Sorrow said:
Strawman argument. I wouldn't buy it even if it was called Fallout: Torr Howard's Atomic Adventures In DC.
Yes, I see that, but that wasn't the point I was trying to make in the first place. I perhaps placed a little too much emphasis on the context of your original proclamation; it being in this thread. If I was misrepresenting you, then you have my appologies. (Although, actually, I had the first mention of
principle, rather than yours, more in mind when I replied.)
Sorrow said:
Except that it's not going to be a good Fallout did you miss all the previews and interviews?
I'm not convinced of that, yet, but I'll admit that my sense of hopeless optimism has taken a bashing of recent.
If Bethesda can implement what we've seen so far but with a lot more subtlety than they've demonstrated so far, then it isn't quite dead at this point. There is still a lot of time before release, in which the game can change.
It is true that there is much that gives me reason for concern, and if the game is shit, then I'm with you in not buying it. Things like the Fatman are stupid, but as long as I'm not forced to use it (or better still, if they see sense and get rid of it - as if) then it doesn't affect me. I'm also not bothered by exploding nuclear cars, as long as they aren't some ubiquitous feature of the world; they could be rare, or possibly unique, in the final product. If they can step back from trying to gorge the game with sticky gimmicks and wizz-bangs, then they may well be able to produce something of merit.
Itv is not too late for the game to be good in the same way that, for instance, KOTOR or Diablo was good. I'd concede that any hopes of excellence have passed, but there never was much hope for that in the first place (...diminishing returns, and sequelitis, and all). Still, if it was as good as KOTOR, I would feel relieved and not cheated in paying for it.