with the BoS.. or the Super Mutants.. or the Enclave.
 
Todd Howard said:
We do not want to simplify things, we are doing a game with a hardcore gameplay. As fans for fans.
That was a part, where I really laughed and began to doubt if the translation was correct.
They've always been talking about how outdated and conservative the Fallout fanbase is. And now it turns out that they're fans and doing the game for the other fans.

And calling this game hardcore is just a blasphemy.
 
13pm said:
*They say, they wanted to show how hard it is to live in the post-apocalyptic world, so they tried to avoid anything cartoonish.
Yes, the world of Fallout 3 is a harsh, barren wasteland - filled with teddy bear rocket launchers that decapitate the target on impact. That's what Bethesda considers "black humor". But thank God it's not cartoony.

Specialist said:
It looks like the game could be fun to play, but it's not Fallout.
That's what I've been saying for the past year or so. FO3 might be a great game, but it just won't be a great Fallout game. However, based on what I've seen so far, FO3 looks like a mediocre shooter with bad AI, a lame sense of humor, bad death animations and pretty graphics. Hopefully the RPG elements and the post-apocalyptic setting will help balance out all the crap and turn FO3 into a decent game.
 
Todd Howard said:
We do not want to simplify things, we are doing a game with a hardcore gameplay.

Hmm? Come again, mr Howard, I can't hear you over the sound of how much of a douchebag you are. I seem to vaguely recall when

you said:
Over the last year we've really nerfed back how bad your character aims, as it was frustrating for people

Is that what passes as hardcore in the wonderful land of Bethesda? Plus, I didn't see any damn wobbling in that demo of yours, not even when you pulled out energy weapons with which your character wasn't all that proficient (is that a 40-something or a 60 I see in your skills screen?) in the first place. We already have auto-hits in FPS mode, will we also have perfect aiming as well?
 
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