Scenerios from Postal 2

rikus

It Wandered In From the Wastes
i don't know if this has been suggested already, but if anyone here ever played postal 2, i guess he must have felt also that the settings there are in quite resemblence to fallout's.

this is by no means a suggestion that fallout 3 should be an fps, i want it to be 3D but in isometric view(so don't rush on me or something).
also one of the settings i liked in postal 2 related to fallout is the fact that you can postal everything, and that much is so in fallout.
so the reactions of the characters to postalling like there totally makes it for me. :twisted:

ok nuff said, think about postal 2 settings implented on fallout 3?
(just without the science fiction scenarios..).
 
Well, the first step is to fully explain to us exactly how you want to incorporate Postal 2 into the Fallout world. Oh wait, isn't Postal 2 the game where you stick a cat's ass on a gun for a silencer and go around with dismembered cow heads for weapons? Um.... Next!

(...thnk next time...)
 
i wouldn't mind turning Fallout 3 into Postal 2 if all enemies looked like our Chucky... :twisted:
 
I think the gentelman is refering to the option of "going postal" or not. In the Postal 2 world, its entirely up to you whether or not you want to whip out a gun and just waste some one. You can get through the game without firing a shot but it will be very, *very* trying on your nerves.

As for implementing it into the Fallout world, its already been done. You can take the diplomatic path or get your enemies aquainted with your fists.
 
Gunslinger said:
As for implementing it into the Fallout world, its already been done. You can take the diplomatic path or get your enemies aquainted with your fists.

not implenting this, i meant the reaction level of the people,how they freak out etc..

for the other 3 people(if they'd care to actually listen to what i have to say)-
what i meant is, not make fallout 3 a postal game, i don't know why 3 of the people here thought i was saying that:
have you seen the buildings?the grocery store,the painted walls..the way people are walking in postal 2, a cop brutlizing a bystander etc.. those are cool elements to implent as a setting for a fallout world,what is wrong with that?

the other thing is the way people freak out when you go postal, that's the second element i thought would be nice to add to fallout 3-and that's it :evil: , i didn't say put a cat on the shot gun or any of the other postal-like elements.
 
I suppose those would be "cool elements", but not very Fallout, though.

"Cops brutalising a bystander", for instance, Fallout doesn't really have cops, or bystanders for that matter.

Trying to implement elements from one game directly onto another never works.
 
Kharn said:
"Cops brutalising a bystander", for instance, Fallout doesn't really have cops, or bystanders for that matter
now that you mention it, isn't it unusual there aren't any dictatorships in Fallout? sure, there was Adytum in Fallout 1, but that's it. i was thinking there could be some twisted version of NCR somewhere, with a sleazy right-wing dictator Chicado Cuevasovski (he he) in charge, corrupted cops and brutal surveillance agents everywhere, prisons full of dissidents and a pack of revolutionary pro-socialist rebels hiding on various secret locations. imagine the possibilities of contacting them and helping them fight for freedom and workers' rights :P or joining up with the regime and helping them wipe out the rebel scum.
 
Fallout has dictatorships; Vault City, for one, and New Reno once you're done with it.

There aren't many democracies anyway (besides NCR and maybe the brotherhood), most towns are just run by whoever decides to take control, for the good or the bad (kinda like Iraq)
 
Ozrat said:
Well, the first step is to fully explain to us exactly how you want to incorporate Postal 2 into the Fallout world.
This is how you should start a thread, not by assuming we have ESP and can interpret exactly what you're thinking. As for the examples you mentioned afterwards... Well, it would take a hell of a lot of scripting, and that doesn't really seem like it adds depth to the Fallout world personally...
 
Kharn said:
Fallout has dictatorships; Vault City, for one, and New Reno once you're done with it.

There aren't many democracies anyway (besides NCR and maybe the brotherhood), most towns are just run by whoever decides to take control, for the good or the bad (kinda like Iraq)
yeah, but i was thinking some ultra-brutal 1984 style police state where people aren't even allowed to walk in groups, talk to foreigners or travel between towns without official permission. something that would make Regulators or Lynette's regime look like bunch of pansies.
 
But then there would be a high amount of coding so that Bob the Errant Police Officer tronces on Bill the Unfortunate Bystander. In Postal 2, nearly *everyone* is doing something to the environment and, I don't know if you noticed it, but there was a huge strain on my comp and the load time took forever. Its one thing to have an NPC wander back and forth to show he's at least a character than to have an NPC go to the store, buy a carton of milk, pour it in his cereal, etc, etc. And most of the gamers, excluding the hardcore, would probably miss the signifigance to it. People might see some NPCs doing something and say "Neato" but that's about it; it adds very little to the setting.

