Scenery stuff and such...

So, Contie, how high is the chance that you can make a cave entrance with that mountain walls? :>
 
I got some wet plans for entrance(s) if the mountain will ever be done ;) Hope no one is going to ruin them :ugly:

I'm planning to make mountain modular (corner + 2 or 3 pieces for each direction), just like walls, but on much, much, much larger scale of course - look at final test render. In this way will be possible to build as long as you want, and to create more segments in the future which will fit nicely into existing puzzles. Maybe city in the mountain? :P But this solution has one disadvantage: mountain must be totally straight (vertical wall), otherwise will be pain in da ass to make each segment seamless... But from other hand, with this type of engine, doing something different is rather pointless, IMO.


----------------------------EDIT

Ohh, I forgot: is the mountain tall enough? I mean, using scroll blockers along "top shape of FRM", not "horizontal line". Is this possible at all? If not, we'll have a little problem with doing it as long as you want...

----------------------------EDIT2

I'm going to ask about it in other thread....
 
Ohh, I forgot: is the mountain tall enough? I mean, using scroll blockers along "top shape of FRM", not "horizontal line". Is this possible at all? If not, we'll have a little problem with doing it as long as you want...

In normal Fallout it is possible without any problems.

In not normal Fallout (with Mash's High-Res Patch) it is not possible because the new scroll blockers are only vertical or horizontal lines.

So regardless what you do, mountains can only be on map borders.
 
Lexx said:
In not normal Fallout (with Mesh's High-Res Patch) it is not possible because the new scroll blockers are only vertical or horizontal lines.

Hi,hi,hi :)
A mesh is a simple object in 3D ;)
A mash is a extra large view screen developer :)
hi,hi,hi :)
Ok I go out ;)
Schuuss

Bro'
 
Lexx said:
In normal Fallout it is possible without any problems.
Great!

I'm not going to make it to fit into some horizontal line (just like existing mountain), because it will cost a lot of additional and unnecessary work and the most important: will fuck up my plans.

Lexx said:
So regardless what you do, mountains can only be on map borders.
Yeah, but look how short existing mountain is, because of this horizontal line. With default wall like construction you may build as long as you want and you can decide how long it's going to be. You're not limited by art in ANY way. All you need is to put scroll blockers along top shape of the FRMs, or decide where do you want to put horizontal line of them. In other words: tyranny of choices! :ugly:

Too bad it's not compatible with hi-res patch, but from other hand I don't care about it, because I'm playing in resolution the game was deigned for (windowed 640x480 - sfall). Playing in higher resolutions makes it even more ugly than already is :ugly:
 
I thought the same until a while ago. Now I play in 1024x768px maximum and it is looking good. Better than in 640x480. The only problem is, that some original maps don't fit this resolution. But for new mods, its no real problem because they can adjust the maps to it.

Also I am using the mapper in 1280x768px resolution for better overview. In my opinion, it is much more efficient to build maps in this resolution. When I used 640x480px back then, I tend to build too small houses. This looked really strange... now it's different and I build normal looking houses. :>
 
Yes, hi-res patch is very good for Mapper, but I'm still using full screen 640x480 while adjusting. In 1280x1024 it's pain in da ass to do that, because everything is so fucking small! :yuck:
 
I make screenshots, open the image in graphic program of my choice, zoom in and count pixel. :>
 
Been checking what maximum width will be with current height of mountain and cropped along horizontal line:



Enough, I guess....
 
Did you already thought about making real horizontal lined mountains, without a corner? :P

But beside this, it looks pretty good. Just the wallsides left and right need some more love to make them not look that flat.
 
Lexx said:
Did you already thought about making real horizontal lined mountains, without a corner? :P
Not sure if I understood correctly, but you mean one, veeeeeeeery long direction only, right? If so, like I said: you'll need to put blockers above top shape of the FRMs and you may build as long as you want.

I see no point of doing height twice longer than already is to fit into much longer direction(s). Who's going to scroll more than 1000 pixels to see the top?

Lexx said:
Just the wallsides left and right need some more love to make them not look that flat.
So far only corner is under construction ;)
 
See my example:

Bild2.png


Left is what you have now, right is what might be possible too.
 
Ahh, I see...

Well, yeah, I can rotate/move how/where I only want... since as I said: construction of the mountain is modular:



Is this what you meant? Or another misunderstood? :D
 
Yeah, something like this. :) If it fits together very well, problem with scrolling is solved. :P

Btw. are you using your 2d painting skills to paint over that walls? Or still 3d stuff? :>
 
No post production other than conversion to 228 colors.

Anyway, this position of pieces is fitting very well into my wet plans for entrance(s):





So many possibilities...
 
Very nice, love it. Exactly what I need. Are you secretly reading my (german) SD2 design docs? :P
 
Finally, Contie. Looking forward. Big fan... :dance:

Also, don't quote me. I'm surrounded by lawyers. :o
 
Lexx said:
Are you secretly reading my (german) SD2 design docs? :P
After reading I could get the was ist das? syndrome :o Been learning German, but it was long time ago, and I don't remember anything (well, maybe I'm able to count from one to ten) :P

Jesterka said:
I'm surrounded by lawyers.
Send them to USA and try to win Fallout's IP! Gdzie dwóch się bije tam trzeci korzysta (where two are fighting, third will gain... or something like that ;))! :o

Anyway, here's a initial concept of entrance (and a whole map, I guess...) in 1:2 scale:



Entrance is facing critter's NE ("flipped" EW), which is something different than typical direction for scenery.


---------------------------------------EDIT

Maybe at some point I'll push back top, and move forward bottom of the mountain to reduce vertical wall thingy effect.

Something like this:



And of course I'll need to fit (cut) the rocks around concrete construction.
 
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