Scenery stuff and such...

Than port fallout one and two over to your mystical engine. I would really like that mod, so would you kindly work on it?
 
It's easier and faster to make a Fallout TC with the engine as base.
 
Lexx said:
It's easier and faster to make a Fallout TC with the engine as base.

Still, it's too late for me. I'm too lazy to learn a new scripting language, port 300+ scripts and build new maps. Or am I...? :drummer:

BTW, are you going to make Shattered Destiny 3 in FOnline engine, Lexx?
 
Shall we Ardent...lets do it, port the Holy Grails over to the FOline engine...after we finish MR of course. :P
 
This little chart will be of some assistance to people using the Frame Animator - and the cursed frame offset numbers. If you need to move something an exact hex away (N-S-E-W, etc) just add or subtract the numbers from the chart. If nothing I said makes any sense...then move on fella :wink:

frameanimatoroffsetnumb.gif
 
Technically, it doesnt fall under "Scenery Stuff", but maybe under "such". :P

I created some new Walls.
As I am new to this (but want learn more to give my maps a bit "freshness") don't expect a pro's work.
So, here is example one:

dirtwallmnz7.png


And here is the second, I experimented with a few "plants" growing on the walls. I am not fully satisified, but maybe someone wants to use it. ;)

master2i6h1.png

(note, that these are the undithered ones. The ones in the fallout color palette look more fitting)

The .FRMS can be found here: http://www.mediafire.com/?ekxjojpb5cs1h8d

I hope I can do some more and better ones in the future. Also trying to learn how to make them look more scratchy and how to build some "destroyed wall" or "whole in the wall" tiles.
 
Plants and such as wall details should be made as extra scenery graphics, so you can lay them over the wall in different forms and order, etc.

Kind of similar to the wallpaper scenery that is in the game already.
 
I've always wanted to build some new wallpapers designs...when I have some spare time I think I will...
 
Nothing really big...
germantruck-2254a5d.png

I am re-playing Commandos: Behind ennemy lines, it takes place in the WW2, so, it's not designed to be fallouty, but there is lots of things to rip, currently, my objective is to rip em' all!

List of pentencial thingZ:
-Signs
-Walls
-Vehicles
-Junk and Industrial thingZ
-And much more...
 
Yes, the angle is wrong, also it's not big enough in size.
 
This is a prewiew my friend, Ripping the most interesting stuff will demand a lot of patience and experimentation, the image just show what you'll have to expect when it will be done. :)
 
This is a prewiew my friend, Ripping the most interesting stuff will demand a lot of patience and experimentation, the image just show what you'll have to expect when it will be done.

Un-fitting ww2 stuff? ok. :ok:
 
The truck doesn't fit the Fallout setting...it's a World War 2 vehicle from a WW2 game. If you search this thread you'll find some cool trucks Conti made in 3d and painted in Photoshop...those are the sort of things that work. If you can get the 3d models and render them at the correct angle, and then adjust the surfaces, you will build something the game can use, but at the moment that truck doesn't work - sorry...

paintarmouredcarcopy.gif
germantruck-2254a5d.png
 
Just some scenery stuff I did for FOnline:2238.
Note, that its not even half finished and needs much adjusting etc.
So yes, its badly merged, yes, it needs color adjusting, yes, it needs just work. :D

Just wanted to show that much things can be done with the Van Buren Stuff:

untitled17ndz.png
 
It's something I started to do some months ago as well. But I stopped, because I saw no place where I would want to use it.
 
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