SeanMike, author of this preview on Fallout 3, shared some thoughts on sequels in his personal blog. After discussing true and rote sequels, he moves on to re-imagining sequels:<blockquote>These are the ones that when they get called a sequel they, in my opinion, often hurt the industry. The reason is that it confuses the fans and increases the disconnect between the developers and players unless it’s done in a very clear, dramatic fashion.
Fallout can make a good example of this. Fallout Tactics was quite a different game than Fallout 2. This was clear from the get-go, and while there may have been complaints about the gameplay in Fallout Tactics, it typically wasn’t that “it’s so different than Fallout 2!”
(At least, generally. The more fanatical of fans will find something to complain about in any kind of sequel of this manner, but most development companies can count on them to complain no matter what, and typically to buy the game no matter what.)
On the other hand, Fallout 3 is being called a sequel to Fallouts 1 and 2, and I think that’s a disservice to the games. While, technically, it is a sequel to the Fallout RPGs, it’s not a direct sequel. It’s set in a different area, with different characters, a different time, a different engine and a different style of RPG gameplay.
That’s what I feel like is causing a lot of the issues amongst the Fallout community right now. When you change something as minor as the type of engine some kind of car had in a game that you’re calling a direct sequel, you’re forcing either a ret-con (a retroactive change to continuity) in the original, usually beloved, game, or you’re doing something wrong.
On the other hand, if the game had come out as just “Fallout”, and Bethesda had said “Hey, we’re starting from the beginning and re-imagining the game in a number of ways” – well, the more die-hard fanatical fans will still complain, because they want the game they’ve always dreamed of (and aren’t going to get unless they can program themselves, because everyone wants something slightly differently and the company is looking for something that will sell the most among the population in general, not just the fans of the previous games). However, changing the engine of the cars, or the location of the Vault, or what have you, won’t matter so much, because it’s a similar, yet subtly different world.</blockquote>"Fallout" might not be a good choice, much like the new Superman and Batman were called Returns and Begins. Fallout: nuclear style or the like would've worked to identify it as not a direct sequel, tho'. Thoughts?
Link: SeanMike's blog: Sequels and You.
Thanks, Briosafreak.
Fallout can make a good example of this. Fallout Tactics was quite a different game than Fallout 2. This was clear from the get-go, and while there may have been complaints about the gameplay in Fallout Tactics, it typically wasn’t that “it’s so different than Fallout 2!”
(At least, generally. The more fanatical of fans will find something to complain about in any kind of sequel of this manner, but most development companies can count on them to complain no matter what, and typically to buy the game no matter what.)
On the other hand, Fallout 3 is being called a sequel to Fallouts 1 and 2, and I think that’s a disservice to the games. While, technically, it is a sequel to the Fallout RPGs, it’s not a direct sequel. It’s set in a different area, with different characters, a different time, a different engine and a different style of RPG gameplay.
That’s what I feel like is causing a lot of the issues amongst the Fallout community right now. When you change something as minor as the type of engine some kind of car had in a game that you’re calling a direct sequel, you’re forcing either a ret-con (a retroactive change to continuity) in the original, usually beloved, game, or you’re doing something wrong.
On the other hand, if the game had come out as just “Fallout”, and Bethesda had said “Hey, we’re starting from the beginning and re-imagining the game in a number of ways” – well, the more die-hard fanatical fans will still complain, because they want the game they’ve always dreamed of (and aren’t going to get unless they can program themselves, because everyone wants something slightly differently and the company is looking for something that will sell the most among the population in general, not just the fans of the previous games). However, changing the engine of the cars, or the location of the Vault, or what have you, won’t matter so much, because it’s a similar, yet subtly different world.</blockquote>"Fallout" might not be a good choice, much like the new Superman and Batman were called Returns and Begins. Fallout: nuclear style or the like would've worked to identify it as not a direct sequel, tho'. Thoughts?
Link: SeanMike's blog: Sequels and You.
Thanks, Briosafreak.