We're going a bit peripheral again, but this has a nice spot in the turn-based versus real-time debate, the battle between immersion and pen-and-paper-simulation. J.E. Sawyer, who rumours have it has been scared to walk down dark alleys since his time as the lead on Van Buren, had the following to say in his blog:<blockquote>The fact that they are often referred to as "traditional" makes them seem like antiquated throwbacks. And though I was somewhat annoyed by an early review of Neverwinter Nights 2 that focused heavily on comparing its thick D&D mechanics to Oblivion's relatively straightforward, "player + character" systems, I can't say I was all that surprised by the outcry. I return to the idea that games like D&D, like GURPS, like Hârnmaster and Rolemaster, were born out of an apparent desire to simulate the entire world through dice, at a leisurely (if not glacial) pace. To a certain extent, they need to. Tabletop games will always be games of imaginary spaces. When someone wants to do something... anything... there needs to be some mechanical concept to cover the event or at least give direction to a GM who needs to wing it.
(...)
I would like to see viable "traditional" CRPGs and tactical combat games stay strong in 2007 and beyond, but I know that such superfans are truly in the minority these days. But as long as the player can still make meaningful choices with regards to their character and role in the story, I really can't find too many reasons to protest any given simulation mechanic as long as it is executed well.</blockquote>Link: J.E. Sawyer rpg mechanics 'n stuff on Obsidian
Spotted on RPGWatch.
(...)
I would like to see viable "traditional" CRPGs and tactical combat games stay strong in 2007 and beyond, but I know that such superfans are truly in the minority these days. But as long as the player can still make meaningful choices with regards to their character and role in the story, I really can't find too many reasons to protest any given simulation mechanic as long as it is executed well.</blockquote>Link: J.E. Sawyer rpg mechanics 'n stuff on Obsidian
Spotted on RPGWatch.