Scenery stuff and such...

The only thing I would recommend is to soften the sharp edges on the trucks rear box. I realize that the original artists used painter to do this, but rendering it wouldn’t hurt, but you know your stuff so it will be good to see the end result. :look:

trucksource.gif
 
Of course.

First variant of cistern thingy had round edges. But I've changed the shape and to make transformations easier (soft selection) I removed chamfer from edges. I also Sub-D'ed the bitch with "operate on smoothing groups" option on - chamfer on edges before this operation could cause unnecessary polys where chamfering has been done, and/or manual pimping of smoothing groups to get desired results. I'll chamfer edges after collapsing whole stack.

As for that "box" thingy: it's just a simple box now, it need some doors from back, etc.

Also, you can turn on "round corners" shading feature in most of advanced renderers (like mental ray, for example, or use f-edge plugin with Default Scanline Renderer) and you'll get round edges while rendering - no need to play with geometry.

45454d.jpg


The same geometry. It's a shading effect only, like bump map.
 
Will you ever be continuing on this, Contie? I mean, when all retro cars on the world are already Continuumed and Fallout-assraped :wink:
mountaincopy.gif

I'll give you a cheeky but very attractive sister of mine if you finish it.
 
Jesterka said:
Will you ever be continuing on this, Contie?
I doubt. I'd need to clean up the texture, which means doing it from scratch. Also, files are stored on MR's FTP thingy and I think I can't access them with one linkie (aka 1-click-web-hosting). Of course, I'm talking about entrance only, not new mountain.

Jesterka said:
I'll give you a cheeky but very attractive sister of mine if you finish it.
Sounds very, very lizard-ish!
 
.Pixote. said:
The only thing I would recommend is to soften the sharp edges on the trucks rear box. I realize that the original artists used painter to do this, but rendering it wouldn’t hurt, but you know your stuff so it will be good to see the end result. :look:

trucksource.gif

Could someone put the "Poseidon Oil" logo on the side of that new truck? If so then that would be really awesome!
 
New cistern thingy will receive a logo.

Anyway, some painting tests (not sure why, but I like these past-gen 228 colors, maybe because they're "masking" well my shitty, abstract paintings :ugly:):

truckpainttestcopy.gif


Who needs textures when you can painting everything anyway :roll: I'll need to drop that round-ish thingy on the doors, just like original truck has. That black-ish "lines" can be either painted or created/exaggerated by Ambient Occlusion pass. I'll need to pimp engine's compartment doors.

I think my poor mouse will die after painting four directions at once (together with hand, of course).
 
So are we looking at PS images, with painted textures, or textures painted in PS and attached to the model…
 
There's no textures (only checker thingy - I needed to unwrap cistern thingy, but this isn't a texture) - everything is painted directly on 3d render. As I already said - I'm not going to create any textures other than logos or/and patterns. Even that grey-ish/yellow-ish pattern is generated via procedural material (I didn't bother myself with unwrapping and bitmap creation):

truck.png
 
It seem to be the best way to get that special Fallout rusty fucked-up look that we all love. I remember one of the original artists spoke about using an early version of painter to rework the artwork. From your results it seems to be a lot more precise and delicate then the normal texture mapping method and after the conversion to the Fallout palette (when some of the color is killed) you have an almost perfect Fallout artwork. I’m looking forward to the final results.

Of course when you want to paint the other directions…well, they won’t be the exact same, but who cares. :ok:
 
Continuum said:
New cistern thingy will receive a logo.

Anyway, some painting tests (not sure why, but I like these past-gen 228 colors, maybe because they're "masking" well my shitty, abstract paintings :ugly:):

truckpainttestcopy.gif


Who needs textures when you can painting everything anyway :roll: I'll need to drop that round-ish thingy on the doors, just like original truck has. That black-ish "lines" can be either painted or created/exaggerated by Ambient Occlusion pass. I'll need to pimp engine's compartment doors.

I think my poor mouse will die after painting four directions at once (together with hand, of course).

If you could add a logo like

SIMPLE_Poseidon_Energy_Logo.png


or

Poseidon_Oil.png


Fo1_Poseidon_Gasoline.png


I'd be really grateful.
 
That truck looks really great. Already in this state. And man... your painting skills are obviously a lot better than mine. I can just do minor tweaks and adjusting simple stuff. You are painting the whole thing now over the model...

Btw. another possible truck could be this ambulance thingy. :> (looks like straight out of the Hard Boiled comic, btw.)
 
.Pixote. said:
From your results it seems to be a lot more precise and delicate then the normal texture mapping method and after the conversion to the Fallout palette (when some of the color is killed) you have an almost perfect Fallout artwork.
You could achieve similar (or even better) results with textures. But still you'd need to paint here and there, I think... and since direct painting is good enough - I can skip textures creation.

.Pixote. said:
I’m looking forward to the final results.
Are you tired of never ending WIPies? How sad :ugly:

.Pixote. said:
Of course when you want to paint the other directions…well, they won’t be the exact same, but who cares. :ok:
That's good actually. No attack of the clones.

Ravager said:
If you could add a logo like
Yep, I already pointed it out here.

Lexx said:
your painting skills are obviously a lot better than mine. I can just do minor tweaks and adjusting simple stuff. You are painting the whole thing now over the model...
Nah, it's nothing special. For rusty stuff use Normal, or/and Soft Light, or/and Multiply, or/and Overlay blending modes with rusty colors (and occasionally some grey-ish). It's better to lower opacity of the brush to 10-20% and paint few times the same area (to get moar rust, or to get a soft transition rust <--> clean). Next put some highlight here and there. Next some "special" stuff if needed. But from other hand: what do I know about painting :P

Lexx said:
Btw. another possible truck could be this ambulance thingy.
Holy shit! A concept art! :o
 
Continuum said:
Jesterka said:
Will you ever be continuing on this, Contie?
I doubt. I'd need to clean up the texture, which means doing it from scratch. Also, files are stored on MR's FTP thingy and I think I can't access them with one linkie (aka 1-click-web-hosting). Of course, I'm talking about entrance only, not new mountain.

If you want them, let me know. I can set up a one click solution for you, so you don't have to click 3 or 4 times :P
 
Hey I know fuck all about cars or trucks, but don’t they have a drive shaft down the middle of the frame, and wheel axels attached to the rear wheels. It doesn’t matter if its covered with something, but having a truck with the back section bare is to cool to leave out.
 
Hey I know fuck all about cars or trucks, but don’t they have a drive shaft down the middle of the frame, and wheel axels attached to the rear wheels. It doesn’t matter if its covered with something, but having a truck with the back section bare is to cool to leave out.

its the wasteland. Maybe they've been stolen. :D

nice stuff contie.
 
.Pixote. said:
Hey I know fuck all about cars or trucks
Me too.

.Pixote. said:
don’t they have a drive shaft down the middle of the frame, and wheel axels attached to the rear wheels. It doesn’t matter if its covered with something, but having a truck with the back section bare is to cool to leave out.
I have no fucking idea what you're talking about :scratch:
 
Big trucks have a kind of cabine behind the seats. The drivers can rest there / sleep, etc. Not every truck has this, only the ones that are used to traverse long ranges, which will need several days and so on.
 
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