Ausdoerrt said:
I disagree, I found the important NPCs to be fairly well-done. As for the other random people, they don't even matter..
For shooter standarts maybe ... but I expected a bit more then just that. By the way important NPCs ? maybe the 1 or 2 of them ... seriously next to that I can not remember much then the first merchant you see (and also saved your life) or that Strelok dude youre searching (suurrrpiiseee...). Next to that most if not all of the other people in the zone are flat and trivial and could be easily replaced by apes.
Thing is that I believe Stalker would have been a much better game if they tried to stay true to the nature of the book the story was (loosley) based on with the 3 characters everyone trying to reach the center of the zone with different targets in mind and expanding on that. I also cant say that I like the idea behind it all I mean was there really even a need to "reveal" what was behind the zone ? Why not let it be a mystery ... or trying to get some end where you never really can "understand" what was behind it I am thinking about something like the movie Sphere did which was if you ask me an awesome way to end it, but thats just me ~
Sphere
[spoiler:4ab8a4304f]n the middle of the southern Pacific Ocean, a thousand feet below the surface, what is believed to be an alien spacecraft is discovered after a ship laying transoceanic cable has its cable cut and the United States Navy investigates the cause. The thickness of coral growth on the spaceship suggests that it has been there for almost 300 years. A team made up of marine biologist Dr. Beth Halperin (Sharon Stone), mathematician Dr. Harry Adams (Samuel L. Jackson), astrophysicist Dr. Ted Fielding (Liev Schreiber), psychologist Dr. Norman Goodman (Dustin Hoffman), and a member of the U.S. Navy (Peter Coyote) is tasked with investigating the spaceship. The team (along with two navy technicians) are housed in a state-of-the-art underwater living environment called the Habitat during their stay on the ocean floor.
Upon entering the spaceship, the team makes two discoveries. The first is that the ship is from the future, specifically America. The last date in the ship's log, 06/21/43, does not indicate the specific century. The last entry in the log details an "Unknown (Entry) Event", which depicts the ship apparently falling into a black hole, resulting in its trip through time. The ship's mission involved gathering objects from around the galaxy to bring back to Earth. An item of particular interest is a large, perfect sphere in the cargo hold. It hovers a few feet above the ground and has an impenetrable fluid surface which reflects its surroundings but not people.
Harry concludes from the classification of the event which sent the ship back that the Habitat crew is fated to die: it would not have been an "unknown event" if they had lived to report about it, he reasons. Harry soon sneaks back to the spaceship, and finds a way to enter the sphere. Soon after, a series of binary-encrypted messages begin to show up on the habitat's computer screens, and Harry and Ted are able to decipher the messages and converse with what appears to be an alien (which calls itself "Jerry"), which has been trapped in the sphere. They soon discover that "Jerry" can hear everything they are saying aboard the Habitat.
Harry's entry into the sphere prevents the team from evacuating before the arrival of a powerful typhoon on the surface, forcing them to stay below for almost a week. A series of tragedies then befalls the crew: Fletcher, the navy technician, is killed by aggressive jellyfish; a giant squid attacks and damages the station, killing Edmunds by completely destroying her body, Ted by blasting him with a large fire blast, and Barnes by slicing him in half with a computer-operated door in the ensuing chaos; and sea snakes attack Norman. Jerry is the cause of these incidents.
Eventually, only Harry, Norman, and Beth remain. At this point, they realize that they have all entered the world of the perfect sphere, which has given them the power to manifest their thoughts into reality. As such, all of the disasters that had been plaguing them are the result of manifestations of the worst parts of their own minds. The name "Jerry" turns out to have been erroneously decrypted and is actually spelled "Harry"; it is Harry's subconscious communicating with them through their computer system whenever he is asleep.
At that point, Beth's suicidal thoughts manifest themselves as triggering a countdown to trigger the explosives that were brought along to clear away the coral. They abandon the Habitat for the mini-sub, but their fears manifest an illusion of the spacecraft around them. Norman finally sees through the illusion, and punches the mini-sub's emergency surfacing button. The explosives destroy the habitat and the spaceship, but (unknown to them) the sphere itself remains undamaged. As the explosives detonate and create a huge blast wave below it, the mini-sub rises to the surface, to be quickly retrieved by the returning surface ships, permitting the survivors to begin safe decompression once on board a navy ship.
The film ends with the three deciding to use their powers to erase their own memories before being debriefed, in order to prevent the knowledge about the sphere from falling into the wrong hands. Thus, Harry's paradox, in which they are alive yet no one has learned about the "unknown event," is resolved. As they erase their own memories of the "unknown event," the sphere is seen emerging from the ocean and flying off into space.[/spoiler:4ab8a4304f]
Ausdoerrt said:
Dragon Age just had shitty writing in general. It's like they were trying to make use of every fantasy setting trope ever created.
Hah! So true