Let me give you another example, using Arcanum. The city of Tarant is not really on the scale of an actually city. Its got shops, bars, inns, a brothel, and a few residential areas but not enough houses to account for a large city. But the important thing was that it simulated a city without having useless buildings and houses to make it seem more like one. And all the buildings in Arcanum were important since it seems like most of the residents had quests for you to do.

So, in Fallout, its enough to see a farmer wander around the vicinity of his crops to simulate him preening his plants. But do you really want to see the developers sacrifice time in coding and disk space just so you can see Farmer Brown drop some seeds?
 
listen guyz,
i don't how to put it, you just don't get it-i didnt mean it to be like postal 2,just the -bloody- elements:

of course there would be huge strain on the system if you put huge demands on the graphic side,comparing that to arcanum is a joke-graphically speaking of course.

second:what's wrong with having a postal like feel in a fallout game?its already half postal like,and don't tell me you never shot a children just for fun.

there are some cool elements in the postal2 game that would enhance fallout3,and it doesn't have to be the same high standard of graphics as postal(because of the loading problems and coding time etc).

put in those thick fan heads of yours- i don't want anything else but a few elements from postal2-stop exaggerating everything i say.
you are the most uptight community i've ever encountered-which is ok for fallout games, but at least listen to what i say.

stop all the clever talking and think for a minute.
 
rikus, sit back and chill for a minute. The way you put the original topic, to put it mildly, was half-assed. People wouldn't complain if you bothered to express your ideas clearly.

The reactions of people in Fallout are there when you kill others. Some run, some attack back, and others don't care. There's still reactions of that sort. If you're looking to just kill everything, you can still do that, but the scope of the game of Fallout just doesn't lend that way to shooting everything in sight.
 
rikus said:
listen guyz,
i don't how to put it, you just don't get it-i didnt mean it to be like postal 2,just the -bloody- elements:
Okay, so you still want us to assume we know what the hell you're refering to? Yes, I'm sorry, but you need to spell it out if none of us have figured out what you're talking about.
rikus said:
of course there would be huge strain on the system if you put huge demands on the graphic side,comparing that to arcanum is a joke-graphically speaking of course.
Yeah, probably, but I didn't see anybody refer to Arcanum in the first place.
rikus said:
second:what's wrong with having a postal like feel in a fallout game?its already half postal like,and don't tell me you never shot a children just for fun.
You still haven't told us what elements of Postal games you're so excited about.
Sorry, but no, I haven't shot any kids in real life or in Fallout. Just ain't my style.
rikus said:
there are some cool elements in the postal2 game that would enhance fallout3,and it doesn't have to be the same high standard of graphics as postal(because of the loading problems and coding time etc).
Maybe, but what are these elements that you're talking about?
rikus said:
stop all the clever talking and think for a minute.
We have been thinking, just not what you want us to think. I think you should tell us what you want us to think and we'll think about it, or at least I think we'll think about it. Now that I think about it, let me talk to my ThinkTank.
 
how AM i gonna put it?
1)ok, i've never seen seen a game that has towns that reminded me so much of fallout,3D speaking.

reffering to game feel-
2)a game feel is just the way you feel after you see some fallout dude lose his arm after a critical hit, you have a satisfaction in a way(or lots of it)
.
the same feel is there in postal 2. its just the way they brought the game to it, that reminded me of a fallout like feel.

or, walking by and a dog starts attacking you, or you see a bystander getting brutalized by a crooked cop, those kind a stuff make the apoclyptic feel of a fallout game too.
and that's why that game reminded me of fallout, it was apoclyptic, even in a shallow kind of a way.

take the scenerios from the towns, they had huge old advertisment posts, grafitti on some of the walls, the supermarket there, etc..

there isn't much, i admit, but i still can't believe that no one here that ever played postal 2,haven't thought about fallout.

if you still can't figure out what's the resemblense between those 2 games, then my thread has failed, and i think we lost the programmers of fallout 3(if there are any) some good solid looking elements.
that's just my opinion and i thought to share it with you, whether you like it or not.
 
What are you people thinking???!!!!

Ya Postal 2 does have the same kind of lighting that fallout tends to use. It does also have the as much humor as Fallout(i love the billboard that says"HEY KIDS! You're parents are going to die! Make sure you have a policy from Fee of America"). But the setting isn't like Fallout at all. The only similar thing dealing with the setting between Postal 2 and Fallout is the lighting.

The banker steps on the customer not letting him escape from the unnecessary fee or to his lawyer. THAT IS how to make money. :roll: [/quote]
 
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