Briosafreak
Lived Through the Heat Death
Real Time and Turn-Based Fallout3 remains an issue to many of us, so here are a few quotes fro J.E. Sawyer explaining why he thinks putting both combat modes on the game will be a good idea:
<blockquote>In TB Fallout, you have precision movement over one character. In RT Fallout, you would have precision movement over one character. But, the more important question is: why do you care if you're never going to play that mode of combat? When someone who thinks real-time combat is inherently flawed complains about the implementation of RT combat, it's hard to seriously look for a way to appease them. What answer could I possibly give when you think there is no sufficient answer short of removing the mode? Why does it matter if the TB mode you play is the main focus and RT is given less emphasis?
When I have asked these questions to TB fanatics in the past, their responses have tended towards, "Well, we would like 100% effort to be on TB so that it's balance is 100% of its potential." That's a great sentiment, but ultimately ignores the fact that there are some people, like Sammael, who are honestly very enthusiastic about RPGs but are not enthusiastic about combat in RT, TB, PB, or any other mode. There are also loads of people who are only interested in combat and will only rush through dialogue to get vital information, then move on to the next area full of killing. You can say, "Well, I don't care about those people." That's fine, because you're a consumer, and that's as far as your concern needs to go. I can't think that way. </blockquote>
And how would he liked it to be implemented in the game?
<blockquote> I would rather have a toggle in the game options menu with three options: turn-based, real-time, and ask me. This toggle can only be set when there are no characters in the engine's combat manager. If you're in TB mode, the instant someone enters the combat manager (combat begins), it goes into sequential turn-based mode. If you're in real-time, it just goes right into combat. If you're in "ask me" mode, the game pauses at the beginning of combat and forces the player to choose real-time or turn-based for that battle (as long as creatures are in the combat manager).
There should be no switching of combat modes while combat is in progress.</blockquote>
This was spotted on this thread.
<blockquote>In TB Fallout, you have precision movement over one character. In RT Fallout, you would have precision movement over one character. But, the more important question is: why do you care if you're never going to play that mode of combat? When someone who thinks real-time combat is inherently flawed complains about the implementation of RT combat, it's hard to seriously look for a way to appease them. What answer could I possibly give when you think there is no sufficient answer short of removing the mode? Why does it matter if the TB mode you play is the main focus and RT is given less emphasis?
When I have asked these questions to TB fanatics in the past, their responses have tended towards, "Well, we would like 100% effort to be on TB so that it's balance is 100% of its potential." That's a great sentiment, but ultimately ignores the fact that there are some people, like Sammael, who are honestly very enthusiastic about RPGs but are not enthusiastic about combat in RT, TB, PB, or any other mode. There are also loads of people who are only interested in combat and will only rush through dialogue to get vital information, then move on to the next area full of killing. You can say, "Well, I don't care about those people." That's fine, because you're a consumer, and that's as far as your concern needs to go. I can't think that way. </blockquote>
And how would he liked it to be implemented in the game?
<blockquote> I would rather have a toggle in the game options menu with three options: turn-based, real-time, and ask me. This toggle can only be set when there are no characters in the engine's combat manager. If you're in TB mode, the instant someone enters the combat manager (combat begins), it goes into sequential turn-based mode. If you're in real-time, it just goes right into combat. If you're in "ask me" mode, the game pauses at the beginning of combat and forces the player to choose real-time or turn-based for that battle (as long as creatures are in the combat manager).
There should be no switching of combat modes while combat is in progress.</blockquote>
This was spotted on this thread.