requiem_for_a_starfury said:
Stop with the system is unbalanced please! The system is balanced! SPECIAL treats each skill equally, it allows you to build a character how ever you want, it's the game that limits the usefulness of the skills. SPECIAL isn't in balance with it's environment if you like, but give me more to do don't take away skills.
And its environment is what it was built for.
As I've noted time and time again: any system can have an environment crafted for it in which it is balanced, but if the environment it was created for does not work with the system in a balanced way I don't consider it to be balanced. As I've also noted time and again, you can either balance the system or the environment. Both are equally valid. You have not given a single valid reason as to why this would not be the case.
requiem said:
In a computer game more skills does equate to more possible role playing. I agree about in p&p less is more, but computers are limited, if it's not already there you can't do it. By wanting to take out less useful skills or wanting to merge lesser skills together, so you don't waste points on a skill that might be applicable only once or twice, you are in fact the one advocating roll-playing.
Possibly, but I doubt it. I don't see how removing gambling, or merging first-aid and doctor precludes you role-playing, really.
requiem said:
I think professional gamblers might disagree with you there.
No they won't. Not when it comes to casino house-games. Those games are unbeatable. That's what they're designed for. Unless you have an insanely huge bankroll in respect to your inital bet and infinite opening hours at the casino, then you can set up a system to win that initial bet every time you play by doubling the bet every time and stopping immediately when you win that one bet.
And as I noted, there is another way to beat the casino involving counting cards. However, none of those games are actually offered in Fallout (for as far as I can see) and will get you barred from casinos as well.
Professional gamblers work largely based on informed sports betting, not on casino gambling because the latter is exactly that: gambling. Pure luck. Anyone claiming to have beaten the casino is a liar (or ignorant and not aware of his run of luck), or counting cards at blackjack or a similar game.
There are also, of course, professional poker players but they work based on the weaknesses of their opponents, who are not the casino and can hence be beat. And again: this form of gambling isn't offered in Fallout.
requiem said:
But if there was no skill you'd reduce disarming traps to the level of throwing a light switch and how do you differentiate between a character who is meant to be an expert in their field and a novice?
You don't. You don't need to, either, unless there's a serious need for it in the game. With the limited use of traps in the games, that isn't really the case, for instance.
Yes, I know, balancing the environment vs. balancing the system. See my note above.
requiem said:
I thought that was what you wanted to do, reduce the skills to the most efficient level, which I'm saying still wouldn't provide a balanced system unless you could use every skill as a possible way to complete every event.
No, that's bullshit. I never said that, nor ever claimed that. I said that every skill should be equally useful, that means that there should be equal opportunity for every skill (combat skills perhaps excluded, because those can be used near infinitely) to be used, not that every skill should be usable at every opportunity.