Continuum
Vault Fossil
With Big Bertha! Or large Teddy Bear missile system!
I doubt. I'd need to clean up the texture, which means doing it from scratch. Also, files are stored on MR's FTP thingy and I think I can't access them with one linkie (aka 1-click-web-hosting). Of course, I'm talking about entrance only, not new mountain.Jesterka said:Will you ever be continuing on this, Contie?
Sounds very, very lizard-ish!Jesterka said:I'll give you a cheeky but very attractive sister of mine if you finish it.
.Pixote. said:The only thing I would recommend is to soften the sharp edges on the trucks rear box. I realize that the original artists used painter to do this, but rendering it wouldn’t hurt, but you know your stuff so it will be good to see the end result.
Continuum said:New cistern thingy will receive a logo.
Anyway, some painting tests (not sure why, but I like these past-gen 228 colors, maybe because they're "masking" well my shitty, abstract paintings ):
Who needs textures when you can painting everything anyway I'll need to drop that round-ish thingy on the doors, just like original truck has. That black-ish "lines" can be either painted or created/exaggerated by Ambient Occlusion pass. I'll need to pimp engine's compartment doors.
I think my poor mouse will die after painting four directions at once (together with hand, of course).
You could achieve similar (or even better) results with textures. But still you'd need to paint here and there, I think... and since direct painting is good enough - I can skip textures creation..Pixote. said:From your results it seems to be a lot more precise and delicate then the normal texture mapping method and after the conversion to the Fallout palette (when some of the color is killed) you have an almost perfect Fallout artwork.
Are you tired of never ending WIPies? How sad.Pixote. said:I’m looking forward to the final results.
That's good actually. No attack of the clones..Pixote. said:Of course when you want to paint the other directions…well, they won’t be the exact same, but who cares.
Yep, I already pointed it out here.Ravager said:If you could add a logo like
Nah, it's nothing special. For rusty stuff use Normal, or/and Soft Light, or/and Multiply, or/and Overlay blending modes with rusty colors (and occasionally some grey-ish). It's better to lower opacity of the brush to 10-20% and paint few times the same area (to get moar rust, or to get a soft transition rust <--> clean). Next put some highlight here and there. Next some "special" stuff if needed. But from other hand: what do I know about paintingLexx said:your painting skills are obviously a lot better than mine. I can just do minor tweaks and adjusting simple stuff. You are painting the whole thing now over the model...
Holy shit! A concept art!Lexx said:Btw. another possible truck could be this ambulance thingy.
Continuum said:I doubt. I'd need to clean up the texture, which means doing it from scratch. Also, files are stored on MR's FTP thingy and I think I can't access them with one linkie (aka 1-click-web-hosting). Of course, I'm talking about entrance only, not new mountain.Jesterka said:Will you ever be continuing on this, Contie?
Thanks!Dude101 said:If you want them, let me know.
Yeah, clicking will kill me soon:Dude101 said:I can set up a one click solution for you, so you don't have to click 3 or 4 times
Hey I know fuck all about cars or trucks, but don’t they have a drive shaft down the middle of the frame, and wheel axels attached to the rear wheels. It doesn’t matter if its covered with something, but having a truck with the back section bare is to cool to leave out.
Me too..Pixote. said:Hey I know fuck all about cars or trucks
I have no fucking idea what you're talking about.Pixote. said:don’t they have a drive shaft down the middle of the frame, and wheel axels attached to the rear wheels. It doesn’t matter if its covered with something, but having a truck with the back section bare is to cool to leave out.