Gizmojunk
Antediluvian as Feck
It is when the game is about a life.Game is not Movie, and Game is not Life~
What 'game arguments' are you even talking about?I will not discuss any more if you dont use game arguments.
The movie was (of course) to illustrate an example of the point that eludes. Could you not envision a similar situation in an RPG—in Fallout even.
The PC enters an occupied room, and must deftly pick the locks during the commotion; and he did it with ease, where as a novice would likely require too much time to open it, and be caught red handed. They successfully made all of their skill checks—they were professionals; they left with their gained insight (about the room), and without discovery; without increased security for next time.
*But you notice that he did in fact drop his tools at one point.
Last edited: