Morbus
Sonny, I Watched the Vault Bein' Built!
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Rock, Paper, Shotgun has put up a few months old S.T.A.L.K.E.R. I.N.T.E.R.V.I.E.W. that has never seen the light of day because it was originally conducted "as research for a feature on S.T.A.L.K.E.R. commissioned by PC Gamer UK" and little of it was actually used. Still, it’s a very good and interesting read for those who (like me) enjoyed the game.<blockquote>RPS: How important was the book ‘Roadside Picnic’ and the film ‘Stalker’ to the development of your game?
Bolshakov: As important as an inspiration can be. We are old fans of Strugatsky brothers’ creations, however the game in no way repeats the book or the movie. We created our own game world, story, characters and so on, so considering S.T.A.L.K.E.R. an adaptation of the “Roadside Picnic” and “Stalker” movie would be wrong. (...)
RPS: Do you think that the existence of the Chernobyl has helped to create a more authentic game than you might otherwise have produced?
I think Chernobyl was very important to create the kind of environment, architecture and other details S.T.A.L.K.E.R. is particularly known-for. Ruins of old Soviet industrial complexes, blocks of flats, military and civil facilities, vehicles and so on are still plentiful around ex-USSR. However, those traces of old empire can hardly be felt as keen and striking as in the Chernobyl zone. To me it’s living history, as life has been still there for over twenty years now, ending back in USSR times. It was only after visiting Chernobyl that we were able to render the atmosphere of true post-apocalyptic Soviet world which we intended to deliver.</blockquote>Link: S.T.A.L.K.E.R. I.N.T.E.R.V.I.E.W.
Bolshakov: As important as an inspiration can be. We are old fans of Strugatsky brothers’ creations, however the game in no way repeats the book or the movie. We created our own game world, story, characters and so on, so considering S.T.A.L.K.E.R. an adaptation of the “Roadside Picnic” and “Stalker” movie would be wrong. (...)
RPS: Do you think that the existence of the Chernobyl has helped to create a more authentic game than you might otherwise have produced?
I think Chernobyl was very important to create the kind of environment, architecture and other details S.T.A.L.K.E.R. is particularly known-for. Ruins of old Soviet industrial complexes, blocks of flats, military and civil facilities, vehicles and so on are still plentiful around ex-USSR. However, those traces of old empire can hardly be felt as keen and striking as in the Chernobyl zone. To me it’s living history, as life has been still there for over twenty years now, ending back in USSR times. It was only after visiting Chernobyl that we were able to render the atmosphere of true post-apocalyptic Soviet world which we intended to deliver.</blockquote>Link: S.T.A.L.K.E.R. I.N.T.E.R.V.I.E.W.